Overwatch fans discover Star Wars Easter egg in new Genji Anniversary voiceline - Dexerto

Overwatch fans discover Star Wars Easter egg in new Genji Anniversary voiceline

Published: 22/May/2019 18:40 Updated: 22/May/2019 18:57

by Bill Cooney


Clever a ton of new skins and other cosmetics for players to collect.

Even though Genji didn’t get a fancy new skin for this year’s event, but he did get a great new voice line that’s actually a Star Wars Easter Egg.


A surprise to be sure, but a welcome one

Genji’s new Anniversary voice line says “The sword is an elegant weapon for a more civilized age” which is a line spoken by old Ben Kenobi as he introduces Luke Sywalker to the legendary weapon of the Jedi, the lightsaber.

A side by side clip of Genji’s new voice line and Kenobi’s “The lightsaber is an elegant weapon… for a more, civilized age,” was posted by Reddit user DxmagEE that leaves no doubt about the new line’s inspiration.


Genji’s isn’t the first Star Wars quote to make an appearance in Overwatch either—Zenyatta says a “hidden” Star Wars easter egg line when he looks through the telescope on Horizon Lunar Colony.

Another Star Wars line that could work great in Overwatch is when Han Solo tells Luke “Hokey religions and ancient weapons are no match for a good blaster at your side, kid.”

Just replace “blaster” with “revolver” and it would be perfect for McCree. You can thank us later, Blizzard.


Coincidence? Probably not, knowing Blizzard.

Overwatch Anniversary 2019

Overwatch’s Anniversary event brings 11 new skins for players to collect, two of the most popular skins: Winston and D.Va even had some pretty long development histories.

Besides new skins, Ashe, Hammond and Baptiste all got their own dance emotes, so they can finally break it down with the rest of the team in spawn.

All of the new cosmetics, dances and Genji’s voice line will be available until the Anniversary event ends on June 10.


Jeff Kaplan reveals his ideal competitive Overwatch meta

Published: 8/Oct/2020 3:13

by Theo Salaun


Blizzard Entertainment’s Vice President and Overwatch’s beloved Game Director Jeff Kaplan has revealed what he thinks is the ideal competitive meta for the expansive title.

Overwatch exists in many forms, from its highest ranks to its lowest, but the game’s competitive meta at the professional level has also varied greatly since the original release back in May 2016. 


In the olden days, teams prioritized dive compositions led by Winston’s jumps and Tracer’s blinks. Then, in 2019, fans around the world either groaned or cheered as the divisive GOATS meta took center-stage, featuring a hefty squad built entirely with tanks and supports. 

Now, Kaplan is explaining his perspective on the game’s ideal state, following criticisms he levied back in July against the game’s double-shield reliance. Examining the game’s departure from a static, Orisa and Sigma-dependent environment, he dissects his compository ideology. 

Brigitte stuns Junkrat on Volskaya
Blizzard Entertainment
Barriers have held an uncomfortably powerful role in Overwatch for a long time.

As discussed in an interview with the Loadout, Kaplan is both aware of the professional scene’s interests and the casual base’s tendencies. Coupling those factors, he believes the game is at its best when there is some blend of high skill caps and diverse team compositions.

“The most ideal, healthiest state of the game is when the meta is somewhat fluid, when the meta is more map dependent or team match up dependent than it is static. We’ve all seen those moments when the meta has been completely static and all six players will just play the same six heroes every time. I think that’s fun from a mastery standpoint, but I think it’s a lot more exciting for viewers when creativity and curiosity come into play,” he said.

When Kaplan refers to a “static” meta, the simplest example is 2019’s GOATS, where three healers (Brigitte, Lucio, and Moira) were coupled with three tanks (D.Va, Reinhardt, and Zarya) and would barrel into opponents.


It took tremendous teamwork to be pulled off successfully against other professional teams, but many fans considered it more tedious than entertaining after months of gameplay.

In its current state, Overwatch is not completely balanced, but there is a degree of variety to it. That diversity seen in the Overwatch League spans downward into the casual ranks. Kaplan indicates that this is in line with his department’s hopes.

“I think most of our players would say in the ideal meta, all our heroes would be viable in some way competitively. I think as a competitive goal from a game designing and game balancing perspective that is extremely challenging, but it’s obviously what we strive to achieve.”


While he assures that Overwatch would be completely balanced in an ideal world, in the meantime, his team would at least like to push toward a game that varies to some extent based on coaching, player preference, and map.

It remains to be seen if current and upcoming patches can accomplish that, but Kaplan’s emphasis on “fluidity” is a welcome driving force.