Jaw-dropping Echo tricks reveal true power of the new Overwatch hero - Dexerto

Jaw-dropping Echo tricks reveal true power of the new Overwatch hero

Published: 20/Mar/2020 5:58

by Brad Norton


The latest addition to the Overwatch roster might be the most powerful hero ever released as newly discovered Echo tricks reveal her true potential.

After multiple teases hinted at the next addition, Blizzard finally unveiled Echo as hero Hero 32 on March 19. Allowing players to jump straight onto the Public Test Realm to get a feel for the character, the community has already begun to expose just how powerful she can be.


From new movement tech to devastating Ultimate combinations and a few cheeky interactions, there’s plenty to learn about the new hero on day one.

Starting off in the Practice Range against bots, Redditor ‘ShadedMike showcased just how many Ultimates you can farm after cloning yourself into an enemy Tracer.


Due to Echo’s 650% Ult charge bonus while imitating another hero, Tracer is able to generate her Pulse Bomb with a single clip of damage. In total, it’s possible to gain up to seven deadly explosives in a matter of seconds.

Additionally, when stepping into the shoes of an enemy D.Va, players are able to generate multiple bombs that could wipe out enemy teams with ease.

In terms of advanced movement tech, players have already uncovered the ability to ‘bunny-hop’ after activating Echo’s ‘Flight.’


Upon landing with full momentum, simply jumping in rapid succession will keep your speed for a few hops, allowing you to zoom around corners after jumping away from or towards a fight.

A ‘superjump’ has also been discovered, granting players an even greater vertical leap. Rather than simply launching into the air and sailing back down shortly after, the cheeky trick gets you much higher into the sky, letting you float back down across entire sections of various maps.

For instance, the tactic can get you from Eichenwalde’s first defensive spawn room, all the way over to the first objective without touching the ground, as exemplified by Reddit user ‘Hakan76.’ As NYXL veteran Libero also demonstrated in a proper match on PTR, you can also get across Nepal in a matter of moments.


A number of niche tricks could give you an early edge over the opposition as the Overwatch community has already uncovered a few nifty functions with the new hero.

Aside from her Flight ability, Echo can also bump her movement speed by interacting with ledges while jumping. Rather than jumping in a straight line, dipping on and off of a surface can significantly boost your movement and get you out of a sticky situation.


Moreover, the hero comes with an innate advantage that allows players to avoid certain death through headshot damage. 

Echo’s static pose has the hero blocking her face with her right hand. This means that hitscan heroes won’t be able to connect with headshots from certain angles. While this could easily be patched out in a future update, the hero currently has more headshot protection than most others.

While Echo might be a must-pick upon her full-release thanks to these insane mechanics, Game Director Jeff Kaplan recently confirmed that multiple Tank and Support heroes are indeed in the works

In the meantime, here’s a full rundown on the latest Overwatch update that featured more than just the latest hero.


Jeff Kaplan reveals his ideal competitive Overwatch meta

Published: 8/Oct/2020 3:13

by Theo Salaun


Blizzard Entertainment’s Vice President and Overwatch’s beloved Game Director Jeff Kaplan has revealed what he thinks is the ideal competitive meta for the expansive title.

Overwatch exists in many forms, from its highest ranks to its lowest, but the game’s competitive meta at the professional level has also varied greatly since the original release back in May 2016. 


In the olden days, teams prioritized dive compositions led by Winston’s jumps and Tracer’s blinks. Then, in 2019, fans around the world either groaned or cheered as the divisive GOATS meta took center-stage, featuring a hefty squad built entirely with tanks and supports. 

Now, Kaplan is explaining his perspective on the game’s ideal state, following criticisms he levied back in July against the game’s double-shield reliance. Examining the game’s departure from a static, Orisa and Sigma-dependent environment, he dissects his compository ideology. 

Brigitte stuns Junkrat on Volskaya
Blizzard Entertainment
Barriers have held an uncomfortably powerful role in Overwatch for a long time.

As discussed in an interview with the Loadout, Kaplan is both aware of the professional scene’s interests and the casual base’s tendencies. Coupling those factors, he believes the game is at its best when there is some blend of high skill caps and diverse team compositions.

“The most ideal, healthiest state of the game is when the meta is somewhat fluid, when the meta is more map dependent or team match up dependent than it is static. We’ve all seen those moments when the meta has been completely static and all six players will just play the same six heroes every time. I think that’s fun from a mastery standpoint, but I think it’s a lot more exciting for viewers when creativity and curiosity come into play,” he said.

When Kaplan refers to a “static” meta, the simplest example is 2019’s GOATS, where three healers (Brigitte, Lucio, and Moira) were coupled with three tanks (D.Va, Reinhardt, and Zarya) and would barrel into opponents.


It took tremendous teamwork to be pulled off successfully against other professional teams, but many fans considered it more tedious than entertaining after months of gameplay.

In its current state, Overwatch is not completely balanced, but there is a degree of variety to it. That diversity seen in the Overwatch League spans downward into the casual ranks. Kaplan indicates that this is in line with his department’s hopes.

“I think most of our players would say in the ideal meta, all our heroes would be viable in some way competitively. I think as a competitive goal from a game designing and game balancing perspective that is extremely challenging, but it’s obviously what we strive to achieve.”


While he assures that Overwatch would be completely balanced in an ideal world, in the meantime, his team would at least like to push toward a game that varies to some extent based on coaching, player preference, and map.

It remains to be seen if current and upcoming patches can accomplish that, but Kaplan’s emphasis on “fluidity” is a welcome driving force.