Overwatch players are upset Blizzard isn't offering drops for watching Contenders - Dexerto
Overwatch

Overwatch players are upset Blizzard isn’t offering drops for watching Contenders

Published: 9/Jan/2019 2:08 Updated: 9/Jan/2019 2:15

by Bill Cooney

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Blizzard gave fans the chance to earn exclusive Ana sprays over the next few weeks by watching Overwatch Twitch streamers for a certain amount of time, but the drops weren’t offered on the official Contenders stream, which has some fans upset.

Contenders is the second tier of competitive Overwatch, just one level of competition below the Overwatch League, whose teams manage a number of Contenders squads.

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Blizzard has faced plenty of criticism for apparently not caring about Contenders before, and not including the leagues competition in the Bastet Challenge seems to have struck a nerve in the community.

One former Overwatch pro, Jacob “PsychoWaffle” Oyer, said not enabling drops on the Contender’s stream proved Blizzard didn’t care about the competition.

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In a thread on /r/CompetitiveOverwatch, user solidus__snake speculated that Blizzard wasn’t concerned about Contenders viewership because “they primarily want casual viewers watching OWL.”

“OWL has top tier gameplay and production value, and has the localized teams that casual fans can relate to,” Solidus wrote.”It’s relatively more risky to push OWC games on a casual audience when they’re less likely to stick with OW esports after watching (they’re trying to keep fans long-term here).”

You don’t often see other major leagues like the NBA or the MLB advertising their minor leagues too much either, they added.

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https://www.reddit.com/r/Competitiveoverwatch/comments/ady7a9/why_are_blizzard_not_enabling_drops_to_their_own/edl0j91

Fans are obviously upset they can’t earn the new sprays for Ana’s Bastet Challenge from watching Contenders, which naturally seems like it would qualify as an Overwatch stream.

To stay relevant these days a game needs a presence on Twitch, and to have a presence on Twitch, you need to have streamers playing your game. Blizzard is clearly trying to support the game’s streamers and keep them playing, but some people are still wondering whether there’s room for Contenders, as well.

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Ana’s Bastet challenge runs through January 28 and all players have to do to earn to new skin is win nine games, there are also five unique sprays available for watching up to six hours of any Overwatch stream, except Contenders.

Overwatch

Jeff Kaplan reveals his ideal competitive Overwatch meta

Published: 8/Oct/2020 3:13

by Theo Salaun

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Blizzard Entertainment’s Vice President and Overwatch’s beloved Game Director Jeff Kaplan has revealed what he thinks is the ideal competitive meta for the expansive title.

Overwatch exists in many forms, from its highest ranks to its lowest, but the game’s competitive meta at the professional level has also varied greatly since the original release back in May 2016. 

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In the olden days, teams prioritized dive compositions led by Winston’s jumps and Tracer’s blinks. Then, in 2019, fans around the world either groaned or cheered as the divisive GOATS meta took center-stage, featuring a hefty squad built entirely with tanks and supports. 

Now, Kaplan is explaining his perspective on the game’s ideal state, following criticisms he levied back in July against the game’s double-shield reliance. Examining the game’s departure from a static, Orisa and Sigma-dependent environment, he dissects his compository ideology. 

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Brigitte stuns Junkrat on Volskaya
Blizzard Entertainment
Barriers have held an uncomfortably powerful role in Overwatch for a long time.

As discussed in an interview with the Loadout, Kaplan is both aware of the professional scene’s interests and the casual base’s tendencies. Coupling those factors, he believes the game is at its best when there is some blend of high skill caps and diverse team compositions.

“The most ideal, healthiest state of the game is when the meta is somewhat fluid, when the meta is more map dependent or team match up dependent than it is static. We’ve all seen those moments when the meta has been completely static and all six players will just play the same six heroes every time. I think that’s fun from a mastery standpoint, but I think it’s a lot more exciting for viewers when creativity and curiosity come into play,” he said.

When Kaplan refers to a “static” meta, the simplest example is 2019’s GOATS, where three healers (Brigitte, Lucio, and Moira) were coupled with three tanks (D.Va, Reinhardt, and Zarya) and would barrel into opponents.

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It took tremendous teamwork to be pulled off successfully against other professional teams, but many fans considered it more tedious than entertaining after months of gameplay.

In its current state, Overwatch is not completely balanced, but there is a degree of variety to it. That diversity seen in the Overwatch League spans downward into the casual ranks. Kaplan indicates that this is in line with his department’s hopes.

“I think most of our players would say in the ideal meta, all our heroes would be viable in some way competitively. I think as a competitive goal from a game designing and game balancing perspective that is extremely challenging, but it’s obviously what we strive to achieve.”

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While he assures that Overwatch would be completely balanced in an ideal world, in the meantime, his team would at least like to push toward a game that varies to some extent based on coaching, player preference, and map.

It remains to be seen if current and upcoming patches can accomplish that, but Kaplan’s emphasis on “fluidity” is a welcome driving force.

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