Overwatch exploit gives Baptiste, Mercy and more an unfair 'buff' - Dexerto
Overwatch

Overwatch exploit gives Baptiste, Mercy and more an unfair ‘buff’

Published: 23/Oct/2019 16:58 Updated: 23/Oct/2019 18:03

by Michael Gwilliam

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A newly discovered exploit with Baptiste’s Immortality Field can allow Overwatch players to live for longer thanks to its lingering effect, and as it turns out, the same effect applies to other abilities too. 

While many abilities in Overwatch have a “lingering effect”, this is often by design. For instance, Moira’s primary healing lasts a few seconds after applied. However, it does less healing overall, which implies it was intended by the developers.

With Baptiste’s Immortality Field drone and a few other abilities, the effect lasts completely even after a player leaves its proximity for a short amount of time – something that may not have been intended by the game’s developers. 

Blizzard EntertainmentBaptiste’s Immortality Field can save enemies from dying.

A Reddit user by the name of ‘kaiomm’ posted a replay clip of gameplay on Nepal in which a Reinhardt pinned another player who had only a fraction of health left. During the pin/charge animation, the Reinhardt getting pinned was briefly in the line of sight of a friendly Baptiste Immortality Field.

As the charge continues, the Reinhardt doing the pinning hits his opponent into the wall, which should have done enough damage to result in a kill. Instead, it appears as if the drone continued to keep the player alive even after being pinned outside of its area of effect. 

Immorality Field seems to have a lingering effect if LOS is broken and quickly reacquired, working even out of range. from r/Competitiveoverwatch

Some abilities which buff friendly players function the same way. As ‘Lightning_Laxus’ pointed out in the comments, “A lot of abilities are like that. Lucio’s aura and Orisa’s Supercharger for example. Supercharger is easier to visualize because of the giant beam. They both linger for 1 additional second after leaving the range and/or LoS.”

Lucio’s aura and Orisa’s Supercharger/Mercy’s beam could potentially be taken advantage of to help secure a kill or restore a player’s health even though they’ve left the effective range.

For instance, a player chasing after a retreating enemy could fire one last shot or use one last ability with the buffed damage from Orisa’s Supercharger briefly after turning a corner and leaving its line of sight.

With Baptiste, a way to counterplay the Immortality Field, aside from just destroying it, is to boop or knock foes out of its line of sight. But with a one second lingering effect, players may need to wait a moment before using an ability to confirm a kill on foes knocked outside of the field or else it wouldn’t result in a kill.

For anyone playing against a Baptiste, it’s something to consider before wasting ammo or a cooldown on a target who leaves the drone’s effective range.

Blizzard EntertainmentBaptiste had such a knowledge of the drone that he could even keep the ones he cared about from dying.

But if you’re playing with one on your team, taking advantage of the lingering effect could cause your enemies to waste cooldowns and making your opponents waste cooldowns could win you the game.

It will be interesting to see what Blizzard’s stance on lingering effects in Overwatch is and if they address this problem in a future patch.

Overwatch

Blizzard changes Overwatch Priority Pass again to stop system abuse

Published: 16/Jan/2021 2:04

by Andrew Amos

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Blizzard has implemented more changes to their Overwatch Priority Pass program to stop players from abusing the system to get their preferred role more often.

The Priority Pass system in Overwatch has been a successful addition so far. Giving players the option to jump the queue for high-traffic roles by sacrificing a few games has helped tackle the game’s long queue times.

However, it hasn’t been without its flaws. Game quality has been pulled into question, with people playing off-role for these passes. Also, people have been abusing the current system to just stack passes quickly by intentionally losing.

The Priority Pass system in Overwatch
Blizzard Entertainment
Priority Passes have been a hit with Overwatch players, but it’s not perfect.

Blizzard are looking to crack down on the latter issue with their latest changes to Priority Pass on January 15.

“Our data indicates that the Priority Pass is functioning as intended, generally providing shorter queue times for those who use them. The goal of the Priority Pass is to improve player experience and get players into matches quicker,” community manager Josh Nash told players.

“In the same vein, we don’t want this feature to have a negative impact on the quality of matches for yourself or others. We want to do our part to discourage players from intentionally losing and ruining matches for the sake of earning priority passes.”

If you lose a match while playing for passes, you’ll only gain one pass instead of two. This will stop players from just inting their games for the ticket.

Blizzard are also refunding passes to players if they queued up for a role using Priority Pass, but then had to wait longer than the estimated time for it.

Oni Genji Overwatch skin
Blizzard
These changes mean you won’t burn through your passes as quickly.

These changes are active immediately, so you can make use of them straight away. Blizzard are continuing to tweak the system as time goes on, and are “ looking into how we can better communicate when you are rewarded passes after playing a match.”