LA Gladiators Reverse Sweep New York Excelsior to Boost Playoff Hopes - Dexerto
Overwatch

LA Gladiators Reverse Sweep New York Excelsior to Boost Playoff Hopes

Published: 8/Jun/2018 3:23 Updated: 26/Jul/2018 12:04

by Joe O'Brien

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The LA Gladiators pulled off a massive victory against the New York Excelsior to boost their chances of securing a playoff spot.

A huge reverse sweep against the top team in the league could be crucial for the Gladiators in an incredibly tight playoff race.

Only six teams will qualify for the $1.7 million end-of-season playoffs. So far, only one of those teams is confirmed – the New York Excelsior themselves had locked in a playoff spot before the fourth stage even began, and confirmed the number one seed in just week two of the stage.

The Gladiators didn’t hold a top-six position at the end of Stage 3, but managed to work their way up the rankings as the final stage progressed. Ahead of the Gladiators’ match against New York, however, teams five through eight in the overall standings each had 21 wins to their name.

For most teams in the playoff race, it will generally be assumed that a match against New York is likely to result in a loss added to their record, if they haven’t already faced them. Over the first three stages, the Excelsior conceded a mere three series in total.

It looked likely that the Gladiators were set to fulfil the anticipated narrative after going down 0-2 in the series, but a huge turn-around saw the team complete a reverse sweep to claim the victory.

For the Gladiators, the win means a massive boost to their playoff hopes. Wins against the Excelsior are so rare that in practical terms they act like a bonus, a surprise win where most teams must account for a likely loss.

With all three of their remaining opponents currently sat in the bottom half of the Stage standings, the Gladiators need only win out in favored match-ups to ensure playoff qualification.

For the Excelsior the loss means little – they’re already guaranteed the top seed for the season playoffs, and they’re still on track to reach the Stage playoffs. These matches matter little to them, and there has been speculation that the team has been taking it easy and saving strategies to prepare for the matches of actual importance later on.

This is the first time, however, that New York has suffered more than one loss in the regular season of a stage, having also lost to the Los Angeles Valiant in the previous week.

Overwatch

Overwatch Oct 28 update makes Sombra more consistent than ever

Published: 29/Oct/2020 1:26 Updated: 29/Oct/2020 2:08

by Brad Norton

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The October 28 Overwatch update has arrived and the latest patch comes with a ton of critical bug fixes, many of which will give Sombra mains a huge sigh of relief.

Blizzard has been on a hot streak with major quality of life improvements over the past few days. On Oct. 20, it was Wrecking Ball and Lucio that received some much-needed changes. A few days later, on Oct. 22, multiple heroes had their health adjusted.

Now, it’s time for Sombra players to rejoice as the latest update is almost entirely for them. While a ton of bug fixes were in focus this time around, it’s clear that Sombra was Blizzard’s top priority for this patch.

If you’ve been avoiding the hero, now is the time to jump back in with your favorite hacker. Here’s everything there is to know about the latest Overwatch update.

Overwatch Sombra Translocator
Blizzard
Sombra’s Translocator was at the top of the list in the latest Overwatch patch.

Sombra is the only hero that received changes in the October 28 patch notes. Everything else on the list purely focused on general bug fixes. Two main changes for the Damage dealer should make her life easier than ever.

First up, a rare Translocator bug was squashed. Seemingly at random, her teleporting ability could go on its full six-second cooldown if it was destroyed while being used. As with most abilities in Overwatch, if they’re taken out the split moment in which they’re triggered, the game often refunds them right away. Sombra’s translocator should now function just the same.

Moreover, if you’re invisible with the hero, you can now rely on her intel more than ever before. Sombra is supposed to be notified when an enemy spots her while cloaked. That hadn’t been the case from time to time due to a pesky bug. Though the brand new update has completely fixed this issue. 

No matter where you are or how many opposing players spot you, you will now be properly alerted when enemies are onto the case.

Sombra gameplay
Blizzard
Sombra-mains will have a far simpler time while invisible moving forward.

Among the other changes were plenty of fixes for the Workshop mode. Funnily enough, if Sombra is more than double her normal size for whatever reason, she’ll be detected properly in that form too.

The full list of changes in the October 28 patch can be found below.

BUG FIXES

General

  • Fixed a bug that would cause colorblind friendly names for duel and elimination game modes to not appear properly

Heroes

Sombra

  • Fixed a rare bug where Sombra’s translocator could be on cooldown after use if it was shot at the same time it was used
  • Fixed a bug that would cause Sombra to not receive a detect notification when being seen or receive a detect notification without being seen by an enemy

Workshop

  • Fixed a bug where Workshop Setting Combo failed to paste when using the non-default option
  • Fixed a bug where presets/codes would fail to import when created using older versions of Workshop Setting Int/Real/Toggle
  • Fixed a bug where Player Stat and Player Hero Stat would not work in the Conditions of a Rule
  • Fixed a bug where having a high number of dormant Conditions and Actions would have a worse impact on server load than usual
  • Fixed a bug where an expensive Condition in a Wait Until action could continue to affect server load after the action finished
  • Fixed a bug where multiple Start Camera or Start Facing actions on the same player could interfere with each other, causing some not to work
  • Fixed a bug that caused Sombra to not be detected properly when scaled over twice as large