Overwatch March 5 update patch notes: Dva nerfed, Sombra buffed, more
A new Overwatch patch has gone live on PC, PS4, Xbox, and Nintendo Switch that’s added many whopping balance changes as part of the new Experimental Mode.
While not all of these changes may make it to the live version of the game, some have already been tested in the Public Test Realm such as Soldier 76’s reduced cooldown on Helix Rocket and D.va’s cooldown on her boosters being increased by one second.
Some of the more unique buffs include making Ashe’s Ultimate B.O.B immune to Ana’s sleep, the damage on Orisa’s Fusion Driver increased by one, and Sombra’s primary fire spread decreased by 10%.
It will be interesting to see just how many of these changes end up being added to the competitive ruleset instead of just being used for testing in the Experimental Mode.
The last Experimental Mode, Triple Damage, lasted about a week on the live client before being taken offline so it’s possible these changes could be moved to the standard game types by next week.
Sadly, with these changes still in the testing stages, players excited to try out these buffs and nerfs in competitive with Hero Pools will need to wait. As Dexerto previously reported, Season 21 went live earlier in the day and took Orisa, Hanzo, Mei and Baptiste out of commission for a week.
Overwatch March 5 update patch notes
Here are the full patch notes for this update, as provided by Blizzard in their latest forum post.
The next experiment begins! This time we’re hoping to get your feedback on some balance updates. We’re using the 2-2-2 Role Queue ruleset so that you can get a feel for how these balance changes might affect the live game.
HERO UPDATES (ONLY IN EXPERIMENTAL)
- B.O.B. is now immune to Sleep
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- Charge time reduced from 1 to 0.7 seconds
- Cooldown lowered from 15 to 13 seconds
- Cooldown increased from 3 to 4 seconds
- Cooldown increased from 10 to 13 seconds
Fusion Driver (Primary Fire)
- Damage increased from 10 to 11
- Ultimate cost reduced 10%
- Flight speed increased 30%
- Cooldown reduced from 8 to 6 seconds
Machine Pistol (Primary Fire)
- Spread decreased by 10%