The Overwatch community is drooling Over Hanzo’s beach bod - Dexerto
Overwatch

The Overwatch community is drooling Over Hanzo’s beach bod

Published: 16/Jul/2019 21:53 Updated: 16/Jul/2019 22:04

by Bill Cooney

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brings seven new skins to Overwatch, four of them (including Wave Hanzo) are available in Summer Games Loot Boxes. 

The other three are only available by completing weekly challenges, which consist of winning nine games in one week.

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Blizzard EntertainmentWave Hanzo has certainly gotten Overwatch players excited for Summer Games.

The hottest Hanzo skin yet? (yes)

Shortly after the new Summer Games skins were revealed by Blizzard, #Hanzo began trending on Twitter and the community’s thirst for the elder Shimada brother came out in full force.

It didn’t take long for the artistic Overwatch fans to make their contributions either, and the Wave Hanzo fan-art has been coming out lightning fast since the start of the event.

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The Hanzo love was enough for Character Artist tendermiasma to share some of their previously-made Hanzo beach art as well, apparently people have wanted Hanzo in a swimsuit for awhile, but can you really blame them?

Plenty of Overwatch fans are drooling over Hanzo’s abs, for good reason, and even more are just happy with how good the skin looks overall.

It’s still early, but Wave Hanzo could end up being the most popular new Summer Games skin for 2019.

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Even popular Overwatch streamer Felix ‘xQc’ Lengyel couldn’t help but be impressed with the new skin.

“This looks sick, dude, this is his best skin by far,” xQc said after unlocking the skin in a Loot Box. “It’s super simple, I love it.”

What’s new in Summer Games 2019?

This is the first Overwatch event to feature weekly mini challenges, that give players the chance to earn skins, sprays and player icons that aren’t available in the Summer Games Loot Boxes.

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Lucioball has also returned and along with it the Copa Lucioball, which is a competitive season of Lucioball that runs through the Summer Games event – but there’s no word on whether Hammond will be able to play as the ball with his new skin, though.

Overwatch

Jeff Kaplan reveals his ideal competitive Overwatch meta

Published: 8/Oct/2020 3:13

by Theo Salaun

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Blizzard Entertainment’s Vice President and Overwatch’s beloved Game Director Jeff Kaplan has revealed what he thinks is the ideal competitive meta for the expansive title.

Overwatch exists in many forms, from its highest ranks to its lowest, but the game’s competitive meta at the professional level has also varied greatly since the original release back in May 2016. 

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In the olden days, teams prioritized dive compositions led by Winston’s jumps and Tracer’s blinks. Then, in 2019, fans around the world either groaned or cheered as the divisive GOATS meta took center-stage, featuring a hefty squad built entirely with tanks and supports. 

Now, Kaplan is explaining his perspective on the game’s ideal state, following criticisms he levied back in July against the game’s double-shield reliance. Examining the game’s departure from a static, Orisa and Sigma-dependent environment, he dissects his compository ideology. 

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Brigitte stuns Junkrat on Volskaya
Blizzard Entertainment
Barriers have held an uncomfortably powerful role in Overwatch for a long time.

As discussed in an interview with the Loadout, Kaplan is both aware of the professional scene’s interests and the casual base’s tendencies. Coupling those factors, he believes the game is at its best when there is some blend of high skill caps and diverse team compositions.

“The most ideal, healthiest state of the game is when the meta is somewhat fluid, when the meta is more map dependent or team match up dependent than it is static. We’ve all seen those moments when the meta has been completely static and all six players will just play the same six heroes every time. I think that’s fun from a mastery standpoint, but I think it’s a lot more exciting for viewers when creativity and curiosity come into play,” he said.

When Kaplan refers to a “static” meta, the simplest example is 2019’s GOATS, where three healers (Brigitte, Lucio, and Moira) were coupled with three tanks (D.Va, Reinhardt, and Zarya) and would barrel into opponents.

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It took tremendous teamwork to be pulled off successfully against other professional teams, but many fans considered it more tedious than entertaining after months of gameplay.

In its current state, Overwatch is not completely balanced, but there is a degree of variety to it. That diversity seen in the Overwatch League spans downward into the casual ranks. Kaplan indicates that this is in line with his department’s hopes.

“I think most of our players would say in the ideal meta, all our heroes would be viable in some way competitively. I think as a competitive goal from a game designing and game balancing perspective that is extremely challenging, but it’s obviously what we strive to achieve.”

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While he assures that Overwatch would be completely balanced in an ideal world, in the meantime, his team would at least like to push toward a game that varies to some extent based on coaching, player preference, and map.

It remains to be seen if current and upcoming patches can accomplish that, but Kaplan’s emphasis on “fluidity” is a welcome driving force.

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