Overwatch July 23 update reworks Moira & nerfs Genji: patch notes - Dexerto
Overwatch

Overwatch July 23 update reworks Moira & nerfs Genji: patch notes

Published: 23/Jul/2020 19:37 Updated: 23/Jul/2020 19:45

by Michael Gwilliam

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A new Overwatch patch has hit the live servers with some huge changes to both Genji and Moira on the Experimental Mode.

Genji has been dominating ranked play ever since he was buffed in a big way a few patches ago. Game Director Jeff Kaplan did hint that Genji would be getting some adjustments, and now they’ve finally come through.

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The big change is to his Shuriken damage, decreasing it from 30 to 28. This should keep the cyborg ninja from getting his Ultimate Dragon Blade online so quickly while still keeping him a massive threat.

Additionally, his secondary fire recovery has been increased from 0.65 to 0.75. It will be interesting to see how these changes affect Genji players and his dominance continues even after these nerfs.

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Genji attacks with blade
Blizzard Entertainment
Genji has finally been hit with a nerf.

Moira meanwhile received some huge adjustments. Biotic Grasp’s attach angle has been reduced by 37%, meaning Moira players will need to be a bit more accurate.

Plus, her Damage Orb and Fade abilities are getting completely revamped. The radius on the orb is decreased by one meter, but to compensate, it will deal more damage depending on how close an enemy is.

From zero to one meter, it will deal a whopping 150 damage per second. However, from one to three meters, it will scale down from 150 to 25 damage per second.

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Moira's Biotic Orbs
Blizzard Entertainment
Moira has been changed completely.

Currently, on the live version of the game, Damage Orb does a flat 50 damage regardless of the radius.

Finally, Fade is getting a big change with Moira and all allies within six meters becoming immune to all damage and effects for one second.

Only time will tell if these are the changes she needs to finally balance the controversial hero.

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Full patch notes below:

GENERAL UPDATES

General

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Echo

  • Audio volume and distance have been reduced for an enemy Echo’s passive hover sound
  • Audio directionality improvements have been made for an enemy Echo’s hover and tri-shot weapon fire sounds

Developer Comment:

After the initial release for Echo, we made some audio-level changes to address concerns that Echo was too quiet in combat. Those changes increased the enemy Echo’s volume and also increased the distance at which the hero could be heard pertaining to her passive hover. After more feedback, we feel like those initial attempts to adjust Echo were too drastic. In this patch, re-adjustments were made to lower enemy Echo’s passive hover sound in volume slightly, and reign in the distance at which the sound is heard to have more consistency with other Hero footsteps in the Overwatch roster. Additional adjustments were made to both the enemy echo passive hover sound and tri-shot weapon fire sounds to help pinpoint directionality.

EXPERIMENTAL MODE

The next experiment begins! This time we’re hoping to get your feedback on some balance updates. We’re using the 2-2-2 Role Queue ruleset so that you can get a feel for how these balance changes might affect the live game.

HERO UPDATES (ONLY IN EXPERIMENTAL)

Genji

Shuriken

  • (General) Damage decreased from 30 to 28
  • (Secondary Fire) Recovery increased from 0.65 to 0.75

Developer Comment:

Recent Genji buffs made him see a lot more play. This is great to see, but some of these changes pushed him a bit too far. We’re pulling back on some of these changes, specifically with a goal of reducing some of his burst potential, and we’ll keep a further eye on him to make sure he lands in a good spot.

Moira

Biotic Grasp

  • Attach angle reduced by 37%

Biotic Orb (Damage Orb Only)

  • Damage radius reduced from 4 meters to 3 meters
  • Projectile slow amount after a target is found increased from -72.5% to -80%
  • Damage-per-second now scales based on how close the target(s) are to the Biotic Orb
    • Between 0 – 1 meter: It will deal 150 damage per second
    • Between 1 meter – 3 meters : Scales linearly down from 150 to 25 damage per second
    • Note: The normal damage orb on live is always 50 damage per second
  • The total potential damage the Biotic Orb can deal is unchanged: 200 damage total

Fade

  • Now phases out all allies within 6 meters (and self) for 1 second after exiting Fade
    • Phasing makes a hero immune to all damage and effects. It will work exactly like Reaper’s Wraith Form or Moira’s own Fade effect in this regard

Developer Comment:

The main goal of these Moira changes is to give Moira players a chance to make bigger plays and flex their player skill. Biotic Orb (damage) is now generally harder to hit all enemies in a large area but will now reward well-aimed shots with significantly increased damage per second. The Fade change is intended to directly offer Moira players a chance to make big plays, and potentially turn a fight around single-handedly if used well. For example, Moira can now Fade allies to save them against big ultimates, such as Self-Destruct or Graviton Surge. You can also Fade an ally that has already been pinned by Reinhardt to force them to be released, saving them. There are many powerful uses of this new Fade effect, we’re looking forward to seeing how players use it!

BUG FIXES

General

  • Fixed a bug that displayed player presence as being in the Arcade while playing a Competitive Open Queue match
  • Fixed a bug with the end of match and end of season UI displaying incorrect values for your career high SR
  • Fixed a bug in custom games that caused forward spawn rooms to be active for players on Deathmatch maps such as Temple of Anubis, Hanamura and Volskaya

Heroes

Brigitte

  • Fixed a bug that could cause continuous armor decay for heroes with inherent armor when receiving multiple Repair Pack charges

Wrecking Ball

  • Fixed a bug where Wrecking Ball could hit an enemy much faster than intended with Roll Damage

Overwatch

Overwatch meets WarCraft with epic RTS custom game mode

Published: 7/Oct/2020 0:12

by Bill Cooney

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Overwatch and RTS games like WarCraft and StarCraft might seem like complete opposites, but the two styles have been combined into a very promising-looking Workshop mode that lets you control multiple heroes as if they were individual units.

If we look at Blizzard games like one big family tree, then the StarCraft and Warcraft franchises could probably be considered something like Overwatch’s grandparents.

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Back in the day StarCraft especially was one of the biggest esports on the planet, but the RTS genre has sadly fallen to wayside in recent years. Both still have dedicated communities though (even after the disaster that was Reforged) and it’s safe to say a good number also play Overwatch now as well.

Irish Overwatch manager Andygmb clearly hasn’t outgrown his love for real-time strategy, not that one ever does, decided to take the top down style from those games and apply it to all of our favorite heroes using Josbird’s cursor tool in the Workshop mode.

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Demo of a MOBA / RTS style control scheme in the Workshop! The possibilities with the workshop are endless! from Overwatch

You can scroll around the map, and drag the map to select multiple units and control them all at once. Like an RTS game, you can tell them where to go, and when to attack something.

Right off the top of our heads if they ever were to make an Overwatch game like this, we’d wager that Roadhog rush would be a great opening build to start with.

But it doesn’t take much to imagine a League of Legends-style game as well being made playable with this type of game either. Sure, Blizzard already has Heroes of the Storm, but that only features a few Overwatch heroes to choose from, where this could add the whole roster.

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Overwatch heroes 2020
Blizzard Entertainment
Overwatch has over 30 different heroes that could make all kinds of different units.

With Heroes of the Storm already existing (and producing cooler skins for D.Va than Overwatch itself) our chances of seeing an official RTS featuring the game’s heroes are unfortunately slim to none.

That has never stopped players before though, so we’d keep our eyes out for some kind of League clone to appear before too long on the Custom Game browser. Until then, you can always waste more time playing Among Us there as well.