Newton and Galileo Overwatch skins would be perfect for Sigma - Dexerto
Overwatch

Newton and Galileo Overwatch skins would be perfect for Sigma

Published: 31/Mar/2020 17:50

by Michael Gwilliam

Share


With Sigma still being relatively new to the Overwatch roster, there haven’t been very many skins made to honor the Talon tank as of yet. That said, a couple of incredible fan creations would fit his character perfectly.

Sigma’s character is all about math and science, so what better way to celebrate the character than with skins based on Sir Isaac Newton and Galileo Galilei.

Advertisement

Redditor and artist MrChumpii took to r/Overwatch to show off his skin creations and they would both be worthy of being added to the game.

Blizzard Entertainment
Sigma was the 31st hero added to Overwatch.

“I based my skin on Newton’s story with the apple, also Newton is known as the father of gravity,” the artist wrote in a post.

Advertisement

The story he is referring to is the old tale of how one day, when Newton was sitting under an apple tree, a fruit fell on his head, resulting in an epiphany that caused him to suddenly come up with his law of gravity.

With MrChumpii’s skin, apples circle all around Sigma’s body as he appears dressed as the famous mathematician.

Mr.Chumpii
These skins would be great for Sigma.

“The weapons were themed by the prisms in witch Newton saw how light splits in other colors,” he added.

Advertisement

As for the Galileo skin, the artist paid homage to the Italian astronomer’s discoveries.

“It has the telescopes that the astrologist invented and as weapons, Sigma has ‘Ganymede’ and ‘Calypso,’” MrChumpii wrote, referencing two moons that he famously discovered.

Blizzard Entertainment
Sigma’s Ultimate is all about gravity.

The artist then explained more of his design and provided a bit of a history lesson in the process: “The Earth on his chest signifies the beliefs of the astronomer.”

Advertisement

Galileo believed that the sun was the center solar system, which led to his arrest by the inquisition. Because of this, MrChumpii placed chains onto Sigma’s legs.

With so many Easter Eggs and references for science nerds, it’s clear that these skins would be amazing in Overwatch. Hopefully, Blizzard takes notice and decides to make these a reality for an upcoming event or potentially even for Overwatch 2.

Advertisement
Overwatch

Jeff Kaplan reveals his ideal competitive Overwatch meta

Published: 8/Oct/2020 3:13

by Theo Salaun

Share


Blizzard Entertainment’s Vice President and Overwatch’s beloved Game Director Jeff Kaplan has revealed what he thinks is the ideal competitive meta for the expansive title.

Overwatch exists in many forms, from its highest ranks to its lowest, but the game’s competitive meta at the professional level has also varied greatly since the original release back in May 2016. 

Advertisement

In the olden days, teams prioritized dive compositions led by Winston’s jumps and Tracer’s blinks. Then, in 2019, fans around the world either groaned or cheered as the divisive GOATS meta took center-stage, featuring a hefty squad built entirely with tanks and supports. 

Now, Kaplan is explaining his perspective on the game’s ideal state, following criticisms he levied back in July against the game’s double-shield reliance. Examining the game’s departure from a static, Orisa and Sigma-dependent environment, he dissects his compository ideology. 

Advertisement
Brigitte stuns Junkrat on Volskaya
Blizzard Entertainment
Barriers have held an uncomfortably powerful role in Overwatch for a long time.

As discussed in an interview with the Loadout, Kaplan is both aware of the professional scene’s interests and the casual base’s tendencies. Coupling those factors, he believes the game is at its best when there is some blend of high skill caps and diverse team compositions.

“The most ideal, healthiest state of the game is when the meta is somewhat fluid, when the meta is more map dependent or team match up dependent than it is static. We’ve all seen those moments when the meta has been completely static and all six players will just play the same six heroes every time. I think that’s fun from a mastery standpoint, but I think it’s a lot more exciting for viewers when creativity and curiosity come into play,” he said.

When Kaplan refers to a “static” meta, the simplest example is 2019’s GOATS, where three healers (Brigitte, Lucio, and Moira) were coupled with three tanks (D.Va, Reinhardt, and Zarya) and would barrel into opponents.

Advertisement

It took tremendous teamwork to be pulled off successfully against other professional teams, but many fans considered it more tedious than entertaining after months of gameplay.

In its current state, Overwatch is not completely balanced, but there is a degree of variety to it. That diversity seen in the Overwatch League spans downward into the casual ranks. Kaplan indicates that this is in line with his department’s hopes.

“I think most of our players would say in the ideal meta, all our heroes would be viable in some way competitively. I think as a competitive goal from a game designing and game balancing perspective that is extremely challenging, but it’s obviously what we strive to achieve.”

Advertisement

While he assures that Overwatch would be completely balanced in an ideal world, in the meantime, his team would at least like to push toward a game that varies to some extent based on coaching, player preference, and map.

It remains to be seen if current and upcoming patches can accomplish that, but Kaplan’s emphasis on “fluidity” is a welcome driving force.

Advertisement