Halloween Terror and the Torbjörn overhaul in latest Overwatch update - full patch notes - Dexerto

Halloween Terror and the Torbjörn overhaul in latest Overwatch update – full patch notes

Published: 9/Oct/2018 18:30 Updated: 18/Jan/2021 2:32

by Joe O'Brien


The latest Overwatch patch is a big one, bringing not only the Halloween Terror in-game event but a host of hero changes with it.

Most notable among the hero changes is the Torbjörn overhaul, which is now live after being previewed on the Public Test Realm.

Though the most significant, Torbjörn isn’t the only hero affected by the patch, however. Brigitte, Doomfist, McCree, Orisa, and Soldier: 76 all got more minor adjustments, while Pharah’s Rocket Launcher and Concussive Blast were both buffed.

The patch also makes some notable visual updates, with the special effects for Mei’s abilities being singled out. More broadly, the update brings in the new features for color blind players that were in testing on the PTR.

Halloween Terror of course introduces a host of new skins, and once again Blizzard appear to have knocked it out of the park on that front for this event. Junkenstein’s Revenge also returns, this year adding in Tracer and Brigitte as playable heroes.

The full patch notes can be read below:



The fright for the future returns!

We’re celebrating the scariest time of the year with a seasonal event: Overwatch Halloween Terror! Expand your collection of spooky seasonal items and relive the chilling tale of Junkenstein’s Revenge in our PvE brawl. This year we’ve added two new heroes to the fray: Brigitte and Tracer!

In addition to playing the limited-time brawl, you’ll also be able to unlock new seasonal items—including six new legendary skins like Banshee Moira, Jack-o’-lantern Wrecking Ball, and Enchanted Armor Pharah—alongside our growing collection of bone-chilling gear from previous years


Customize how team colors are displayed in your user interface (e.g. nameplates, HUD, health bars, and hero outlines) with a set of nine different colorblind-friendly colors to choose from. You can also colorize enemy and friendly UI separately. These options can be found under Options > Video > Color Blind Options. All changes made will be saved and ready for you to see in the next match you play!



  • Updated the audio mix to add more clarity and dynamic range for all sounds in the game

Developer Comments: Developer Comments: We’ve added more heroes and features to the game, so the audio mix has become more complex, which required us to rebalance sounds across the game. In this update, we extended the range of third-person weapon sounds, increased the range of first-person weapon impacts in the world, and generally balanced third-person footsteps and ability sounds.



  • Updated visuals for all shields and barriers to increase readability
  • Enemies’ health bars will now become visible to players if an entity they create deals damage to an enemy


Developer Comments The health of Brigitte’s barrier was extremely difficult for most heroes to deal with, especially as she closes the distance to her targets. This change still provides Brigitte with substantial survivability but should also be more rewarding for opponents who pressure her.

  • Shield health reduced from 600 to 500


Developer Comments Doomfist is all about getting up close and personal with his enemies, but his Hand Cannon’s spread was tight enough to do surprising amounts of damage at longer ranges, especially against bigger targets. This change brings his weapon in line with other shotgun-style weapons by making its damage fall off beyond 15 meters.

  • Damage falloff now starts at 15 meters


Developer Comments: Previously, McCree’s Combat Roll cooldown felt too restrictive, which sometimes prohibited players from using it. The new, faster cooldown allows for more flexibility when choosing between using it for mobility or an instant reload.

  • Cooldown reduced from 8 to 6 seconds


Developer Comments: We wanted to increase how responsive Pharah’s Rocket Launcher felt, because a full second of recovery between shots made it feel sluggish. To balance out the improved recovery time, we shifted some damage from the rocket’s explosion to the direct impact damage. The overall damage potential is now increased when landing direct hits and decreased slightly when only dealing explosive damage. We reduced the amount of knockback each explosion causes, as it made it very difficult to aim at Pharah with rockets coming in at a faster pace. The Concussive Blast cooldown reduction should allow the ability to sync up more closely with the Jump Jet cooldown when used for mobility.


Cooldown reduced from 12 to 9 seconds

  • Attack speed increased
    • Lowered recovery time between shots from 0.9 to 0.75 seconds
  • Damage redistributed between explosion and impact
    • Explosion damage reduced from 80 to 65
    • Impact damage increased from 40 to 55
  • Explosion knock back reduced by 20%
  • Self-knockback amount increased by 25%



  • Updated visual effects for all abilities


Developer Comments Orisa spends a significant amount of time firing her Fusion Driver from a relatively stationary location. The weapon’s spread value caused it to feel too random when leading targets at a distance, considering the projectiles’ travel time. We’ve tightened the spread slightly, which should leave her close- and mid-range damage potential largely unchanged, while making it feel better when hitting targets at longer ranges.

  • Maximum spread reduced by 20%


Developer Comments Soldier: 76’s damage output was a bit low, but not too far off from where we felt it should be. Making it take a few more shots to reach max spread smooths out the weapon spread curve and should make his damage more consistent.

  • Number of shots until reaching maximum spread increased from 6 to 9


Developer Comments Torbjörn was initially designed to be a specialized hero, intended to be a strong defensive option due to his armor-generating capabilities and ability to control areas with his turret. However, the scrap collecting and Armor Pack mechanics have proven to cause problematic gameplay issues because of their feast or famine nature. To make him more flexible in a wide variety of situations, we’ve removed the scrap system, made the turret much easier to deploy, replaced the Armor Pack ability with Overload—a powerful self-buff—and transformed Molten Core into a powerful new area denial ultimate ability.

  • Reduced the size of Torbjörn’s head hit volume by 10%
  • Primary Fire
    • Projectile speed increased from 60 to 70 per second
    • Reload time reduced from 2.2 to 2 seconds
    • Turret targets enemy hit by primary fire
  • Alternate Fire
    • Recovery lowered from 0.8 to 0.6 seconds
    • Damage per shot lowered from 150 to 125
    • Reload time reduced from 2.2 to 2 seconds
    • Spread randomization readjusted
  • Radius increased to align with Quick Melee
  • Turret is now a thrown projectile
  • Automatically builds over three seconds
    • No longer has different levels
    • Same damage output as previous level 2 turret
  • Maximum health reduced from 300 to 250
  • Now incurs a 5 second cooldown when deployed
  • Now incurs a 10 second cooldown when destroyed in combat
  • No longer able to deploy a new turret if it’s in combat
    • While the turret is firing
    • If the turret has taken damage within three seconds
  • Can now be destroyed using the Interact input
  • Completes self-building once deployed, even if Torbjörn is eliminated
  • Replaces Armor Pack
  • Lasts for 5 seconds
  • Cooldown is 12 seconds
  • Temporarily grants 150 armor
  • Increases attack, movement, and reload speeds by 30%
  • Switches weapon from Rivet Gun to his claw arm
  • Lasts 6 seconds
  • Fire up to 10 molten globules that create damage pools where they land for 10 seconds
    • Globules bounce off walls and ceilings until they hit the ground
  • Base damage is 130
  • Damage increases from 130 to 190 against enemies who have armor
    • Heroes affected by armor: Bastion, Brigitte, D.Va, Orisa, Reinhardt, Torbjörn, Winston, Wrecking Ball
    • Heroes who can grant armor to their allies: Brigitte

Please note that Torbjörn will be unavailable in Competitive Play for two weeks.



  • Reduced the setup timer for Assault, Escort, and Assault/Escort maps from 1 minute to 45 seconds
  • Assemble Your Team timer increased from 10 to 25 seconds in the second round on Assault, Assault/Escort, and Escort maps



  • A slider to change Player Outline Strength has been added under Options > Gameplay




  • Fixed a bug that caused the roll bar on Bastion’s Dune Buggy skin to obscure its view when backing up or firing in Tank configuration


  • Fixed a bug that prevented some glowing effects from appearing on D.Va’s Nano Cola skin
  • Fixed a bug that prevented D.Va from fully appearing when viewing her MEKA Activated highlight intro in the Hero Gallery


  • Fixed a bug that caused Hanzo’s Storm Bow reticle to be visible while emoting


  • Fixed a bug that prevented Mei’s Blizzard from freezing enemies when cast in areas with low ceilings


  • Fixed a bug that caused the player’s reticle to pitch up after using Earthshatter
  • Fixed a bug that caused Reinhardt’s Earthshatter animations to play if used while he was juggled in the air by knockback abilities
  • Fixed a bug that caused Reinhardt’s Rocket Hammer to knock enemies back further than intended
  • Fixed a bug that sometimes caused Reinhardt’s Charge to knock back the target rather than pinning them
  • Fixed a bug that would let Reinhardt immediately pin an enemy after a knock back close to a wall
  • Fixed a bug that allowed area affect abilities to hit Reinhardt’s Barrier Field from further than intended (e.g. Reinhardt’s Rocket Hammer and Junkrat’s Concussion Mines)


  • Fixed an issue that caused Sombra to change the direction she was facing when using her Translocator to teleport
  • Fixed a bug that sometimes allowed Sombra’s Translocator to reach unintended places
  • Fixed a bug that prevented some abilities from being able to destroy Sombra’s Translocator if it was placed in certain locations


  • Fixed a bug that caused Symmetra to have a chance of playing inaccurate voice lines when placing turrets
  • Fixed a bug that caused Symmetra’s alternate fire to appear to detonate after missing a target


  • Fixed a bug that prevented Torbjörn’s medal from appearing in his Medal victory pose


  • Fixed a bug that caused Zarya’s Particle Cannon reticle to be visible while emoting



  • Fixed a bug that allowed players to stand on some prohibited rooftops in Downtown
  • Fixed a bug that prevented sprays from displaying on glass windows in MEKA Base

Volskaya Industries

  • Fixed a bug that prevented players from receiving capture credit if they dropped onto the point from one of the moving platforms



  • Fixed a bug that prevented the “your team has lost” or “your team has taken the lead” voice lines from playing when the score swap happens due to self-inflicted deaths


  • Fixed a bug that prevented players from receiving an “unable to join” error message if they attempted to spectate a Player vs AI match when all spectator slots were full


Overwatch 2: Release date, Blizzconline, new heroes, game modes & maps

Published: 26/Jan/2021 15:40 Updated: 26/Jan/2021 15:44

by Lauren Bergin


Overwatch 2 was first mentioned back at Blizzcon in 2019, but since then the details have been sparse. Here’s everything we know about the Overwatch 2 release date, heroes & more.

Overwatch has become one of the globe’s most beloved FPS titles. Packed to the brim with awesome characters, beautiful maps and accompanied by a vibrant esports scene, Blizzard’s flagship FPS has cemented it’s place in gaming history.

Therefore, when it was announced at Blizzcon 2019 that there was going to be a sequel, fans went wild. Here’s everything we know about Overwatch 2 to date.

Overwatch 2 release date

Tracer blinks into Overwatch 2
Blizzard Entertainment
Overwatch 2 gives iconic hero Tracer a new look.

One of the most contentions parts of Overwatch 2’s development is the release date. Ever since the announcement Blizzard have remained pretty evasive when it comes to when the game will actually drop.

A host of recent developments, including Blizzard’s latest recruitment drive and a statement from Blizzard’s Vice President Jeff Kaplan, imply that the release date will be late 2021 at the earliest.

Noting that “our focus is on Overwatch 2, and we’ll be talking more about that in February, at the very latest,” maybe we’ll see something at Blizzconline 2021 regarding the state of the game.

What’s Overwatch 2 about?

Overwatch 2 sees the reformation of a band of familiar faces to battle it out against the omnics once more. A terminator style animation shows a band of the robotic enemies laying seige to an ill-prepared Paris, but they’re thwarted in their tracks by Winston, Mei, Echo, Tracer, Brigitte, Mercy, Genji and Reinhardt.

The invasion stretches further than Paris though, and our merry band of heroes are seen taking on more of the killer androids in Rio De Janeiro. This trailer also gives us a few hints into what the gameplay will actually look like.

Blizzconline 2021: Will we see Overwatch 2?

Overwatch 2 has been touted for a late 2021 release date, which means we should be seeing more content at some stage during the year. As of January 2021, the nearest possible checkpoint for Blizzard reveals would be Blizzconline, which takes place between February 19-20. 

While it’s unlikely that we’ll see major news during this event, it can’t entirely be ruled out. Should fresh information be released, we’ll update this article accordingly.


When it comes to the newest instalment in the Overwatch franchise, we’ve seen a whole host of images that hint at various different things.

One of these is the ‘talents’ progression system, where players will be able to upgrade each hero’s abilities and power as they adventure through co-op missions. This is an almost Heroes of the Storm style approach, and it’s something a lot of players have been waiting for. 


Snippets of the gameplay shown in the above trailer also give us a hint as to how these co-op missions will function, with players appearing to come together in teams to battle it out against waves of omnics.

The basic premise remains the same, however, and while we see some teasers of new maps and heroes, it looks like at its core Overwatch’s gameplay will remain largely unchanged.

Overwatch 2 platforms

Just as was the case with its predecessor, Overwatch 2 will be available on PlayStation, XBOX and Nintendo Switch, as well as the dominant PC. These platforms include the recent PS5 and Xbox X Series.

Whether crossplay will be available is still hotly debated, with fans leaning on the gaming behemoths to implement the popular system. Blizzard are “exploring” this, but there’s been no confirmation as of yet.

New game modes

Lucio in Overwatch 2
Blizzard Entertainment
Overwatch 2 will have the story based campaign that fans have been dreaming of.

The main features for Overwatch 2 will be its story-based single-player offerings. These PvE modes will fill a void many fans feel the franchise never truly filled since its mid-2010s debut.

Judging by the trailer, it looks like players will band together to battle their way through omnic infested cities, all whilst having coordinate their attacks and adapt to their enemies. The story itself is a new concept for Overwatch fans, but maybe we’ll see the ability to create unique combination attacks.

Finally, the sequel is expected to add a new “Push” game mode for the multiplayer side of the hero-based shooter. The new playlist seems to be a type of reverse tug-of-war, or a two-way version of Overwatch’s iconic Payload mode.

New heroes

blizzcon 2019 overwatch 2 panel transcript
Blizzard Entertainment
Overwatch 2 has already had one new hero confirmed: Sojourn.

One of the main selling points of the sequel is the fact that we’ll see some new characters take to the fray. The most recent character to join the squad, Echo, was released in April 2020. Since then, fans have been craving some additions to the slightly dwindling tank and support pool.

The gameplay release trailer sees a new hero enter the fray. Sporting iconic silver dreadlocks, Sojourn is one of the central features of the video, and looks to be a possible new DPS.

As of yet she’s the only confirmed character, but if you fancy taking a look at some of the rumored heroes then you can find them all right here.

New maps

Toronto in Overwatch 2 with hockey rink
Blizzard Entertainment
Toronto will be Overwatch’s first ever Canadian map.

Promising “more complex” maps than the original title, Overwatch 2 has already seen several of it’s map concepts leak to an eager audience.

We’ve seen beautiful recreations of Rio de Janeiro, the home of healing DJ Lucio, as well as a Toronto based map that lets you run wild in the heart of Canada’s metropolitan culture.

Rumored maps include a location based off of Kraków, Poland, which was one of our choices for maps we wanted to see in the game.

So, there you have it; everything we know about Overwatch 2. Dexerto will strive to keep you updated on everything regarding the highly-anticipated sequel. Stay up to date by following Dexerto’s Overwatch Facebook page, Overwatch Cavalry.