Overwatch February 13 PTR update fixes Workshop issues - patch notes - Dexerto

Overwatch February 13 PTR update fixes Workshop issues – patch notes

Published: 14/Feb/2020 9:32

by Joe O'Brien


The latest update to the Overwatch PTR brings a series of bug fixes for the new Workshop features.

Blizzard have recently introduced some new features to the Overwatch Workshop on the PTR designed to address some of the most common requests from creators, including new Workshop-specific maps and subroutine features.

Players are already making the most of the new features, with modes such as Lucio Boop Battle which utilize the new Island map and some of the new settings to create the ideal mode for perfecting your movement with the hero.

Overwatch Workshop Island map

Of course, new features can also mean new bugs, and the latest PTR patch on February 13 addresses many of the problems that have been occurring with the Workshop additions. Hopefully, those experimenting with them on the PTR should now find things working more smoothly.

Blizzard haven’t yet announced when the new Workshop features will be heading to the live servers, but they’re expected to be coming in the same patch as the Hero Pool update, which will see certain heroes removed from active play for periods of time in competitive modes to force more frequent meta changes.

The full patch notes for the February 13 PTR update can be seen below.

Overwatch PTR February 13 patch notes

Bug Fixes


  • Fixed a bug where disabling certain flow control actions (If, Else If, Else, etc.) could lead to incorrect execution and incorrect editor indention
  • Fixed a bug where an Else If block followed by an End would cause a rule to prematurely abort if the Else If condition were false
  • Fixed a bug where the Loop If Condition and Abort If Condition actions considered the value of the conditions from the beginning of the frame instead of their current value
  • Fixed a bug where the Chase Global Variable actions did not have access to contextual values (such as Event Player, Attacker, Victim, etc.)
  • Fixed a bug where modifying a variable after chasing it would give the variable an incorrect value
  • Fixed a bug where modifying a single player variable after setting or modifying it as part of a multi-player variable change would give the variable an incorrect value
  • Fixed a bug where effects and beam effects that don’t reevaluate would wait until the end of the frame to evaluate their positions and radii rather than evaluating them immediately
  • Fixed a bug where the Total Elapsed Time value would be incorrect if used in a HUD action or in certain reevaluating actions
  • Fixed a bug where the Nearest Walkable Position value would be incorrect if used in a HUD action or in certain reevaluating actions
  • Fixed a bug where the Nearest Walkable Position value stopped working near the statue in Château Guillard
  • Fixed a bug where using the same Set Facing action multiple times in the same frame with different inputs would not work correctly
  • Fixed an editor crash caused by pasting subroutines into a slot outside of the default range
  • Fixed a bug where subroutines would stop executing upon encountering a disabled action

Genius Overwatch trick lets Mercy escape fights on Numbani

Published: 24/Nov/2020 2:51 Updated: 24/Nov/2020 3:55

by Brad Norton


Mercy has a new path to safety on Numbani thanks to an extremely clever Overwatch trick that lets her glide away from intense teamfights.

If you’re ever stuck in a pickle as Mercy, you can always fall back on her Guardian Angel ability to get you out of trouble. Moving from one spot to another in the blink of an eye can easily keep you alive when things are looking grim.

Angelic Descent also comes in handy, enabling Mercy as one of the more mobile Supports in the game. Her kit might be limited in terms of offensive output. However, she can move through the air like no other hero. It turns out her movement abilities might even be more useful than you’d first think.

A genius new spot on the first point of Numbani can have you gliding to safety in no time at all. Here’s what you need to know so you can execute it for yourself.

Overwatch Numbani gameplay
Directly behind the Payload is where you want to line up for this unique trick.

If you’re positioned towards the back of the first capture point, you might be familiar with the often-deadly drop. It can be all too easy to get booped and fall to your death in this position. Whether it’s a Lucio flying overhead or a Wrecking Ball crashing into your team, you’ve likely experienced some pain in this location.

However, playing near this spot is worth the risk for this particular reward with Mercy. A simple tree beyond the railing is actually the perfect distance to jump right into. Once wedged between the branches, you can quickly walk forward and navigate up the front of the tree.

While you might think there’s nowhere to go from here, Mercy’s Angelic Descent completely changes the game. With a perfectly timed jump, you can slowly glide around the corner. This lets you rotate all the way behind the first point and land safely next to the street.

There’s a Mega health pack waiting for you upon landing as well. Just in case you get tagged up while making your escape.

First Point Escape Option |Numbani| For anyone who didn’t know you could do this as Mercy from Overwatch

It might not come in handy for every team fight, but if things are looking dire, it could be the perfect way to get out with your life.

Not feeding the enemy team is often just as important as building your own Ultimates. So keep this unique trick in mind the next time Numbani appears in rotation. It’s just another next-level tactic for Support mains to have at the ready.