Insane Overwatch strategy shows how powerful Symmetra’s teleporter is - Dexerto
Overwatch

Insane Overwatch strategy shows how powerful Symmetra’s teleporter is

Published: 29/Sep/2019 23:00 Updated: 29/Sep/2019 23:39

by Brad Norton

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It’s no secret that Symmetra’s teleporter is one of the best tactics to employ in order to catch your enemies by surprise in Overwatch, but this strategy on Temple of Anubis takes things to a whole new level.

Overwatch has seen a plethora of balance updates recently and Symmetra was among those impacted, being met with nerfs to her beam width and overall damage.

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Even with the nerfs, these changes haven’t stopped some crafty players from whipping out a surprise teleporter strategy from time to time.

In a video posted to Reddit on September 28, user ‘paincake115’ demonstrated just how absurd this surprise Symmetra teleporter spot can really be.

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Coming straight from the attacking spawn, a teleporter was positioned on the high ground above. Immediately following up, Reinhardt charged his way through and the momentum carried him from the high ground, straight into the enemy setup.

Funny/terrifying TP strat on Anubis A from r/Overwatch

Causing all sorts of chaos and having pinned the opposing Bastion in the process, within a matter of seconds Reinhardt found himself completely alone in the enemy backline.

Clearly stunned by what had just happened, the entire defending team turned to focus their attention on the Reinhardt and swiftly took him out before he could finish the elimination on Bastion. 

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It was a devious strategy that almost found success right out of the gate on Temple of Anubis. If the opposition hadn’t been so quick to react, the map might have played out a little differently had the Bastion been picked off so rapidly. 

If one thing is certain, no one would ever expect a Reinhardt to be hurtling through the sky towards them, so maybe the tactic is worth trying out in your own games soon.

Blizzard - OverwatchHave you ever seen a Reinhardt on this section of the map before?

Recently a competitive team showcased an ingenious teleporter strategy on the first point of Volskaya Industries that seemed near impossible to counter.

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Despite recent bugs making the teleporter even more difficult to utilize, perhaps with all of these unique and hilarious strategies popping up, Symmetra could be far more meta than first thought. 

Overwatch

Jeff Kaplan reveals his ideal competitive Overwatch meta

Published: 8/Oct/2020 3:13

by Theo Salaun

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Blizzard Entertainment’s Vice President and Overwatch’s beloved Game Director Jeff Kaplan has revealed what he thinks is the ideal competitive meta for the expansive title.

Overwatch exists in many forms, from its highest ranks to its lowest, but the game’s competitive meta at the professional level has also varied greatly since the original release back in May 2016. 

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In the olden days, teams prioritized dive compositions led by Winston’s jumps and Tracer’s blinks. Then, in 2019, fans around the world either groaned or cheered as the divisive GOATS meta took center-stage, featuring a hefty squad built entirely with tanks and supports. 

Now, Kaplan is explaining his perspective on the game’s ideal state, following criticisms he levied back in July against the game’s double-shield reliance. Examining the game’s departure from a static, Orisa and Sigma-dependent environment, he dissects his compository ideology. 

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Brigitte stuns Junkrat on Volskaya
Blizzard Entertainment
Barriers have held an uncomfortably powerful role in Overwatch for a long time.

As discussed in an interview with the Loadout, Kaplan is both aware of the professional scene’s interests and the casual base’s tendencies. Coupling those factors, he believes the game is at its best when there is some blend of high skill caps and diverse team compositions.

“The most ideal, healthiest state of the game is when the meta is somewhat fluid, when the meta is more map dependent or team match up dependent than it is static. We’ve all seen those moments when the meta has been completely static and all six players will just play the same six heroes every time. I think that’s fun from a mastery standpoint, but I think it’s a lot more exciting for viewers when creativity and curiosity come into play,” he said.

When Kaplan refers to a “static” meta, the simplest example is 2019’s GOATS, where three healers (Brigitte, Lucio, and Moira) were coupled with three tanks (D.Va, Reinhardt, and Zarya) and would barrel into opponents.

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It took tremendous teamwork to be pulled off successfully against other professional teams, but many fans considered it more tedious than entertaining after months of gameplay.

In its current state, Overwatch is not completely balanced, but there is a degree of variety to it. That diversity seen in the Overwatch League spans downward into the casual ranks. Kaplan indicates that this is in line with his department’s hopes.

“I think most of our players would say in the ideal meta, all our heroes would be viable in some way competitively. I think as a competitive goal from a game designing and game balancing perspective that is extremely challenging, but it’s obviously what we strive to achieve.”

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While he assures that Overwatch would be completely balanced in an ideal world, in the meantime, his team would at least like to push toward a game that varies to some extent based on coaching, player preference, and map.

It remains to be seen if current and upcoming patches can accomplish that, but Kaplan’s emphasis on “fluidity” is a welcome driving force.

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