Overwatch

Overwatch becomes a murder-mystery with thrilling Clue Workshop mode

Published: 8/Mar/2020 0:56

by Bill Cooney

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One creative player has managed to bring the game of Clue into Overwatch using the recently-updated Workshop mode.

Plenty of tabletop games have been brought into Overwatch with the Workshop mode, including UNO, which is a favorite with DPS players waiting in queue.

Now, players have a new way to pass the time as they wait for matches to start with the classic board game ‘Clue.’

Blizzard Entertainment
Clue lets players try and decide who the killer is, and no, it’s not always going to be Widowmaker.

Clue! is a game that can be played by up to six players and the Workshop version by Reddit user iaret7 is no different in Overwatch.

The board is set up in the courtyard of the Winter Wonderland version of Blizzard World. While it would be amazing to see the game played out in Chateau Guillard, setting it up would be much more challenging.

RNG determines your dice roll, which tells you how far you can move your piece, and from there it’s basically just like playing Clue, except with Overwatch heroes.

I made clue! code: A7R3D from OverwatchCustomGames

As you progress around the board you’ll collect clues (called “words” in the Workshop version) that will help you determine who committed the murder, where they did it, and how.

For example in the image iaret7 provided, the clues would seem to point to McCree killing the victim in the Game Room with a Shotgun – but whether that’s correct or not all depends on the cards other players have as well.

Maybe in the future we’ll get different maps or game boards to play on, but for now this Clue mode seems like one of the best board game-inspired Workshop modes out there.

Blizzard EntertainmentIt’s also the perfect use for McCree’s Detective skin.

It might not become the next Overwatch League game mode, but Clue does seem like a fun way to kill some time while waiting for your next game to start.

Overwatch

Blizzard changes Overwatch Priority Pass again to stop system abuse

Published: 16/Jan/2021 2:04

by Andrew Amos

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Blizzard has implemented more changes to their Overwatch Priority Pass program to stop players from abusing the system to get their preferred role more often.

The Priority Pass system in Overwatch has been a successful addition so far. Giving players the option to jump the queue for high-traffic roles by sacrificing a few games has helped tackle the game’s long queue times.

However, it hasn’t been without its flaws. Game quality has been pulled into question, with people playing off-role for these passes. Also, people have been abusing the current system to just stack passes quickly by intentionally losing.

The Priority Pass system in Overwatch
Blizzard Entertainment
Priority Passes have been a hit with Overwatch players, but it’s not perfect.

Blizzard are looking to crack down on the latter issue with their latest changes to Priority Pass on January 15.

“Our data indicates that the Priority Pass is functioning as intended, generally providing shorter queue times for those who use them. The goal of the Priority Pass is to improve player experience and get players into matches quicker,” community manager Josh Nash told players.

“In the same vein, we don’t want this feature to have a negative impact on the quality of matches for yourself or others. We want to do our part to discourage players from intentionally losing and ruining matches for the sake of earning priority passes.”

If you lose a match while playing for passes, you’ll only gain one pass instead of two. This will stop players from just inting their games for the ticket.

Blizzard are also refunding passes to players if they queued up for a role using Priority Pass, but then had to wait longer than the estimated time for it.

Oni Genji Overwatch skin
Blizzard
These changes mean you won’t burn through your passes as quickly.

These changes are active immediately, so you can make use of them straight away. Blizzard are continuing to tweak the system as time goes on, and are “ looking into how we can better communicate when you are rewarded passes after playing a match.”