New Overwatch short story teases upcoming Baptiste skin - Dexerto
Overwatch

New Overwatch short story teases upcoming Baptiste skin

Published: 17/Jun/2019 19:14 Updated: 17/Jun/2019 19:35

by Bill Cooney

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A new Overwatch short story gives fans a nice bit of lore on Baptiste as well as previewing an upcoming skin for the game’s latest hero.

Baptiste was released on March 19 and quickly made his mark on the game while becoming a fan-favorite at the same time.

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Now, Blizzard has released another short story similar to “Bastet” that details Baptiste going on a mission in Haiti with some of his old Talon buddies as well as teasing a new skin for the hero.

From left to right: Baptiste, Mauga and Nguyen in “What you left behind”.

What did Baptiste leave behind?

We know from his origin story that Baptiste was a member of Talon but “What you left behind” details how he got out of the organization after a mission gone wrong.

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It also follows Baptiste, his former Talon teammate Mauga, who’s basically a Talon Heavy Assault, and their handler Nguyen in Haiti as they track down a pharmaceutical boss who’s been ripping off the people of Port-de-Paix and Talon at the same time.

The story also tells us about how he gets into contact with Overwatch, which has just received Winston’s Recall notice, and even features an appearance from Sombra, who we’ve been told is good friends with Baptiste.

More importantly, a brand-new Baptiste skin was teased at the end of the story that features a full face mask and crisp, white armor that’s sort of similar to his Talon skin from Archives, but without all the edginess.

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Blizzard EntertainmentBaptiste, in full medic mode from the “What you left behind” story.

When will we be able to get the new skin?

Overwatch will more than likely be holding a limited time event where players can earn the skin, similar to Ana’s Bastet Challenge and D.Va’s Nano Cola event.

According to files shared by Blizzard for the release of the short story, the event could be known as “Baptiste’s Reunion Challenge”, but so far we have no information on when it will start or end.

Getting any new Overwatch lore is always a big deal and fans will be eagerly waiting to find out when they can unlock the awesome new Baptiste skin.

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Overwatch

Jeff Kaplan reveals his ideal competitive Overwatch meta

Published: 8/Oct/2020 3:13

by Theo Salaun

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Blizzard Entertainment’s Vice President and Overwatch’s beloved Game Director Jeff Kaplan has revealed what he thinks is the ideal competitive meta for the expansive title.

Overwatch exists in many forms, from its highest ranks to its lowest, but the game’s competitive meta at the professional level has also varied greatly since the original release back in May 2016. 

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In the olden days, teams prioritized dive compositions led by Winston’s jumps and Tracer’s blinks. Then, in 2019, fans around the world either groaned or cheered as the divisive GOATS meta took center-stage, featuring a hefty squad built entirely with tanks and supports. 

Now, Kaplan is explaining his perspective on the game’s ideal state, following criticisms he levied back in July against the game’s double-shield reliance. Examining the game’s departure from a static, Orisa and Sigma-dependent environment, he dissects his compository ideology. 

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Brigitte stuns Junkrat on Volskaya
Blizzard Entertainment
Barriers have held an uncomfortably powerful role in Overwatch for a long time.

As discussed in an interview with the Loadout, Kaplan is both aware of the professional scene’s interests and the casual base’s tendencies. Coupling those factors, he believes the game is at its best when there is some blend of high skill caps and diverse team compositions.

“The most ideal, healthiest state of the game is when the meta is somewhat fluid, when the meta is more map dependent or team match up dependent than it is static. We’ve all seen those moments when the meta has been completely static and all six players will just play the same six heroes every time. I think that’s fun from a mastery standpoint, but I think it’s a lot more exciting for viewers when creativity and curiosity come into play,” he said.

When Kaplan refers to a “static” meta, the simplest example is 2019’s GOATS, where three healers (Brigitte, Lucio, and Moira) were coupled with three tanks (D.Va, Reinhardt, and Zarya) and would barrel into opponents.

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It took tremendous teamwork to be pulled off successfully against other professional teams, but many fans considered it more tedious than entertaining after months of gameplay.

In its current state, Overwatch is not completely balanced, but there is a degree of variety to it. That diversity seen in the Overwatch League spans downward into the casual ranks. Kaplan indicates that this is in line with his department’s hopes.

“I think most of our players would say in the ideal meta, all our heroes would be viable in some way competitively. I think as a competitive goal from a game designing and game balancing perspective that is extremely challenging, but it’s obviously what we strive to achieve.”

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While he assures that Overwatch would be completely balanced in an ideal world, in the meantime, his team would at least like to push toward a game that varies to some extent based on coaching, player preference, and map.

It remains to be seen if current and upcoming patches can accomplish that, but Kaplan’s emphasis on “fluidity” is a welcome driving force.

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