Overwatch players discover major bug with Brigitte's shield after March 6 PTR update - Dexerto

Overwatch players discover major bug with Brigitte’s shield after March 6 PTR update

Published: 7/Mar/2019 20:50 Updated: 7/Mar/2019 21:13

by Bill Cooney


While many Overwatch fans have been enjoying the new hero Baptiste along with a ton of changes for the game’s existing roster of heroes, it appears that a huge new bug with Brigitte’s shield has appeared.

Overwatch has seen multiple updates added to the PTR over the last two weeks, but one of the recent patches seems to have included an unintended Brigitte nerf.


Brigitte already has issues with her shield when she gets set on fire with Ashe’s Dynamite, but now players seem to have discovered that her shield no longer breaks when it reaches zero HP and fails to recharge.

Love the 0hp shield (PTR) from r/Overwatch

In a clip posted to Reddit by user kocius_is_my_name, Brig’s shield is seen reaching zero HP and failing to break. Instead, it just stays up, doing and protecting absolutely nothing.


Kocius’s also tries to shield bash in the clip with zero shield health, but nothing happens other than the audio cues triggering for them and their opponent.

In another gif showing the bug, Reddit user Aqualunar has the training drone in the practice range take his shield down to zero and notices that it fails to recharge, even when it’s put away.

Aqualunar is only able to recharge the shield when he switches to Reaper, then back to Brigitte again.


Brigitte’s shield bug in PTR from r/Overwatch

Users on the official Overwatch forums actually reported seeing this happen in Quick Play as well, so it appears to happening throughout the PTR.


Not being able to recharge your shields, even after being eliminated, is a pretty major bug for Brigitte players, and having to switch to one hero then back again isn’t really viable during a match.


Being such a major bug, it’s something Blizzard will hopefully fix before the changes finally go live.


Jeff Kaplan reveals his ideal competitive Overwatch meta

Published: 8/Oct/2020 3:13

by Theo Salaun


Blizzard Entertainment’s Vice President and Overwatch’s beloved Game Director Jeff Kaplan has revealed what he thinks is the ideal competitive meta for the expansive title.

Overwatch exists in many forms, from its highest ranks to its lowest, but the game’s competitive meta at the professional level has also varied greatly since the original release back in May 2016. 


In the olden days, teams prioritized dive compositions led by Winston’s jumps and Tracer’s blinks. Then, in 2019, fans around the world either groaned or cheered as the divisive GOATS meta took center-stage, featuring a hefty squad built entirely with tanks and supports. 

Now, Kaplan is explaining his perspective on the game’s ideal state, following criticisms he levied back in July against the game’s double-shield reliance. Examining the game’s departure from a static, Orisa and Sigma-dependent environment, he dissects his compository ideology. 

Brigitte stuns Junkrat on Volskaya
Blizzard Entertainment
Barriers have held an uncomfortably powerful role in Overwatch for a long time.

As discussed in an interview with the Loadout, Kaplan is both aware of the professional scene’s interests and the casual base’s tendencies. Coupling those factors, he believes the game is at its best when there is some blend of high skill caps and diverse team compositions.

“The most ideal, healthiest state of the game is when the meta is somewhat fluid, when the meta is more map dependent or team match up dependent than it is static. We’ve all seen those moments when the meta has been completely static and all six players will just play the same six heroes every time. I think that’s fun from a mastery standpoint, but I think it’s a lot more exciting for viewers when creativity and curiosity come into play,” he said.

When Kaplan refers to a “static” meta, the simplest example is 2019’s GOATS, where three healers (Brigitte, Lucio, and Moira) were coupled with three tanks (D.Va, Reinhardt, and Zarya) and would barrel into opponents.


It took tremendous teamwork to be pulled off successfully against other professional teams, but many fans considered it more tedious than entertaining after months of gameplay.

In its current state, Overwatch is not completely balanced, but there is a degree of variety to it. That diversity seen in the Overwatch League spans downward into the casual ranks. Kaplan indicates that this is in line with his department’s hopes.

“I think most of our players would say in the ideal meta, all our heroes would be viable in some way competitively. I think as a competitive goal from a game designing and game balancing perspective that is extremely challenging, but it’s obviously what we strive to achieve.”


While he assures that Overwatch would be completely balanced in an ideal world, in the meantime, his team would at least like to push toward a game that varies to some extent based on coaching, player preference, and map.

It remains to be seen if current and upcoming patches can accomplish that, but Kaplan’s emphasis on “fluidity” is a welcome driving force.