Incredible Overwatch clip shows how Brigitte can survive a Roadhog ult - Dexerto
Overwatch

Incredible Overwatch clip shows how Brigitte can survive a Roadhog ult

Published: 7/Feb/2020 17:48

by Michael Gwilliam

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Overwatch’s Brigitte remains one of the game’s most polarizing heroes for many different reasons depending on the rank. In lower levels, many view her healing output as negligible while in higher ELOs, she’s an unstoppable maiden of death.

A new video from Top 500 player Christopher ‘Jay3’ Pavloff’ shows just how tanky Brigitte is when played properly to the point where the streamer was visibly stunned by how much damage she could take.

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During a match on Volskaya Industries, Jay3’s team was attempting to hold point B with under two minutes remaining in the round. The streamer and his Mei ally began to do battle with a Brigitte and Reinhardt, but that 2v2 quickly turned into a spectacle for the ages with four ultimates were popped.

Blizzard Entertainment
Roadhog’s Ultimate does an insane amount of damage.

Firstly, the Brig was given a Nano Boost by a friendly Ana player, giving her fifty percent damage reduction. Secondly, she used her Rally, which gave her and teammates in the area up to 100 additional armor at the rate of thirty per second.

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Mei used Blizzard to try to freeze all the oncoming targets while Pavloff used Roadhog’s Wholehog in an attempt to kill the Brigitte who was trapped in the room with him.

The end result was mind-blowing. Despite being stuck against a wall and frozen, the support player endured the entire Wholehog ultimate at practically point-blank range.

Basically, the Nano’d Brigitte was able to tank the whole attack thanks to additional Rally armor, her inspire passive giving back some health, and some prompt shield blocking to absorb enough of the damage. Not to mention the fact that he wasn’t landing very many headshots during that burst.

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“She doesn’t f**king die!” the streamer screamed, unable to believe what he was witnessing. As his ultimate finished, the frozen Brigitte was still standing, prompting the Twitch star’s jaw to drop.

Finally, after several close-range primary fire headshots onto the support, he was able to eliminate his nemesis.

Overwatch's Brigitte survives a whole Roadhog Wholehog at close range during Jay3's stream
Twitch/Jay3
Jay3 couldn’t believe the Brigitte would not die.

“What the f**k, dude?” he gasped. “She took all that f**king damage?! There’s no way that’s real!”

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One has to wonder if Brigitte’s recent nerfs on the Overwatch PTR will be enough, especially considering the fact they won’t address her tankiness but rather her healing capabilities. Just remember in your ranked games that a Nano’d Brigitte can be a nightmare for your opponents.

Overwatch

Overwatch Halloween 2020 update massively buffs Soldier 76: patch notes

Published: 13/Oct/2020 19:25 Updated: 13/Oct/2020 19:31

by Michael Gwilliam

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Overwatch’s Halloween Terror event has hit the live servers on PC, PS4, Xbox One and Nintendo Switch and with it come some huge buffs to Soldier 76, big bug fixes and a nice elevator change.

The big thing this patch, with the exception of the Halloween Event featuring some new and classic skins, is the Soldier 76 buffs.

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While the buffs were tested on the Experimental Mode a few weeks back, they hadn’t gone live in the game until October 13.

Now, Soldier 76’s Heavy Pulse Rifle has had its bullet spread removed completely, but its bullet damage is reduced from 20 to 19. However, to compensate, his ammo has increased from 25 to 30.

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Flying Dutchman Sigma
Blizzard Entertainment
Sigma got one of the best Halloween skins.

Needless to say, 76 is packing much more of a punch than he used to.

Additionally, the elevators on Hollywood and Volskaya will no longer go up and down with no one on them. Instead, they will only be activated when a player boards from below.

This is a long-requested change and one that should make getting to high ground a bit more consistent, especially for heroes with no movement abilities.

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Ashe shoots Roadhog
Blizzard Entertainment
Junkenstein’s Revenge makes its return.

On the bug fix side, there is a major change to Widowmaker that will prevent her from being able to use her Grapple and keep it from going on a cool down. This should make it easier to deal with the game’s deadliest sniper.

Hopefully, these changes help make the game feel much better.

Full patch notes below:

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HALLOWEEN TERROR 2020

Overwatch Halloween Terror returns!

During this pulse-pounding in-game event, expand your collection with spooky new cosmetics and experience new twists in the chilling tale of Junkenstein’s Revenge, our limited-time PvE brawl. Get ready for a shock with Junkenstein’s Revenge Challenges, diabolical twists on Dr. Junkenstein’s sordid plans. Two will become available each week, totaling six in all. Plus, overcome weekly challenges with wins in Quick Play, Competitive Play, or Arcade to earn a series of unique rewards!

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Throughout the event, unlock new seasonal items—including legendary skins like Flying Dutchman Sigma, Karasu-Tengu Genji, and Werewolf Winston—to add to our growing collection from previous years.

GENERAL UPDATES

Feature Update: Improved Profanity Filter

We are making changes to how the Profanity Filter works to give players more control over the types of words they see. Instead of a simple On/Off Profanity Filter, there are now three levels of profanity filtering provided.

  • FRIENDLY – We’ll do our best to filter all words currently identified by our constantly-updated list as obscene, vulgar, or offensive. This is the most family-friendly setting.
  • MATURE – You may see some obscene or vulgar words with this setting, but we will filter language identified as extremely offensive.
  • UNFILTERED – Nothing will be filtered. Please be aware that you may see extremely offensive language. This setting is not recommended.

Along with the new three levels of filtering, we now will allow players to have different profanity filter settings for each communication channel. These channels include:

  • GENERAL CHAT
  • MATCH CHAT
  • TEAM CHAT
  • PARTY CHAT
  • WHISPER

As an example, you could use the stronger FRIENDLY profanity filter option for more public channels such as GENERAL CHAT or MATCH CHAT, but use the MATURE option for the more private PARTY CHAT.

PLEASE NOTE: Using Any of the profanity filters doesn’t make it okay for players to use offensive language, and we encourage you to report these examples if you encounter them.

See Blizzard Entertainment’s In-Game-Code of Conduct for more information on acceptable behavior. Using language reported by the community and deemed offensive by Blizzard will result in severe account restrictions.

Feature Update: Elevator Adjustments

Elevators will now wait at the bottom of their track until a player boards the platform. After a short delay, the platform rises rapidly upward. Once the elevator reaches the top, it pauses briefly before returning to the bottom.

Developer Comments: We’ve received quite a bit of feedback about the unreliability of the looping elevators in Hollywood and Volskaya Industries. In an effort to improve that experience, we have re-designed the elevators in both maps so that they no longer endlessly loop. We hope that this change will make elevators a quicker and more reliable form of vertical transportation, while granting nearby players fair warning that the elevator is in use through updated sound effects.

COMPETITIVE UPDATES

Competitive Team Deathmatch

Season 3 of Competitive Team Deathmatch has begun!

HERO UPDATES

Reinhardt

Earthshatter

  • Added a voice line stating, “For the Crusaders!”, that allies will hear when Reinhardt uses Earthshatter

Soldier: 76

Heavy Pulse Rifle

  • Bullet spread removed
  • Constant recoil added
  • Bullet damage reduced from 20 to 19
  • Ammo increased from 25 to 30

Sombra

Translocator

  • Improved smoothness of Sombra’s First Person camera when Translocating short distances to a Translocator that is in view

Widowmaker

Grappling Hook

  • Grapple will now bounce off a surface if the distance between you and the hook is under 2 meters, canceling the hook and not costing any cooldown

BUG FIXES

General

  • Fixed a bug that caused highlights saved from Experimental games to not load properly
  • Fixed a bug that caused heroes to load slowly when switching heroes from the Hero Select screen
  • Fixed a bug with skill ratings not appearing in the Career Profile for Competitive Arcade seasons
  • Fixed a bug with the “All Seasons” option not appearing within the Career Profile menu

Heroes

Baptiste

  • Fixed a bug that caused Baptiste’s eyes to not blink during his idle animation

D.Va

  • Fixed a bug that caused the spray menu to display “Empty” in the top slot while a spray is equipped
  • Fixed a bug that displayed the Korean flag incorrectly on the Taegeukgi skin

Echo

  • Fixed a bug with Echo’s Duplicate voice lines not playing in the correct language

Lúcio

  • Fixed a bug that caused Lúcio’s legs to unintentionally extend when landing on uneven terrain

Pharah

  • Fixed a bug with the Lifeguard skin model not displaying properly on low texture quality settings
  • Fixed a bug that caused Pharah’s eyes to not animate properly when equipping the Lifeguard skin

Reaper

  • Fixed a bug that caused Reaper’s shotgun pattern to still be affected by random rotation

Reinhardt

  • Fixed a bug that prevented “Storm, Earth and Fire” achievement from triggering

Zarya

  • Fixed a bug that caused beam hit effects to display incorrectly on barriers

Custom Games

  • Fixed an issue with the Door Health Scalar custom games setting for Junkenstein
  • Fixed an issue with the Difficulty custom games setting for Junkenstein

Workshop

  • Fixed a bug with Ashe’s Dynamite in hand to not scale to the size of the projectile
  • Fixed a bug with Brigitte’s Whip Shot not displaying properly when triggered rapidly without a cooldown
  • Fixed a bug that caused Reinhardt’s Earthshatter to not consistently hit targets when model scale is increased
  • Fixed a bug where Ashe’s B.O.B. would not smoothly scale up/down with Ashe
  • Fixed a bug where Call Mech placed the location of the new mech incorrectly at varying scales