Overwatch’s newest map Paris came out with the game’s latest patch on Tuesday, February 19, and also brought changes to hero health recovery as well.
The changes were added to the PTR around the same time as Paris, and after slightly less than three weeks, both have finally made it to the main game.
Most players will probably be most excited about the new Assault (2CP) map, but the change to hero health is one players will want to pay attention to as well.
The changes affect the order in which different kinds of health is recovered for heroes, like basic health, armor, and shields.
So, if a hero has recoverable shields or static armor and takes damage, the damage taken will diminish the recoverable shield before it subtracts from their recoverable health.
With the change to the order adjustment, heroes who have been granted non-recoverable armor or shields, like from Brigitte, will now consume those before recoverable health, armor, or shields when they take damage.
It’s not a huge update, but it’s one that should be a slight quality of life improvement for Overwatch players, especially support mains.
The full patch notes from Blizzard can be read below:
Paris, an elegant city of art and romance, is the home of our newest Assault map.
Begin your journey at the Cabaret Luna, where the velvety alto voice of preeminent diva Luna charms movie stars, revolutionaries, locals, and tourists alike. After the encore, step outside to see the sights and seize victory. Artisanal shops line the streets as you approach the first point, so duck in to sample a macaron or escape enemy fire. Battle through alleys and corridors before clashing with your foes on the banks of the Seine. Once you establish dominance over your adversaries, make your way to Maison Marat and deliver the coup-de-grâce.
Developer Comments: In Overwatch, a health type order determines the prioritization of subtracting health, shield, or armor types when a hero takes damage. For example, if a hero has recoverable shields and takes damage, the damage taken will diminish the recoverable shield before it subtracts from their recoverable health. Previously, it was possible for heroes’ recoverable shields to be prioritized for damage and regeneration, allowing their non-recoverable armor to persist. With the order adjustment, heroes who have been granted non-recoverable armor or shields will now consume those resources before recoverable health, armor, or shields.
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