Overwatch Contenders player 'FR3E' responds to sexual misconduct allegations - Dexerto
Overwatch

Overwatch Contenders player ‘FR3E’ responds to sexual misconduct allegations

Published: 17/Jun/2019 18:48 Updated: 17/Jun/2019 20:04

by Bill Cooney

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Overwatch pro Tae-in ‘FR3E’ Yoon has given his side of the story after being released from the Meta Skyfoxes Korean Contenders roster following allegations of sexual misconduct from his ex-girlfriend.

On June 14, allegations of sexual misconduct were posted by FR3E’s ex-girlfriend on Twitter, and the player was removed from the Meta Skyfoxes roster a few hours later following an internal investigation by the team.

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After parting ways with the team, FR3E posted a response to the accusations on Twitter, and gave his side of the story.

FR3E during APEX Season 4 in 2017 when he played for KongDoo Uncia.

What did FR3E say?

After being dropped from Meta Skyfoxes, FR3E responded on Twitter, translated by gatamchun, promising to explain his side of the story in more detail.

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“I would like to sincerely apologize to the lady in question who was hurt by my actions, and the fans who cheered for me,” FR3E said on June 14. “But there are some untrue things that have become accepted as fact, and these I will clarify once I’m back in Korea.”

On June 17, FR3E posted a long response to the accusations via Twitter, where he gave more details of the situation from his point of view.

The player said he and his ex had gone on a date on May 18 after breaking up in April earlier in the year, and admitted to hugging and kissing her after she had told him not to.

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“Unlike what she had written, I have never taken her clothes off nor touched her when she was asleep,” FR3E said in his Twitlonger post. “In the Facebook message that she showed, she said ‘you were the one who touched me when I was sleeping’ and I did say ‘sorry’ because I thought she was talking about the kiss (a peck on the cheek), not physically touching her.”

What happens next?

FR3E said that the two were in a relationship, and both he and his ex were minors at the time – a minor is anyone under 19 years old in Korea.

The player turned 19 on March 29, which would make him an adult at the time the incident happened on May 18. So far no party has said anything about any criminal charges going forward but we will update with any details as they become available.

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Overwatch

Jeff Kaplan reveals his ideal competitive Overwatch meta

Published: 8/Oct/2020 3:13

by Theo Salaun

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Blizzard Entertainment’s Vice President and Overwatch’s beloved Game Director Jeff Kaplan has revealed what he thinks is the ideal competitive meta for the expansive title.

Overwatch exists in many forms, from its highest ranks to its lowest, but the game’s competitive meta at the professional level has also varied greatly since the original release back in May 2016. 

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In the olden days, teams prioritized dive compositions led by Winston’s jumps and Tracer’s blinks. Then, in 2019, fans around the world either groaned or cheered as the divisive GOATS meta took center-stage, featuring a hefty squad built entirely with tanks and supports. 

Now, Kaplan is explaining his perspective on the game’s ideal state, following criticisms he levied back in July against the game’s double-shield reliance. Examining the game’s departure from a static, Orisa and Sigma-dependent environment, he dissects his compository ideology. 

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Brigitte stuns Junkrat on Volskaya
Blizzard Entertainment
Barriers have held an uncomfortably powerful role in Overwatch for a long time.

As discussed in an interview with the Loadout, Kaplan is both aware of the professional scene’s interests and the casual base’s tendencies. Coupling those factors, he believes the game is at its best when there is some blend of high skill caps and diverse team compositions.

“The most ideal, healthiest state of the game is when the meta is somewhat fluid, when the meta is more map dependent or team match up dependent than it is static. We’ve all seen those moments when the meta has been completely static and all six players will just play the same six heroes every time. I think that’s fun from a mastery standpoint, but I think it’s a lot more exciting for viewers when creativity and curiosity come into play,” he said.

When Kaplan refers to a “static” meta, the simplest example is 2019’s GOATS, where three healers (Brigitte, Lucio, and Moira) were coupled with three tanks (D.Va, Reinhardt, and Zarya) and would barrel into opponents.

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It took tremendous teamwork to be pulled off successfully against other professional teams, but many fans considered it more tedious than entertaining after months of gameplay.

In its current state, Overwatch is not completely balanced, but there is a degree of variety to it. That diversity seen in the Overwatch League spans downward into the casual ranks. Kaplan indicates that this is in line with his department’s hopes.

“I think most of our players would say in the ideal meta, all our heroes would be viable in some way competitively. I think as a competitive goal from a game designing and game balancing perspective that is extremely challenging, but it’s obviously what we strive to achieve.”

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While he assures that Overwatch would be completely balanced in an ideal world, in the meantime, his team would at least like to push toward a game that varies to some extent based on coaching, player preference, and map.

It remains to be seen if current and upcoming patches can accomplish that, but Kaplan’s emphasis on “fluidity” is a welcome driving force.

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