A new Overwatch patch is now live that continues to nerf Moira, along with new changes for Baptiste, Ana, and a number of DPS heroes as well.
We got a preview at what was coming in the August 31 patch in the most recent Experimental update, which dropped on August 24. It’s clear Blizzard isn’t giving up on nerfing Moira any time soon.
DPS characters affected in this patch are Ashe, Junkrat, McCree, Pharah, Symmetra, and Widowmaker – and most of these changes have to do with ammunition clip size and fire recovery time (how quickly you can shoot with a particular hero). These are aimed at making DPS characters “less lethal” in the reduced shield meta we find ourselves in.
Pharah and Orisa also see minor updates as well, but the main focus for this patch definitely seems to be on nerfing Ana, Baptiste, and Moira, which is strange, considering the new “shieldless” game we seem to be entering into.
Moira’s Biotic Grasp sees nerfs to both its damage and healing modes.
To start out, the healing effects of Moira’s Biotic Grasp will now only stick around for two seconds on allies, instead of four, bringing the total healing down from 65 to just 35. This will greatly reduce the amount of healing she’s able to give to teammates.
Her healing per second has been increased slightly from 65 to 70 perhaps in an attempt to make up for the nerf to total healing time.
The healing resource she gains by damaging enemies is increased by 50% though, so you’ll be able to charge up quicker than ever before, but the rate of healing consumption has increased from 11 to 14.
Baptiste’s Healing Burst will now restore significantly less health than before.
Next up is Baptiste, who’s had the size of his healing grenade clip reduced from 12 to 10 grenades before he has to reload. His Regenerative Burst will also take a hit, only healing allies for 75 instead of 150. The hero himself still gets twice as much healing from the ability though, so at least it will help keep him alive at least.
Ana’s nerf is the simplest of all the supports, her ammo has simply been reduced from 14 down to 12, which cuts down on the amount of healing she’s able to put out before having to reload.
As we mentioned, several DPS heroes along with Orisa and Zarya also see updates in the August 31 update, and you can read all about them in the full patch notes below.
Overwatch Retail Patch Notes – August 31, 2020
Developer Comments: In an environment with less pervasive barriers, some Damage heroes have become increasingly lethal. As such, we’re now looking to reduce damage outputs accordingly. As a cascading effect, this also introduces a need to reduce healing outputs for some Support heroes, as there’s less damage being dealt overall.
Beam-type damage reduction against Armor health pools increased from 20% to 30%
(General) Ammo reduced from 14 to 12
(General) Max ammo reduced from 15 to 12
(Secondary Fire) Aim-down sights damage reduced from 85 to 80
(Secondary Fire) Grenade ammo reduced from 12 to 10
Total healing reduced from 150 to 75
Baptiste now receives twice as much healing from Regenerative Burst
Impact damage reduced from 50 to 40 (Total 130 to 120)
(Primary Fire) Recovery increased from 0.42 to 0.50
Biotic Grasp – Healing
Lingering heal reduced from 4 seconds to 2 seconds (Total healing from 65 down to 35)
Healing per second increased from 65 to 70
Healing resource consumption rate increased from 11 to 14 (27%)
Biotic Grasp – Damage
Attach angle reduced by 37%
Healing resource gain rate increased by 50%
Radius increased from 4 to 5
Projectile speed reduced from 30 to 25
Recovery increased from 0.75 to 0.85
(Secondary Fire) Max damage reduced from 140 to 120
(General) Max ammo increased from 30 to 35
(Secondary Fire) Scoped ammo cost increased from 3 to 5
(Secondary Fire) Scoped shots now have up to 50% damage falloff from 60-85 meters
(Secondary Fire) Ammo cost increased from 20 to 25
Baptiste was the recipient of plenty of buffs in the latest Overwatch Experimental Card, including a major change to the size of his Amplification Matrix that is freaking out the game’s community.
The October 22 patch increased the width of the Haitian hero’s ultimate by a whopping four meters – up to nine from its previous five.
Now, Baptiste’s “window” as the community calls it, looks more like a garage door bigger than any shield in the game by a fair margin.
Keep in mind that the whole purpose of the Amplification Matrix is to double the damage or healing of any shot fired through it. Now, it’s extremely unlikely that teammates will ever have a reason to not shoot through the ultimate as it’s near impossible to miss.
Others, such as educational content creator SVB noted how the ultimate is wider than the streets on King’s Row.
That said, it has plenty of uses on other maps where its entire width can be put to good use. BlazeBubble9 documented how there are so many chokes where the new window can come in handy.
Baptiste’s new Amp Matrix can come in handy on Numbani.
For instance, while defending or attacking first point on Numbani, the new ultimate can take up a whole spot on the high ground letting a whole team fire at will onto the objective doing double damage.
In another, you can see how trying to gain or prevent access to the bridge on Eichenwalde second is a breeze with the new ultimate as it perfectly fits within the choke.
Pushing into Eichenwalde just got a bit easier.
Of course, because the change is on the Experimental Mode there’s a chance it doesn’t hit the live game, but in the past many of the buffs tested there end up going through, so players should prepare regardless.
Only time will tell if this ultimate buff changes how often players decide to pick the support in their matches.