Overwatch League's Sideshow slams Houston Outlaws as 'straight garbage team' - Dexerto

Overwatch League’s Sideshow slams Houston Outlaws as ‘straight garbage team’

Published: 10/Mar/2019 17:40 Updated: 10/Mar/2019 18:04

by Connor Bennett


Overwatch League analyst Josh ‘Sideshow’ Wilkinson labeled the Houston Outlaws as a “straight garbo team” following their win over the Los Angeles Valiant.

In his pre-game predictions, the Overwatch analyst picked LA, who have yet to win a game this season, to take the victory in their match against Houston on March 9. Yet, things didn’t work out as he had predicted and the Outlaws picked up a 2-1 scoreline win following a scrappy series.


Clearly feeling good about themselves following the victory, the Outlaws took shots at Sideshow via Twitter – mocking his prediction.

However, the analyst didn’t take too kindly to that and savagely responded to the tweet live on stream.


Robert Paul, Blizzard EntertainmentThe Outlaws picked up a scrappy win against the Valiant

“It’s amazing the Houston thing – that they can brag about that win against Valiant,” Sideshow told his viewers. “It’s actually amazing that the fucking Outlaws Twitter thought that was a good win. Houston should be so disappointed about that win over Valiant.”

Sideshow wasn’t finished there, as he continued on: “Houston should actually be thanking their gods that they won that game and the fucking balls of that team to talk trash on me for thinking that Valiant were gonna win is unreal. Houston are a straight garbo team and they can fucking quote this.”

“If they make playoffs it’s a bloody joke. It’s a bloody joke,” added the analyst. “Like, quote me right now Outlaws social media staff if you’re watching. 


“It’s unreal that you even won that match and it’s unreal that you think you can talk some shit against me for predicting Valiant to win that game.”

After a less than impressive start to the second season of OWL, the Outlaws sit in 11th place with three wins from six games. 

They will need to make a significant improvement over the remainder of stage one if they want to qualify for the all-important playoffs – which would give them even more ammunition to go after Sideshow with. 


Jeff Kaplan reveals his ideal competitive Overwatch meta

Published: 8/Oct/2020 3:13

by Theo Salaun


Blizzard Entertainment’s Vice President and Overwatch’s beloved Game Director Jeff Kaplan has revealed what he thinks is the ideal competitive meta for the expansive title.

Overwatch exists in many forms, from its highest ranks to its lowest, but the game’s competitive meta at the professional level has also varied greatly since the original release back in May 2016. 


In the olden days, teams prioritized dive compositions led by Winston’s jumps and Tracer’s blinks. Then, in 2019, fans around the world either groaned or cheered as the divisive GOATS meta took center-stage, featuring a hefty squad built entirely with tanks and supports. 

Now, Kaplan is explaining his perspective on the game’s ideal state, following criticisms he levied back in July against the game’s double-shield reliance. Examining the game’s departure from a static, Orisa and Sigma-dependent environment, he dissects his compository ideology. 

Brigitte stuns Junkrat on Volskaya
Blizzard Entertainment
Barriers have held an uncomfortably powerful role in Overwatch for a long time.

As discussed in an interview with the Loadout, Kaplan is both aware of the professional scene’s interests and the casual base’s tendencies. Coupling those factors, he believes the game is at its best when there is some blend of high skill caps and diverse team compositions.

“The most ideal, healthiest state of the game is when the meta is somewhat fluid, when the meta is more map dependent or team match up dependent than it is static. We’ve all seen those moments when the meta has been completely static and all six players will just play the same six heroes every time. I think that’s fun from a mastery standpoint, but I think it’s a lot more exciting for viewers when creativity and curiosity come into play,” he said.

When Kaplan refers to a “static” meta, the simplest example is 2019’s GOATS, where three healers (Brigitte, Lucio, and Moira) were coupled with three tanks (D.Va, Reinhardt, and Zarya) and would barrel into opponents.


It took tremendous teamwork to be pulled off successfully against other professional teams, but many fans considered it more tedious than entertaining after months of gameplay.

In its current state, Overwatch is not completely balanced, but there is a degree of variety to it. That diversity seen in the Overwatch League spans downward into the casual ranks. Kaplan indicates that this is in line with his department’s hopes.

“I think most of our players would say in the ideal meta, all our heroes would be viable in some way competitively. I think as a competitive goal from a game designing and game balancing perspective that is extremely challenging, but it’s obviously what we strive to achieve.”


While he assures that Overwatch would be completely balanced in an ideal world, in the meantime, his team would at least like to push toward a game that varies to some extent based on coaching, player preference, and map.

It remains to be seen if current and upcoming patches can accomplish that, but Kaplan’s emphasis on “fluidity” is a welcome driving force.