Overwatch player creates hectic Workshop mode inspired by anime meme - Dexerto
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Overwatch player creates hectic Workshop mode inspired by anime meme

Published: 24/Jun/2019 15:23 Updated: 24/Jun/2019 16:56

by Joe O'Brien

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An Overwatch player has created a chaotic mode in the Workshop inspired by an anime-related meme.

DarwinStreams is perhaps the Workshop’s most prolific creator, producing an enormous variety of custom modes that have been popular with Overwatch players.

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For his latest creation, Darwin took inspiration from the “teleports behind you” meme to create a mode in which players can live out their anime ninja fantasies.

The mode gives Overwatch’s resident ninja, Genji, the ability to literally teleport behind his enemies with his right-click. After doing so, he has a one-second window during which to get an instant-kill melee. Securing the kill will reset the teleport’s cooldown, but failing to do so will leave Genji without the ability for six seconds.

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Blizzard EntertainmentThe Workshop has been an incredible success.

In a free-for-all with multiple Genjis, this makes for a hilarious and hectic game mode, with players dashing and disappearing all over the place.

Thanks to the new Replays feature, which allows players to watch back their games with full observer controls, Darwin was also able to capture some highlights from the mode with appropriately cinematic framing.

Nani FFA – teleport behind them [workshop by DarwinStreams] from r/Overwatch

Those that wish to try out this mode can do so with share code 13VRM.

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Darwin has also been responsible for some of the most popular Workshop modes so far, producing everything from useful practice modes for Ana and Reinhardt, to fun modes like “Torbjörnball 2k19” and Overwatch Pictionary. His “D.Va Racing” mode is also one of the top 10 most popular so far, according to Blizzard.

The Workshop feature has proven immensely popular with Overwatch players, and in combination with the new Replays feature there are now more options than ever for content creators to express their creativity through the game.

Players are now also looking forward to what might be coming for Overwatch this summer, as game director Jeff Kaplan hinted at a change to the typical content schedule.

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Normally, Overwatch fans could expect to see the first reveal of the next new hero by the end of June or the first few days of July, but whether or not they’ll have to wait longer to find out who is hero 31 remains to be seen.

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Jeff Kaplan reveals his ideal competitive Overwatch meta

Published: 8/Oct/2020 3:13

by Theo Salaun

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Blizzard Entertainment’s Vice President and Overwatch’s beloved Game Director Jeff Kaplan has revealed what he thinks is the ideal competitive meta for the expansive title.

Overwatch exists in many forms, from its highest ranks to its lowest, but the game’s competitive meta at the professional level has also varied greatly since the original release back in May 2016. 

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In the olden days, teams prioritized dive compositions led by Winston’s jumps and Tracer’s blinks. Then, in 2019, fans around the world either groaned or cheered as the divisive GOATS meta took center-stage, featuring a hefty squad built entirely with tanks and supports. 

Now, Kaplan is explaining his perspective on the game’s ideal state, following criticisms he levied back in July against the game’s double-shield reliance. Examining the game’s departure from a static, Orisa and Sigma-dependent environment, he dissects his compository ideology. 

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Brigitte stuns Junkrat on Volskaya
Blizzard Entertainment
Barriers have held an uncomfortably powerful role in Overwatch for a long time.

As discussed in an interview with the Loadout, Kaplan is both aware of the professional scene’s interests and the casual base’s tendencies. Coupling those factors, he believes the game is at its best when there is some blend of high skill caps and diverse team compositions.

“The most ideal, healthiest state of the game is when the meta is somewhat fluid, when the meta is more map dependent or team match up dependent than it is static. We’ve all seen those moments when the meta has been completely static and all six players will just play the same six heroes every time. I think that’s fun from a mastery standpoint, but I think it’s a lot more exciting for viewers when creativity and curiosity come into play,” he said.

When Kaplan refers to a “static” meta, the simplest example is 2019’s GOATS, where three healers (Brigitte, Lucio, and Moira) were coupled with three tanks (D.Va, Reinhardt, and Zarya) and would barrel into opponents.

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It took tremendous teamwork to be pulled off successfully against other professional teams, but many fans considered it more tedious than entertaining after months of gameplay.

In its current state, Overwatch is not completely balanced, but there is a degree of variety to it. That diversity seen in the Overwatch League spans downward into the casual ranks. Kaplan indicates that this is in line with his department’s hopes.

“I think most of our players would say in the ideal meta, all our heroes would be viable in some way competitively. I think as a competitive goal from a game designing and game balancing perspective that is extremely challenging, but it’s obviously what we strive to achieve.”

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While he assures that Overwatch would be completely balanced in an ideal world, in the meantime, his team would at least like to push toward a game that varies to some extent based on coaching, player preference, and map.

It remains to be seen if current and upcoming patches can accomplish that, but Kaplan’s emphasis on “fluidity” is a welcome driving force.

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