Overwatch November 13 update brings Ashe to live servers – Full patch notes

Bill Cooney

The latest Overwatch update brings Ashe, the new hero introduced at BlizzCon, to the live servers.

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Ashe was introduced at BlizzCon 2018 and came to the PTR a few days after that, she and her sidekick B.O.B. were featured in the “Reunion” cinematic during the convention’s opening ceremonies.

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Blizzard wasted no time getting Ashe to the PTR for players to try out, she went live just a few days after BlizzCon, and it looks like they’re not hesitating to put her in the main game either.

Other changes include a buff to Mercy’s healing power, changes to Reaper’s healing system and some buffs to Roadhog’s abilities.

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The full patch notes:

New Hero: Ashe (Damage)

Ashe’s arsenal of weapons makes her a versatile offensive hero, capable of setting up the perfect situation to shoot down dangerous enemies from range or deal high area-of-effect burst damage to groups of heroes.

Her primary weapon is the Viper, a lever-action rifle with two firing modes: semi-automatic and aim down sights. In semi-automatic mode, the Viper shoots rapidly with a high spread. Aiming down the sights lets Ashe line up precise shots, increasing damage at the expense of speed.

She can turn any situation into her favor with her Coach Gun a short-range, high-impact sidearm that deals big damage and clears the way by knocking back nearby enemies. It can also be used to knock herself back for added mobility, either to reposition herself for a clear shot, or to escape pursuing enemies.

Ashe’s Dynamite ability is a thrown explosive that detonates after a delay. It deals damage in a wide radius and sets enemies on fire for additional damage over time. She can also shoot the dynamite to detonate it early, allowing her to damage unsuspecting enemies.

Her ultimate ability, B.O.B., sends Ashe’s loyal omnic companion rushing into the fray, shoving aside the frontline to rough up targets in the backline.

To learn more about Ashe, click here.

As with all new heroes, please note that Ashe’s release in Competitive Play will be delayed by two weeks.

HERO UPDATES

GENERAL

  • Made jump height consistent across hero roster

MERCY

Developer Comments Mercy’s ultimate was charging a bit too slowly after her base healing was reduced in a previous update. These changes should restore some of her ultimate’s strength and let it build up more quickly.

Valkyrie:

  • Ultimate cost reduced 15%
  • Healing per second increased from 50 to 60

REAPER

Developer Comments: Reaper’s specialty is fighting at a very close range. The more consistent spread pattern and increase in healing from his passive ability will make him more capable of standing toe-to-toe with his enemies.

Shotguns:

  • Spread randomization reduced by 50%
  • Spread pattern adjusted

Life Steal:

  • Life steal increased from 20% to 30% of damage dealt

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ROADHOG

Developer Comments: Roadhog is receiving several large changes to make his abilities more consistent. His Chain Hook had issues with breaking when enemy targets jumped or fell behind environment collision. It will now slow them down in the air more when the hook lands, and wait less time before it starts reeling them in. Since Chain Hook’s cooldown now begins immediately upon use, so it no longer varies based on Roadhog’s distance to the hook target. We’ve also moved some of the projectiles closer to the center of the spread pattern on his Scrap Gun, which gives him a more consistent damage output for its primary and alternate fire. Previously, there was a long-standing bug that caused close-range targets to fly much further than expected. After this bug was fixed, we still wanted to keep some of the knockback burst it provided, so we’ve increased the overall velocity cap to maintain some of that functionality.

Chain Hook:

  • Decreased the delay before pulling a hooked target from 0.5 seconds to 0.3 seconds
  • Now greatly reduces the target’s momentum upon being hooked
  • Cooldown now begins immediately, instead of after the target has been pulled

Scrap Gun:

  • Spread pattern adjusted for both primary and secondary fire
  • Spread randomization reduced by 50%

Whole Hog:

  • Knockback maximum velocity increased by 25% (from 8 to 10 meters per second)
  • Horizontal recoil decreased slightly

SYMMETRA

Developer Comments It’s still difficult to use Symmetra’s Photon Projector beam effectively, even after its range was increased. By speeding up the primary fire charge rate, it takes less time to ramp up to its full damage potential and will be a stronger option when she’s presented with targets to charge up on.

Photon Projector:

  • Primary fire beam charges up 20% faster

MAP UPDATES

General

  • Reduced the setup timer for Assault, Escort, and Assault/Escort maps from 1 minute to 45 seconds
  • Assemble Your Team timer increased from 10 to 25 seconds in the second round on Assault, Assault/Escort, and Escort maps

USER INTERFACE UPDATES

General

  • Removed the “Unlock All” option in the Hero Gallery

About The Author

Bill is a former writer at Dexerto based in Iowa, who covered esports, gaming and online entertainment for more than two years. With the US team, Bill covered Overwatch, CSGO, Influencer culture, and everything in between.