New Overwatch lore details for Sigma unearthed - Dexerto
Overwatch

New Overwatch lore details for Sigma unearthed

Published: 24/Nov/2019 1:01

by Bill Cooney

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One Overwatch fan and Sigma fanatic went to great lengths to bring us more details on the shooter’s latest hero.

Sigma was first playable on the PTR on July 23, 2019, and the hero, along with his kit, quickly shook things up in Overwatch.

Besides his origin story video, and a few easter eggs found in-game by fans, we don’t have too much official backstory on Sigma from Blizzard.

As the newest hero in the game, a lack of lore for Sigma isn’t surprising since he doesn’t have his own short story and mini-event like Mercy, and other heroes yet.

Lore from the voice of Sigma himself

A fan running a blog dedicated to the hero on Tumblr shared an email exchange that they had with Boris Hiestand, the actor who voices Sigma in Overwatch.

In the email, she asked Heistand six questions about Sigma, his place in Overwatch, and a little about the hero himself.

Among the questions was Sigma’s opinion on Talon, whether he believed in extraterrestrial life or what some of his hobbies were.

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Hiestand revealed that Sigma didn’t necessarily approve of Talon, even though he’s supposed to be working with/for them, but would not confirm or deny whether Sigma believes in aliens or not.

“Sigma doesn’t care much for the members of Talon,” the voice actor said. “Even though he strongly believes in order, he doesn’t think that instituting a totalitarian regime is the answer to chaos.”

“The vastness of space means he thinks it’s pretty certain we’re not alone in the universe,” Hiestand said on the extraterrestrial issue. “A man of science first however, he won’t utter any opinion as fact until proof has been found. Unwinding with the odd silly sci fi film is a guilty pleasure though.”

Blizzard Entertainment

The man behind Sigma also revealed that in his spare time the hero liked to build model sailing ships, but hasn’t had time since losing his mind and all that.

Only time will tell whether or not we ever see a sailor skin for Sigma, but we do know he’s most likely getting a new Winter Wonderland skin when the event starts in December.

Overwatch

Blizzard changes Overwatch Priority Pass again to stop system abuse

Published: 16/Jan/2021 2:04

by Andrew Amos

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Blizzard has implemented more changes to their Overwatch Priority Pass program to stop players from abusing the system to get their preferred role more often.

The Priority Pass system in Overwatch has been a successful addition so far. Giving players the option to jump the queue for high-traffic roles by sacrificing a few games has helped tackle the game’s long queue times.

However, it hasn’t been without its flaws. Game quality has been pulled into question, with people playing off-role for these passes. Also, people have been abusing the current system to just stack passes quickly by intentionally losing.

The Priority Pass system in Overwatch
Blizzard Entertainment
Priority Passes have been a hit with Overwatch players, but it’s not perfect.

Blizzard are looking to crack down on the latter issue with their latest changes to Priority Pass on January 15.

“Our data indicates that the Priority Pass is functioning as intended, generally providing shorter queue times for those who use them. The goal of the Priority Pass is to improve player experience and get players into matches quicker,” community manager Josh Nash told players.

“In the same vein, we don’t want this feature to have a negative impact on the quality of matches for yourself or others. We want to do our part to discourage players from intentionally losing and ruining matches for the sake of earning priority passes.”

If you lose a match while playing for passes, you’ll only gain one pass instead of two. This will stop players from just inting their games for the ticket.

Blizzard are also refunding passes to players if they queued up for a role using Priority Pass, but then had to wait longer than the estimated time for it.

Oni Genji Overwatch skin
Blizzard
These changes mean you won’t burn through your passes as quickly.

These changes are active immediately, so you can make use of them straight away. Blizzard are continuing to tweak the system as time goes on, and are “ looking into how we can better communicate when you are rewarded passes after playing a match.”