Overwatch got a major new patch on June 18 that contains changes for a number of heroes and finally brings the Replay system to the main game and consoles.
Among the heroes that are affected by the patch, the change to McCree's revolver rate of fire and to how Orisa can deploy her shields are some of the most noticeable.
The new Overwatch Replay system will allow players to watch their previous 10 games in almost any way imaginable using the feature.
D.Va needs to stop spamming "Nerf This" because the developers seem to be listening and have decreased the range of her Defense Matrix from 15 to 10 meters in the latest patch.
Baptiste on the other hand got some significant buffs out of the update, his healing ammo has been increased from 10 to 12 rounds and his Amplification Matrix ultimate now lasts for 10 seconds instead of it's previous eight.
Orisa players got a nice little treat in the update as well, she can now deploy her barrier at the same time she's reloading, which should make protecting teammates go much smoother.
Finally, McCree is the hero everyone has been talking about in this patch, because the update makes him fire much quicker which means he can now put out much more damage than before.
The same day as the new patch, Overwatch also kicked off Baptiste's Reunion Challenge which runs from June 18 to July 1.
Players can unlock Baptiste sprays and a new skin by winning nine games in Quick Play, Competitive or Arcade and an additional seven sprays from watching Overwatch streamers with drops enabled.
The full June 18 Overwatch Patch Notes can be read below:
A new patch is now live on Windows PC. Read below to learn more about the latest changes.
Baptiste's Reunion Challenge
We’re bringing Baptiste's journey in the short story “What You Left Behind” to Overwatch with some special, unlockable in-game content. Wins in Quick Play, Competitive Play, or Arcade will all earn you themed sprays, a player icon, and a new epic skin – MEDIC BAPTISTE!
Tune in to participating Twitch broadcasters while they’re playing Overwatch anytime through July 2 to earn six Baptiste's Reunion Challenge sprays!
New Feature: Replays
Experience your past Overwatch games from a whole new perspective with Replays. Replays allows you to watch your ten most recent matches from any vantage point. Whether you want a first-person, third-person, or bird's-eye view, you can see it all with this tool. Hone your strategies by slowing down or speeding up the game to see exactly how a critical moment played out, get a better view of the action from above, or even turn off the UI completely.
Learn more about Replays: Blizz.ly/OverwatchReplays
Developer Comments: Given the dual nature of Baptiste’s weapon, he ends up having to reload often. We’re increasing the amount of ammo he has to work with so he can get more firing time while healing. Similarly, increasing the duration of Amplification Matrix will allow allies more time to get into position to make use of it.
Developer Comments: Defense Matrix is a very powerful defensive ability and can often feel oppressive from far away. Reducing the range on it will require D.Va to position herself more carefully to take advantage of its effects.
Developer Comments: On average, McCree’s damage output wasn’t quite making up for the relatively low mobility or utility in his kit. Reducing his weapon’s recovery time improves the potential damage output without affecting the number of successful shots to kill an enemy.
Developer Comments: Orisa has one of the longest weapon reloads and interrupting it to deploy a new barrier felt too disruptive to her gameplay. This change allows her to reload as needed while still being able to protect herself and her team.
Developer Comments: This is primarily a quality of life improvement as it was possible to create a teleporter that Symmetra was unable to interact with unless she moved toward it.
Developer Comments: The combined damage output of Torbjörn’s secondary fire with his Overload ability was too high given his recently increased survivability.
Developer Comments: Assault match lengths are averaging higher than we're happy with, particularly in Competitive where there are multiple rounds. We're also concerned with how often Offense fully captures Point A and Point B. Reducing the round time from 8 to 7 minutes should address both these concerns, as less overall time rewards better Defense.
Additionally, sometimes Defenders fight late with good intentions at Point A and end up staggered from their team when A falls, leaving their team with uneven footing to defend a rush to B. In these situations, temporarily lowering the respawn time to get those Defenders back with their team should be a better match experience and doesn't punish players so harshly for wanting to defend Point A.
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