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Published: 13/Aug/2020 19:39 Updated: 13/Aug/2020 19:48by Michael Gwilliam
A new Overwatch patch has gone live on PC, Xbox One, PlayStation 4, and Nintendo Switch, bringing in a slew of nerfs and buffs to a bunch of different heroes.
The big loser this patch is Brigitte who sees her base health completely overhauled from 200 to 150, leaving her with 50 armor in reserve. Additionally, her Inspire healing has been nerfed, meaning that it will be harder to keep teammates alive with her passive.
Brig mains should probably be looking to find another hero to play as it will be increasingly difficult to get value out of the support-tank hybrid. She’ll still be a threat, but much less of one, especially in lower ranks.
Orisa also sees an armor nerf, dropping from 250 armor to 200. Plus, her Halt ability is having its radius reduced, which will make it much harder to score environmental kills on maps such as Ilios Well.
Sigma is also being nerfed with his barrier’s health dropping from 900 to 700. It will also now take longer to regenerate, so he should be a bit more vulnerable to enemies, especially with Kinetic Grasp getting two seconds added to its cooldown.
Elsewhere, there are some buffs to Pharah, Roadhog, Symmetra, and Zenyatta.
Pharah’s Barrage’s duration is lowered by a half a second, which should make her a bit less vulnerable. Plus, her movement speed has been increased by 20%.
Roadhog is getting a much-needed buff with his gun now dealing more damage and should be able to score kills more easily at the expense of an extra shot.
Symmetra’s Teleporter will be active more often with its cooldown being reduced by two seconds.
Finally, Zenyatta’s Orb of Destruction is going to be charging faster and have a better rate of fire. For everyone itching for a Zen buff, now is your time to shine!
Developer Comments: The large radius of Orisa’s Halt! ability made it too effective in setting up combos against large groups of enemies on a relatively short cooldown. The changes to the projectile speed and radius are aimed at shifting its use to be more effective at catching single targets.
Developer Comments: These weapon changes are intended to make Roadhog’s Chain Hook combo more consistent and bring back some of the heavyweight feeling it had in the past.
Developer Comments: Given Sigma’s offensive strength with Hyperspheres and Accretion, we have reduced some of his defensive tools to bring him more in line with other Tank heroes.
Developer Comments: We’re reducing the cooldown of the Teleporter to help lower the friction between needing to use it as both a personal and team-focused mobility tool.
Orb of Destruction
Developer Comments: Zenyatta has low healing and mobility outside of his ultimate but makes up for it with high potential damage output. With the recently lowered barrier uptime resulting in an overall faster pace of the game, we want to make sure Zenyatta still excels at his strengths. This change will make his charged attack flow a bit better in combat.