Overwatch fans uncover unique Winston easter egg you've probably never seen - Dexerto

Overwatch fans uncover unique Winston easter egg you've probably never seen

Published: 14/Jul/2019 16:32

by Connor Bennett


One eagle-eyed Overwatch fan has discovered that Winston has a secret banana graphic hidden on his gun – but it can only be viewed if you take an up close and detailed look at the weapon. 

Since Overwatch was released back in 2016, fans have been uncovering secrets hidden by Blizzard left, right, and center – with plenty focused on the heroes and their unique backstories.


So, it comes as no surprise that fans have been able to uncover another centered around one of the game’s most popular characters – Winston. 

Winston has become one of the most popular heroes in Overwatch.

In a post to the Overwatch subreddit, user BlizzconX pointed out that there is a secret banana graphic on Winston’s gun – and it even appears regardless of what skin you use. 


To find the easter egg for yourself, all you have to do is start viewing your skins for Winston and rotate the gun ever so slightly to the left. As you move the weapon, take a good look at the part of the barrel that is closest to the screen and you’ll notice the outline of a small banana appear.

However, if you rotate too far to the left, you’ll miss out on a look at the unique secret, so be ever so gentle when turning the gun around.

It’s not the first-bananas based easter egg that fans have uncovered for Winston. Back in June, another clever Redditor found that the hero had a secret banana stash on his home map of Horizon Lunar Colony


Like the fruit on the weapon, it can be hard to spot but /u/imprala made a helpful video that made finding the interesting easter egg so much easier to uncover.

It also turns out that this unique Winston easter egg has been around for longer than you might have thought, with some players noticing it over a year ago, but it remained a little known secret.

Overwatch is chock full of small hints and nods to other games and pop culture so probably it won’t be long until someone else finds another. 


It likely won’t be as tricky to spot as Winston’s secret gun banana, however.


Jeff Kaplan reveals his ideal competitive Overwatch meta

Published: 8/Oct/2020 3:13

by Theo Salaun


Blizzard Entertainment’s Vice President and Overwatch’s beloved Game Director Jeff Kaplan has revealed what he thinks is the ideal competitive meta for the expansive title.

Overwatch exists in many forms, from its highest ranks to its lowest, but the game’s competitive meta at the professional level has also varied greatly since the original release back in May 2016. 


In the olden days, teams prioritized dive compositions led by Winston’s jumps and Tracer’s blinks. Then, in 2019, fans around the world either groaned or cheered as the divisive GOATS meta took center-stage, featuring a hefty squad built entirely with tanks and supports. 

Now, Kaplan is explaining his perspective on the game’s ideal state, following criticisms he levied back in July against the game’s double-shield reliance. Examining the game’s departure from a static, Orisa and Sigma-dependent environment, he dissects his compository ideology. 

Brigitte stuns Junkrat on Volskaya
Blizzard Entertainment
Barriers have held an uncomfortably powerful role in Overwatch for a long time.

As discussed in an interview with the Loadout, Kaplan is both aware of the professional scene’s interests and the casual base’s tendencies. Coupling those factors, he believes the game is at its best when there is some blend of high skill caps and diverse team compositions.

“The most ideal, healthiest state of the game is when the meta is somewhat fluid, when the meta is more map dependent or team match up dependent than it is static. We’ve all seen those moments when the meta has been completely static and all six players will just play the same six heroes every time. I think that’s fun from a mastery standpoint, but I think it’s a lot more exciting for viewers when creativity and curiosity come into play,” he said.

When Kaplan refers to a “static” meta, the simplest example is 2019’s GOATS, where three healers (Brigitte, Lucio, and Moira) were coupled with three tanks (D.Va, Reinhardt, and Zarya) and would barrel into opponents.


It took tremendous teamwork to be pulled off successfully against other professional teams, but many fans considered it more tedious than entertaining after months of gameplay.

In its current state, Overwatch is not completely balanced, but there is a degree of variety to it. That diversity seen in the Overwatch League spans downward into the casual ranks. Kaplan indicates that this is in line with his department’s hopes.

“I think most of our players would say in the ideal meta, all our heroes would be viable in some way competitively. I think as a competitive goal from a game designing and game balancing perspective that is extremely challenging, but it’s obviously what we strive to achieve.”


While he assures that Overwatch would be completely balanced in an ideal world, in the meantime, his team would at least like to push toward a game that varies to some extent based on coaching, player preference, and map.

It remains to be seen if current and upcoming patches can accomplish that, but Kaplan’s emphasis on “fluidity” is a welcome driving force.