Overwatch artist creates amazing ‘Beauty and the Beast’ Reinhardt skin concept - Dexerto

Overwatch artist creates amazing ‘Beauty and the Beast’ Reinhardt skin concept

Published: 11/Mar/2019 21:28 Updated: 11/Mar/2019 21:48

by Bill Cooney


Overwatch fans love creative skin designs for their favorite hero, and now one Overwatch fan an artist has created an impressive skin concept for Reinhardt along with a whole new event for the game.

Some Overwatch players have complained that the same rotation of events in the game the last three years has gotten stale, rather than complaining, illustrator Toyso decided to create their own event completely from scratch.

For the “Once Upon a Time” event, Toyso created an original Reinhardt skin based on The Beast from the classic Disney movie “Beauty and the Beast.”


The skin definitely resembles Beast with the clothes and the ample hair, while still being recognizable as Reinhardt.

Toyso even gave Reinhard’t hammer a makeover, transforming it into the glass case holding the Beast’s rose, not something that seems like it would hold up well being swung around, but it does look really cool.

The French artist is far from done, and has plans to create even more original skins for their event live on Twitch.


There’s certainly a ton of potential when it comes to Disney/Overwatch crossover skins, and with Overwatch League being played on Disney-owned networks like ESPN, the possibility is there.

For now, Toyso’s “Once Upon a Time” event remains just an idea, one that hopefully leads to plenty more awesome skin concepts.

The next actual Overwatch event will be the Archives event, which ran from April 10 to April 30 in 2018 and featured the PvE missions “Retribution” and “Uprising”. 

Players should get a whole new PvE event to play this year as well, but so far, there haven’t been any indications of what that might look like.


Overwatch players freak out at Baptiste’s huge new Amplification Matrix

Published: 23/Oct/2020 17:30

by Michael Gwilliam


Baptiste was the recipient of plenty of buffs in the latest Overwatch Experimental Card, including a major change to the size of his Amplification Matrix that is freaking out the game’s community.

The October 22 patch increased the width of the Haitian hero’s ultimate by a whopping four meters – up to nine from its previous five.

Now, Baptiste’s “window” as the community calls it, looks more like a garage door bigger than any shield in the game by a fair margin.

Keep in mind that the whole purpose of the Amplification Matrix is to double the damage or healing of any shot fired through it. Now, it’s extremely unlikely that teammates will ever have a reason to not shoot through the ultimate as it’s near impossible to miss.

The community has been joking about the size increase. On Reddit, LukarWarrior joked, “Baptiste, now available in IMAX,” suggesting that it’s not as big as a movie theater screen.

Others, such as educational content creator SVB noted how the ultimate is wider than the streets on King’s Row.

That said, it has plenty of uses on other maps where its entire width can be put to good use. BlazeBubble9 documented how there are so many chokes where the new window can come in handy.

Baptiste on Numbani
Blizzard Entertainment
Baptiste’s new Amp Matrix can come in handy on Numbani.

For instance, while defending or attacking first point on Numbani, the new ultimate can take up a whole spot on the high ground letting a whole team fire at will onto the objective doing double damage.

In another, you can see how trying to gain or prevent access to the bridge on Eichenwalde second is a breeze with the new ultimate as it perfectly fits within the choke.

Baptiste's ultimate on Eichenwalde
Blizzard Entertainment
Pushing into Eichenwalde just got a bit easier.

Of course, because the change is on the Experimental Mode there’s a chance it doesn’t hit the live game, but in the past many of the buffs tested there end up going through, so players should prepare regardless.

Only time will tell if this ultimate buff changes how often players decide to pick the support in their matches.