Overwatch player brings Dorado map to Minecraft in most epic way - Dexerto
Overwatch

Overwatch player brings Dorado map to Minecraft in most epic way

Published: 24/Sep/2020 0:55

by Theo Salaun

Share


One of Overwatch’s oldest maps, Dorado, has been beautifully recreated in Minecraft with vibrant, bold colors that showcase how the map could look during the daytime.

Around four years after Overwatch debuted in May 2016, the game’s player base is anxious for news about its sequel, Overwatch 2, and hungry for their beloved FPS-MOBA hybrid to get revamped.

Advertisement

To help pass the time, some fans have even gone so far as to refresh the title themselves, imagining new skins, abilities, and even maps for 2016’s consensus Game of the Year.

In one particular instance, a fan has called upon their impressive Minecraft skills to create an ode to Dorado, one of Overwatch’s original Payload maps. This isn’t the first time someone has recreated one of Blizzard’s maps in the sandbox title, and one can only hope that it won’t be the last.

Advertisement
dorado minecraft overwatch
Twitter, @stefayylmao2
Facing the attackers’ spawn in Minecraft Dorado.
dorado minecraft overwatch 1
Twitter, @stefayylmao2
Interior of the attackers’ spawn in Minecraft Dorado.
dorado minecraft overwatch 2
Twitter, @stefayylmao2
The payload’s initial winding path in Minecraft Dorado.

While Dorado is best known to Overwatch players during the night, content creator ‘stefayylmao’ has given the map a daytime treatment, immediately highlighting its vibrancy and flamboyance.

The colorful township is no longer lit by the dimmed navy of nighttime moonlight and the pale yellow exuded by lamps and closed windows, but, instead, by the blocky sun that blesses Minecraft’s entire Overworld with visibility.

This new treatment highlights the clays, yellows, pinks, and purples of the map, as well as the greenery of the surrounding mountains. Instead of simply referring to the real-world location that Dorado is based upon, the Manarola village in Italy, this gives Overwatch fans a chance to appreciate how the game’s Mexican town would look during the day.

Advertisement
manarola italy
Freepik / Wirestock
Manarola, Italy during the daytime.

The most popular pictures of Manarola are during dusk and at night, when splashes of light reveal the mountainous area’s brightly hued homes. But photos of it in the sun are equally impressive, as the cluster of vibrant buildings appears scattered around winding roads — perfectly fit as inspiration for the non-linear path of a Payload.

Stefayylmao is a YouTube editor for the Overwatch League’s Matthew ‘super’ DeLisi and therefore very familiar with Dorado. Their Minecraft ode is currently unfinished, but they explained that it might reach completion “sometime soon.”

While it’s not a carbon copy of the game’s map, it unmistakably follows the energy put forth by Dorado and Manarola. Fans will be excited to see if it gets fully fleshed out and if Blizzard is inspired enough to introduce their own daytime version in Overwatch 2.

Advertisement
Overwatch

Jeff Kaplan reveals his ideal competitive Overwatch meta

Published: 8/Oct/2020 3:13

by Theo Salaun

Share


Blizzard Entertainment’s Vice President and Overwatch’s beloved Game Director Jeff Kaplan has revealed what he thinks is the ideal competitive meta for the expansive title.

Overwatch exists in many forms, from its highest ranks to its lowest, but the game’s competitive meta at the professional level has also varied greatly since the original release back in May 2016. 

Advertisement

In the olden days, teams prioritized dive compositions led by Winston’s jumps and Tracer’s blinks. Then, in 2019, fans around the world either groaned or cheered as the divisive GOATS meta took center-stage, featuring a hefty squad built entirely with tanks and supports. 

Now, Kaplan is explaining his perspective on the game’s ideal state, following criticisms he levied back in July against the game’s double-shield reliance. Examining the game’s departure from a static, Orisa and Sigma-dependent environment, he dissects his compository ideology. 

Advertisement
Brigitte stuns Junkrat on Volskaya
Blizzard Entertainment
Barriers have held an uncomfortably powerful role in Overwatch for a long time.

As discussed in an interview with the Loadout, Kaplan is both aware of the professional scene’s interests and the casual base’s tendencies. Coupling those factors, he believes the game is at its best when there is some blend of high skill caps and diverse team compositions.

“The most ideal, healthiest state of the game is when the meta is somewhat fluid, when the meta is more map dependent or team match up dependent than it is static. We’ve all seen those moments when the meta has been completely static and all six players will just play the same six heroes every time. I think that’s fun from a mastery standpoint, but I think it’s a lot more exciting for viewers when creativity and curiosity come into play,” he said.

When Kaplan refers to a “static” meta, the simplest example is 2019’s GOATS, where three healers (Brigitte, Lucio, and Moira) were coupled with three tanks (D.Va, Reinhardt, and Zarya) and would barrel into opponents.

Advertisement

It took tremendous teamwork to be pulled off successfully against other professional teams, but many fans considered it more tedious than entertaining after months of gameplay.

In its current state, Overwatch is not completely balanced, but there is a degree of variety to it. That diversity seen in the Overwatch League spans downward into the casual ranks. Kaplan indicates that this is in line with his department’s hopes.

“I think most of our players would say in the ideal meta, all our heroes would be viable in some way competitively. I think as a competitive goal from a game designing and game balancing perspective that is extremely challenging, but it’s obviously what we strive to achieve.”

Advertisement

While he assures that Overwatch would be completely balanced in an ideal world, in the meantime, his team would at least like to push toward a game that varies to some extent based on coaching, player preference, and map.

It remains to be seen if current and upcoming patches can accomplish that, but Kaplan’s emphasis on “fluidity” is a welcome driving force.

Advertisement