Hilarious new Overwatch glitch is literally turning heroes into doors - Dexerto

Hilarious new Overwatch glitch is literally turning heroes into doors

Published: 12/Aug/2020 6:42

by Brad Norton


While the Overwatch community anxiously awaits the release of the game’s sequel, the state of the first title seems to be deteriorating in hilarious ways. The latest, funnily enough, is seeing heroes being transformed into doors, for honestly no reason at all.

Overwatch is currently in the midst of the annual Summer Games event meaning that plenty of players will be returning for new cosmetics and of course, Lucioball too. As more and more games are being played in the latest update, however, more and more problems are being uncovered.


Whether it’s Mei’s wall flying off the map, Torbjorn’s turret outright disappearing, or B.O.B actually coming in handy, things have been a little off. While some of these issues are certainly game-breaking, others can just be laughed off in the midst of a round. The latter is certainly where the latest Overwatch glitch falls.

Without rhyme or reason, heroes are amusingly changing their appearance in Overwatch. Shifting from actual character models to… doors?


“How was this D.Va a door?” Twitch streamer ‘Read’ questioned after an August 11 match. While they were overlooking the first objective on the Hollywood map, a literal door started bouncing around a corner.

Scoped in as Ashe, the streamer took a few shots at the inanimate object as it moved around the payload. Despite shooting directly at the door, damage didn’t quite translate as the hitbox had likely changed.

D.Va was clearly the culprit behind the ridiculous bug as audio cues and abilities came into effect soon after. Her Micro Missiles could be seen flying out of the door as the object boosted up the staircase to get away.


“What am I seeing… what was that? I was so confused,” the streamer said in absolute shock. For just a split second, the game randomly decided that D.Va’s character model should appear as the texture for a door instead.

Moments later the actual MEKA reemerged from the high ground as though nothing out of the ordinary had even happened.

Overwatch overhead view of Hollywood
Somehow D.Va turned into a door on the first point of Hollywood.

There’s no way of telling how this bizarre glitch came to be. Nor how it ended just seconds after first appearing. It could have just been a visual bug on the streamer’s side. Though the door could have also appeared for every other player on the map.


Blizzard is yet to address this hilarious issue so when you next load into a match, be sure not to trust any inanimate objects. You never know when a pot plant might come to life and ruin your day.



Jeff Kaplan reveals his ideal competitive Overwatch meta

Published: 8/Oct/2020 3:13

by Theo Salaun


Blizzard Entertainment’s Vice President and Overwatch’s beloved Game Director Jeff Kaplan has revealed what he thinks is the ideal competitive meta for the expansive title.

Overwatch exists in many forms, from its highest ranks to its lowest, but the game’s competitive meta at the professional level has also varied greatly since the original release back in May 2016. 


In the olden days, teams prioritized dive compositions led by Winston’s jumps and Tracer’s blinks. Then, in 2019, fans around the world either groaned or cheered as the divisive GOATS meta took center-stage, featuring a hefty squad built entirely with tanks and supports. 

Now, Kaplan is explaining his perspective on the game’s ideal state, following criticisms he levied back in July against the game’s double-shield reliance. Examining the game’s departure from a static, Orisa and Sigma-dependent environment, he dissects his compository ideology. 

Brigitte stuns Junkrat on Volskaya
Blizzard Entertainment
Barriers have held an uncomfortably powerful role in Overwatch for a long time.

As discussed in an interview with the Loadout, Kaplan is both aware of the professional scene’s interests and the casual base’s tendencies. Coupling those factors, he believes the game is at its best when there is some blend of high skill caps and diverse team compositions.

“The most ideal, healthiest state of the game is when the meta is somewhat fluid, when the meta is more map dependent or team match up dependent than it is static. We’ve all seen those moments when the meta has been completely static and all six players will just play the same six heroes every time. I think that’s fun from a mastery standpoint, but I think it’s a lot more exciting for viewers when creativity and curiosity come into play,” he said.

When Kaplan refers to a “static” meta, the simplest example is 2019’s GOATS, where three healers (Brigitte, Lucio, and Moira) were coupled with three tanks (D.Va, Reinhardt, and Zarya) and would barrel into opponents.


It took tremendous teamwork to be pulled off successfully against other professional teams, but many fans considered it more tedious than entertaining after months of gameplay.

In its current state, Overwatch is not completely balanced, but there is a degree of variety to it. That diversity seen in the Overwatch League spans downward into the casual ranks. Kaplan indicates that this is in line with his department’s hopes.

“I think most of our players would say in the ideal meta, all our heroes would be viable in some way competitively. I think as a competitive goal from a game designing and game balancing perspective that is extremely challenging, but it’s obviously what we strive to achieve.”


While he assures that Overwatch would be completely balanced in an ideal world, in the meantime, his team would at least like to push toward a game that varies to some extent based on coaching, player preference, and map.

It remains to be seen if current and upcoming patches can accomplish that, but Kaplan’s emphasis on “fluidity” is a welcome driving force.