How to watch Overwatch's 2019 Yule Log stream - Dexerto

How to watch Overwatch’s 2019 Yule Log stream

Published: 24/Dec/2019 1:20

by Bill Cooney


Overwatch’s greatest holiday tradition is coming back, so get your cookies and milk ready for this year’s Yule Log stream with Jeff Kaplan and possibly more personalities from the game.

The tradition started back in 2017, when Overwatch director Jeff Kaplan sat in front of a crackling fireplace on stream for over ten hours on Christmas Eve.

Kaplan sat silently in the first stream, only moving occasionally to bring out props and tease chat by almost taking a bite of one of the cookies next to him.

The Yule Log stream in 2018 branched out with new skits, and other Overwatch personalities like voice actors and OWL pros taking their turns in front of the fire.

Now, as we head into the week of Christmas 2019, Overwatch has officially announced that there will be a third-annual Yule Log stream starting on December 24.

2017’s stream ran for about ten hours, and the 2018 version clocked in at just under 9, but no matter how long it lasts it will make a great backdrop for an Overwatch-themed Christmas Eve gathering.

Besides some impressive new branding, we have absolutely no idea what will happen during the stream, but we do know it will have something to do with Kaplan, at least to start.

While we might not learn anything new about Overwatch 2 during the stream, Kaplan has used the Yule Log to poke fun at some of the things the community has done over the past year, and the reaction to Overwatch 2 could definitely be included.

You can catch Overwatch’s 2019 Yule Log stream on the game’s official Twitch channel, and as always you can watch along with us below:

If you’re unable to catch the Christmas Eve Yule Log stream, don’t freak out. There are always VODs and Overwatch should replay the entire stream on Christmas Day.

Christmas, and the Yule Log stream, only comes once a year, so it will be a lot of fun to see what Kaplan and the Overwatch team have cooked up for 2019.


Blizzard changes Overwatch Priority Pass again to stop system abuse

Published: 16/Jan/2021 2:04

by Andrew Amos


Blizzard has implemented more changes to their Overwatch Priority Pass program to stop players from abusing the system to get their preferred role more often.

The Priority Pass system in Overwatch has been a successful addition so far. Giving players the option to jump the queue for high-traffic roles by sacrificing a few games has helped tackle the game’s long queue times.

However, it hasn’t been without its flaws. Game quality has been pulled into question, with people playing off-role for these passes. Also, people have been abusing the current system to just stack passes quickly by intentionally losing.

The Priority Pass system in Overwatch
Blizzard Entertainment
Priority Passes have been a hit with Overwatch players, but it’s not perfect.

Blizzard are looking to crack down on the latter issue with their latest changes to Priority Pass on January 15.

“Our data indicates that the Priority Pass is functioning as intended, generally providing shorter queue times for those who use them. The goal of the Priority Pass is to improve player experience and get players into matches quicker,” community manager Josh Nash told players.

“In the same vein, we don’t want this feature to have a negative impact on the quality of matches for yourself or others. We want to do our part to discourage players from intentionally losing and ruining matches for the sake of earning priority passes.”

If you lose a match while playing for passes, you’ll only gain one pass instead of two. This will stop players from just inting their games for the ticket.

Blizzard are also refunding passes to players if they queued up for a role using Priority Pass, but then had to wait longer than the estimated time for it.

Oni Genji Overwatch skin
These changes mean you won’t burn through your passes as quickly.

These changes are active immediately, so you can make use of them straight away. Blizzard are continuing to tweak the system as time goes on, and are “ looking into how we can better communicate when you are rewarded passes after playing a match.”