Overwatch

Overwatch community recolors “ugly” Dragoon Mercy Anniversary skin

Published: 18/May/2020 17:41

by Michael Gwilliam

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Overwatch’s Anniversary Event kicks off on May 19, and players are already taking issue with one of the new skins, blasting the color scheme for Dragoon Mercy.

The skin, which was first unveiled on May 17, features the support hero in dragon-like armor consisting of a helmet made out of the skull of the mythical creature. The big problem that people have with the cosmetic, however, is its color: green.

Across the fandom, fans have complained about the green armor, hoping that it was anything but.

“My imagination ran wild when we first heard about the skin. but seeing the real thing, it’s really good and I know it would look better if it wasn’t green,” user j21543 wrote on Reddit.

“I never thought there’d be an ugly Mercy skin that could compare to Devil/Imp,” fayescarlet sighed.

Reddit/ZenofyMedia
Dragoon Mercy looks amazing in black.

In less than a day, some fans went out of their way to “fix” the skin by changing up its colors and the result is really neat.

Redditor ZenofyMedia listened to the community’s suggestions and put together an album with all sorts of color variants.

In either blue, black, purple or dark gray, the skin seems to be much more well-received, but the artist noted that getting it right was hard.

Reddit/ZenofyMedia
Users preferred the purple remix to the green.

“Personally, I wasn’t a fan of Blizzard’s choice, but having tried my hand at it – it’s difficult!” they wrote. “She has exceptional skins particularly ones that are Blue/Purple and I feel like they’re pretty hard to top, I think this is a valiant attempt, but just not quite there all in all.”

While it’s unlikely that Blizzard changes the skin before the event comes out, hopefully they’ll add in some color variants of the Dragoon skin in time for the 2021 Anniversary or even Overwatch 2.

Overwatch

Blizzard changes Overwatch Priority Pass again to stop system abuse

Published: 16/Jan/2021 2:04

by Andrew Amos

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Blizzard has implemented more changes to their Overwatch Priority Pass program to stop players from abusing the system to get their preferred role more often.

The Priority Pass system in Overwatch has been a successful addition so far. Giving players the option to jump the queue for high-traffic roles by sacrificing a few games has helped tackle the game’s long queue times.

However, it hasn’t been without its flaws. Game quality has been pulled into question, with people playing off-role for these passes. Also, people have been abusing the current system to just stack passes quickly by intentionally losing.

The Priority Pass system in Overwatch
Blizzard Entertainment
Priority Passes have been a hit with Overwatch players, but it’s not perfect.

Blizzard are looking to crack down on the latter issue with their latest changes to Priority Pass on January 15.

“Our data indicates that the Priority Pass is functioning as intended, generally providing shorter queue times for those who use them. The goal of the Priority Pass is to improve player experience and get players into matches quicker,” community manager Josh Nash told players.

“In the same vein, we don’t want this feature to have a negative impact on the quality of matches for yourself or others. We want to do our part to discourage players from intentionally losing and ruining matches for the sake of earning priority passes.”

If you lose a match while playing for passes, you’ll only gain one pass instead of two. This will stop players from just inting their games for the ticket.

Blizzard are also refunding passes to players if they queued up for a role using Priority Pass, but then had to wait longer than the estimated time for it.

Oni Genji Overwatch skin
Blizzard
These changes mean you won’t burn through your passes as quickly.

These changes are active immediately, so you can make use of them straight away. Blizzard are continuing to tweak the system as time goes on, and are “ looking into how we can better communicate when you are rewarded passes after playing a match.”