Overwatch Assistant Game Director Breaks Down the Creation of New Map Rialto - Dexerto
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Overwatch Assistant Game Director Breaks Down the Creation of New Map Rialto

Published: 11/May/2018 14:06 Updated: 11/Mar/2019 12:52

by Joe O'Brien

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Overwatch Assistant Game Director Aaron Keller breaks down new map Rialto in a recent video from Ars Technica.

Rialto is an escort map based on the Venice location that hosted the “Retribution” Blackwatch mission that was added to the game as part of the 2018 Overwatch Archives event.

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In a recent video, Aaron Keller talks about how the team decided to make Rialto into a PvP map, some of the considerations they had when designing it, and the various checks, tests, and iterations they went through to create the final map.

As well as talking specifically about the design process for Rialto, Keller talks about Blizzard’s general philosophy and approach to map design.

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Keller also touches on how they update and maintain existing match, balancing statistical data on a map with community perception. For example, the first point of Eichenwalde was notoriously considered difficult for the attacking team, but Blizzard’s data suggested no noticeable skew compared to other maps.

Eichenwalde ultimately received a minor update to make the point feel less oppressive for the attacking team, without shifting the actual balance of power significantly.

Keller also reveals that Rialto contains some easter eggs, although he doesn’t give any hint as to what they might be other than to state that one piece of artwork in the map was drawn by a designer’s six-year old kids.

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The video offers an insightful look into the various aspects of creating a map for Overwatch.

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Overwatch meets WarCraft with epic RTS custom game mode

Published: 7/Oct/2020 0:12

by Bill Cooney

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Overwatch and RTS games like WarCraft and StarCraft might seem like complete opposites, but the two styles have been combined into a very promising-looking Workshop mode that lets you control multiple heroes as if they were individual units.

If we look at Blizzard games like one big family tree, then the StarCraft and Warcraft franchises could probably be considered something like Overwatch’s grandparents.

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Back in the day StarCraft especially was one of the biggest esports on the planet, but the RTS genre has sadly fallen to wayside in recent years. Both still have dedicated communities though (even after the disaster that was Reforged) and it’s safe to say a good number also play Overwatch now as well.

Irish Overwatch manager Andygmb clearly hasn’t outgrown his love for real-time strategy, not that one ever does, decided to take the top down style from those games and apply it to all of our favorite heroes using Josbird’s cursor tool in the Workshop mode.

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Demo of a MOBA / RTS style control scheme in the Workshop! The possibilities with the workshop are endless! from Overwatch

You can scroll around the map, and drag the map to select multiple units and control them all at once. Like an RTS game, you can tell them where to go, and when to attack something.

Right off the top of our heads if they ever were to make an Overwatch game like this, we’d wager that Roadhog rush would be a great opening build to start with.

But it doesn’t take much to imagine a League of Legends-style game as well being made playable with this type of game either. Sure, Blizzard already has Heroes of the Storm, but that only features a few Overwatch heroes to choose from, where this could add the whole roster.

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Overwatch heroes 2020
Blizzard Entertainment
Overwatch has over 30 different heroes that could make all kinds of different units.

With Heroes of the Storm already existing (and producing cooler skins for D.Va than Overwatch itself) our chances of seeing an official RTS featuring the game’s heroes are unfortunately slim to none.

That has never stopped players before though, so we’d keep our eyes out for some kind of League clone to appear before too long on the Custom Game browser. Until then, you can always waste more time playing Among Us there as well.