Junkrat's new Storm Rising Overwatch skin includes a hilarious bug - Dexerto

Junkrat’s new Storm Rising Overwatch skin includes a hilarious bug

Published: 21/Apr/2019 22:10 Updated: 21/Apr/2019 22:21

by Bill Cooney


Archives event started on April 16 and brings a new PvE brawl called Storm Rising, as well as updates for heroes like Reaper, Symmetra and Junkrat.

Junkrat also got a brand new epic skin for this year’s Archives event called ‘Circus’ that turns him into a clown – but it’s not the skin that has players laughing.


Blizzard Entertainment

Take a seat Junkrat

The glitch seems to happen every time Junkrat dies while using the Circus skin: instead of falling down into a rag doll as usual, he seems to sit in an invisible chair with an unfortunate look on his face.

The bug is pretty widespread, and players have reported that it happens every time Junkrat dies while wearing his new skin.


Other than looking hilarious, the bug doesn’t seem to affect anything else, like the drop of Junkrat’s grenades upon being eliminated.

Since the bug is so widespread, it’s probably on the top of the list of things to fix, and will probably be taken care of in the next patch.

New Junk’s skin death bug from r/Overwatch

Other glitches in Storm Rising?

There aren’t a ton of glitches in the latest Overwatch patch, and Junkrat’s is definitely the most obvious, but there have been some interesting things found on the new map, Havana, which was released to the PTR on April 18.


Along the winding streets of Havana, players have found at least one secret ledge that heroes can take advantage of.

We don’t know exactly when the next Overwatch patch will be coming, but the next event will be the Anniversary event, which usually begins in late May.


Jeff Kaplan reveals his ideal competitive Overwatch meta

Published: 8/Oct/2020 3:13

by Theo Salaun


Blizzard Entertainment’s Vice President and Overwatch’s beloved Game Director Jeff Kaplan has revealed what he thinks is the ideal competitive meta for the expansive title.

Overwatch exists in many forms, from its highest ranks to its lowest, but the game’s competitive meta at the professional level has also varied greatly since the original release back in May 2016. 


In the olden days, teams prioritized dive compositions led by Winston’s jumps and Tracer’s blinks. Then, in 2019, fans around the world either groaned or cheered as the divisive GOATS meta took center-stage, featuring a hefty squad built entirely with tanks and supports. 

Now, Kaplan is explaining his perspective on the game’s ideal state, following criticisms he levied back in July against the game’s double-shield reliance. Examining the game’s departure from a static, Orisa and Sigma-dependent environment, he dissects his compository ideology. 

Brigitte stuns Junkrat on Volskaya
Blizzard Entertainment
Barriers have held an uncomfortably powerful role in Overwatch for a long time.

As discussed in an interview with the Loadout, Kaplan is both aware of the professional scene’s interests and the casual base’s tendencies. Coupling those factors, he believes the game is at its best when there is some blend of high skill caps and diverse team compositions.

“The most ideal, healthiest state of the game is when the meta is somewhat fluid, when the meta is more map dependent or team match up dependent than it is static. We’ve all seen those moments when the meta has been completely static and all six players will just play the same six heroes every time. I think that’s fun from a mastery standpoint, but I think it’s a lot more exciting for viewers when creativity and curiosity come into play,” he said.

When Kaplan refers to a “static” meta, the simplest example is 2019’s GOATS, where three healers (Brigitte, Lucio, and Moira) were coupled with three tanks (D.Va, Reinhardt, and Zarya) and would barrel into opponents.


It took tremendous teamwork to be pulled off successfully against other professional teams, but many fans considered it more tedious than entertaining after months of gameplay.

In its current state, Overwatch is not completely balanced, but there is a degree of variety to it. That diversity seen in the Overwatch League spans downward into the casual ranks. Kaplan indicates that this is in line with his department’s hopes.

“I think most of our players would say in the ideal meta, all our heroes would be viable in some way competitively. I think as a competitive goal from a game designing and game balancing perspective that is extremely challenging, but it’s obviously what we strive to achieve.”


While he assures that Overwatch would be completely balanced in an ideal world, in the meantime, his team would at least like to push toward a game that varies to some extent based on coaching, player preference, and map.

It remains to be seen if current and upcoming patches can accomplish that, but Kaplan’s emphasis on “fluidity” is a welcome driving force.