Overwatch devs reveal more Junkrat changes coming soon - Dexerto

Overwatch devs reveal more Junkrat changes coming soon

Published: 9/Jun/2020 0:16

by Michael Gwilliam


More Junkrat buffs will be coming to Overwatch shortly, giving even more punch to the explosive hero’s powerful kit.

The May 19 Overwatch update saw plenty of buffs come Junkrat’s way, including giving his projectiles more velocity, reducing the exploding time on his Total Mayhem passive while increasing the spread of the grenades and making his Concussion Mine quicker.

The latter change was actually quite controversial: As Dexerto previously reported, Cloud 9 Twitch streamer Jamison ‘PVPX’ Moore made a whole video explaining how the Concussion Mine’s speed was actually a nerf.

As it turned out, the speed in which it is tossed ended up being too fast and as a result, players couldn’t side mine (throwing mine behind you and booping yourself forward) or double mine – something integral to Junkrat’s mobility.

“The only way you can get it to work is if you go in the air, pause and then do it again,” the streamer explained. “But that pause is an extremely bad nerf to Junkrat. It doesn’t make the change worth it. On top of that, you can’t do a side jump in the air which hinders his mobility a lot. It’s a nerf.”

Blizzard Entertainment
Junkrat’s “buffs” ended up being more of a nerf.

Now, however, the devs have noticed and are taking steps to ensure that Junkrat not only keeps his buffs, but can once again side and double jump consistently.

In a post on the official Overwatch forums, Developer Josh Noh responded to a post that cited PVPX’s reasoning behind why Junkrat’s mine “buff” was actually a nerf.

“We’re currently looking at lowering the minimum activation time between when you throw the Concussion Mine and how soon you can detonate it to help bring back the way some players double mine or side jump,” he wrote.

Blizzard Entertainment
Josh Noh confirmed more changes are in the works for Junkrat.

This is good news for all the Junkrat players who had their muscle memory affected during the recent changes, and they should be able to utilize Junkrat’s mobility again soon.

Noh didn’t say when the changes would be going live but there’s a possibility they could be packaged in with the Experimental Card changes tested on June 2 of which it seems like the Genji buffs will go through while Moira’s tweaks may be put on hold.


Overwatch players discover Reinhardt is “broken” with new hammer buff

Published: 4/Dec/2020 23:18

by Michael Gwilliam


A new buff to Reinhardt on the Overwatch Experimental Card may be a bit too strong after players did some testing with his hammer.

The December 3 Overwatch patch brought in some big changes to three different heroes with Baptiste getting a nerf to Immorality Field, D.Va’s health getting reconfigured and Reinhardt seeing an increase to his hammer swing damage.

With his swing damage improved from 75 damage to 85, these has opened up some new damage breakpoints when factoring in Mercy and Zenyatta damage boosts.

The key thing to keep in mind with most Overwatch buffs is how they are influenced by other modifiers. With most heroes being at 200 HP, the sooner your damage can exceed that, the better.

Reinhardt on Hollywood
Blizzard Entertainment
Reinhardt’s damage got a nice buff.

In the case of Reinhardt, his damage increase from 75 to 85 may not seem too insane until you start to factor in damage boosts. Mercy’s damage boost amplifies a hero’s attacks by 30% while Zenyatta’s Discord Orb makes it so any hero who is discorded takes 30% extra damage.

Previously, with 75 damage, one swing by Reinhardt while damage boosted or attacking a discorded target would deal 97.5. Now, however, when factoring in the 10 additional damage, that number becomes 110.5.

All it takes now is just two swings onto a 200 HP hero for Reinhardt to delete them, making the buff extra strong when he’s paired with a Mercy or Zenyatta.

Plus, there are a couple of extra elements to factor in. Reinhardt’s hammer deals cleave damage, which means that he can hit multiple enemies with a single blow. If he’s damage boosted by Mercy, he could take down teams with ease.

Not only that, but the Experimental patch also gave Reinhardt 50 extra health, meaning he has a bit more room to swing and live to tell the tale. This doesn’t even include the additional ultimate charge he will generate by doing more damage.

As you can see in the short clip, with the boost, Reinhardt can delete the 200 HP practice range bot in just one second, prompting Jon to caption the video: “Rein is broken.”

Reinhardt holds shield up
Blizzard Entertainment
Reinhardt is a much more deadly tank with these buffs.

Others agreed. “Buffing Rein and D.Va when they don’t need it instead of nerfing overpowered heroes isn’t good man,” a user replied.

“I don’t think this is the answer we are looking for but I guess it’s better than what we got?” Florida Mayhem content creator Samito further chimed in referring to the state of the meta.

It will be interesting to see what the devs decide to do with these Reinhardt buffs and if they make it through to the live game after the experimental period ends.