Overwatch's Doomfist looks even better when he's part gingerbread man - Dexerto

Overwatch’s Doomfist looks even better when he’s part gingerbread man

Published: 8/Jul/2019 12:38 Updated: 9/Jul/2019 9:53

by David Purcell


Overwatch‘s Doomfist might look like one of the best and most ferocious heroes on the roster already, but an odd crossover with a gingerbread man could take his skin selections to the next level. 

Blizzard Entertainment have sat back and allowed a creative online community to emerge and flourish when it comes to their popular team multiplayer title, with many players contributing exciting creations on a regular basis. 


While many concept designs mix the unbelievable with the outrageous, an interesting outfit has surfaced for Doomfist which could be exactly what players would like to see in the future. 

Blizzard EntertainmentThis is what Doomfist usually looks like in Overwatch, but this concept shows a different side to the character.

Its creator, Toysovore, posted the idea to Artstation on July 7, showing different graphics of just how cool the hero would look with a – shall we say – ‘fairytale-esque’ twist to its outfit. 


The concept artist posted two different images to the website, attracting around 1,800 views at the time of writing. That number will surely rise, though, as more and more fans become aware of the incredible concept skin. 

Doomfist’s right arm, as seen in the image below, would be completely covered with a gingerbread man-styled coating, featuring a number of sweety snacks wrapped around it – such as candy canes. 

Artstation, ToysovoreThis is what the ‘Ginger’ Doomfist concept skin looks like, from two different angles.

It’s likely something along the lines of this design will be introduced in Overwatch in the run-up to the holiday season, but with that so far away – and this being a community creation – there’s a slim chance that this exact skin would ever be introduced by Blizzard. 


Yet, that clearly hasn’t stopped the constant flow of designs from emerging within the game’s online community, as fans have put together several incredible outfits for Doomfist in recent times, including a ‘Frost Giant’ concept, and even a Pokemon-inspired selection as well. 

Artstation, ToysovoreAnother look at the impressive Doomfist concept art for Overwatch.

Whether or not we’ll see more official skins released in the future remains to be seen, but players will be keeping tabs on the situation in Overwatch for sure, as lead designer Jeff Kaplan has already confirmed major changes to their usual summer content schedule. 

Could that mean a change to the usual Summer Games schedule and potentially more skins revealed? We’ll have to wait and see. 


Jeff Kaplan reveals his ideal competitive Overwatch meta

Published: 8/Oct/2020 3:13

by Theo Salaun


Blizzard Entertainment’s Vice President and Overwatch’s beloved Game Director Jeff Kaplan has revealed what he thinks is the ideal competitive meta for the expansive title.

Overwatch exists in many forms, from its highest ranks to its lowest, but the game’s competitive meta at the professional level has also varied greatly since the original release back in May 2016. 


In the olden days, teams prioritized dive compositions led by Winston’s jumps and Tracer’s blinks. Then, in 2019, fans around the world either groaned or cheered as the divisive GOATS meta took center-stage, featuring a hefty squad built entirely with tanks and supports. 

Now, Kaplan is explaining his perspective on the game’s ideal state, following criticisms he levied back in July against the game’s double-shield reliance. Examining the game’s departure from a static, Orisa and Sigma-dependent environment, he dissects his compository ideology. 

Brigitte stuns Junkrat on Volskaya
Blizzard Entertainment
Barriers have held an uncomfortably powerful role in Overwatch for a long time.

As discussed in an interview with the Loadout, Kaplan is both aware of the professional scene’s interests and the casual base’s tendencies. Coupling those factors, he believes the game is at its best when there is some blend of high skill caps and diverse team compositions.

“The most ideal, healthiest state of the game is when the meta is somewhat fluid, when the meta is more map dependent or team match up dependent than it is static. We’ve all seen those moments when the meta has been completely static and all six players will just play the same six heroes every time. I think that’s fun from a mastery standpoint, but I think it’s a lot more exciting for viewers when creativity and curiosity come into play,” he said.

When Kaplan refers to a “static” meta, the simplest example is 2019’s GOATS, where three healers (Brigitte, Lucio, and Moira) were coupled with three tanks (D.Va, Reinhardt, and Zarya) and would barrel into opponents.


It took tremendous teamwork to be pulled off successfully against other professional teams, but many fans considered it more tedious than entertaining after months of gameplay.

In its current state, Overwatch is not completely balanced, but there is a degree of variety to it. That diversity seen in the Overwatch League spans downward into the casual ranks. Kaplan indicates that this is in line with his department’s hopes.

“I think most of our players would say in the ideal meta, all our heroes would be viable in some way competitively. I think as a competitive goal from a game designing and game balancing perspective that is extremely challenging, but it’s obviously what we strive to achieve.”


While he assures that Overwatch would be completely balanced in an ideal world, in the meantime, his team would at least like to push toward a game that varies to some extent based on coaching, player preference, and map.

It remains to be seen if current and upcoming patches can accomplish that, but Kaplan’s emphasis on “fluidity” is a welcome driving force.