Game-breaking Overwatch bug makes Hanzo almost impossible to hit - Dexerto

Game-breaking Overwatch bug makes Hanzo almost impossible to hit

Published: 8/Mar/2020 23:33

by Andrew Amos


Overwatch players have discovered a game-breaking bug with Hanzo’s hitbox that makes the hero almost impossible to hit if you aim at his model, which could provide the archer a massive edge in fights.

In a fast-paced FPS like Overwatch, landing your shots can be tough. Sometimes with a mixture of lag, and trying to track everything in a fight, whiffing most of your shots you swore you hit happens more often than players like to admit.

However, when the hitbox doesn’t line up with the model, it can make things infinitely more difficult. One eagle-eyed Overwatch player has found such a bug, which is easy to replicate, with Hanzo, that could have disastrous consequences when in a duel with the eagle-eyed archer.

Hanzo drawing bow in overwatch
Blizzard Entertainment
Hanzo’s hitbox in Overwatch is proving to be a massive issue for players to deal with.

If Hanzo is running into a wall, his hitbox will adjust back to his regular standing position. However, his character model will still show him hunched over and moving, with his head hitbox in a completely different position.

If you aim at the model’s head, you’ll miss all your shots, however aiming at his quiver will make sure the headshots will land.

According to ‘dimoshatv’, this bug can also be replicated on Ana, however there’s no footage to prove that outside of their word.

His head hitbox while moving isn’t the only thing that’s glitched. Some of Hanzo’s skins make it so even just aiming at the character’s model will yield misses instead of clear hits, no matter how good a player’s aim is.

Hanzo’s Okami and Lone Wolf skins have a wider model on his arm, but the same hitbox as his base skin, so grazing the arm with a stray bullet won’t do any damage.

Also, regardless of skin, when Hanzo has his bow drawn, it splits his head hitbox in half, making it almost impossible to land a clean headshot. This is because his bow hand only counts as a regular hitbox, so while the damage registers on his hand, it’s not the satisfying dink it deserves.

There are similar issues with certain ability animations for other heroes, like Doomfist during his uppercut. Because Doomfist relies on fast animations and movements, his model and hitbox can get flung around and be out of sync for some players, especially if their connection is bad.

“It’s like a combination of aim punch, crowd control, weird hitboxes, dodgy animations, bad netcode, and fast movement,” said ‘czarlol’.

Blizzard are yet to comment on the Hanzo hitbox bug, but with more patches coming in recent times, it shouldn’t be long before the devs unveil a fix.


Overwatch Oct 28 update makes Sombra more consistent than ever

Published: 29/Oct/2020 1:26 Updated: 29/Oct/2020 2:08

by Brad Norton


The October 28 Overwatch update has arrived and the latest patch comes with a ton of critical bug fixes, many of which will give Sombra mains a huge sigh of relief.

Blizzard has been on a hot streak with major quality of life improvements over the past few days. On Oct. 20, it was Wrecking Ball and Lucio that received some much-needed changes. A few days later, on Oct. 22, multiple heroes had their health adjusted.

Now, it’s time for Sombra players to rejoice as the latest update is almost entirely for them. While a ton of bug fixes were in focus this time around, it’s clear that Sombra was Blizzard’s top priority for this patch.

If you’ve been avoiding the hero, now is the time to jump back in with your favorite hacker. Here’s everything there is to know about the latest Overwatch update.

Overwatch Sombra Translocator
Sombra’s Translocator was at the top of the list in the latest Overwatch patch.

Sombra is the only hero that received changes in the October 28 patch notes. Everything else on the list purely focused on general bug fixes. Two main changes for the Damage dealer should make her life easier than ever.

First up, a rare Translocator bug was squashed. Seemingly at random, her teleporting ability could go on its full six-second cooldown if it was destroyed while being used. As with most abilities in Overwatch, if they’re taken out the split moment in which they’re triggered, the game often refunds them right away. Sombra’s translocator should now function just the same.

Moreover, if you’re invisible with the hero, you can now rely on her intel more than ever before. Sombra is supposed to be notified when an enemy spots her while cloaked. That hadn’t been the case from time to time due to a pesky bug. Though the brand new update has completely fixed this issue. 

No matter where you are or how many opposing players spot you, you will now be properly alerted when enemies are onto the case.

Sombra gameplay
Sombra-mains will have a far simpler time while invisible moving forward.

Among the other changes were plenty of fixes for the Workshop mode. Funnily enough, if Sombra is more than double her normal size for whatever reason, she’ll be detected properly in that form too.

The full list of changes in the October 28 patch can be found below.



  • Fixed a bug that would cause colorblind friendly names for duel and elimination game modes to not appear properly



  • Fixed a rare bug where Sombra’s translocator could be on cooldown after use if it was shot at the same time it was used
  • Fixed a bug that would cause Sombra to not receive a detect notification when being seen or receive a detect notification without being seen by an enemy


  • Fixed a bug where Workshop Setting Combo failed to paste when using the non-default option
  • Fixed a bug where presets/codes would fail to import when created using older versions of Workshop Setting Int/Real/Toggle
  • Fixed a bug where Player Stat and Player Hero Stat would not work in the Conditions of a Rule
  • Fixed a bug where having a high number of dormant Conditions and Actions would have a worse impact on server load than usual
  • Fixed a bug where an expensive Condition in a Wait Until action could continue to affect server load after the action finished
  • Fixed a bug where multiple Start Camera or Start Facing actions on the same player could interfere with each other, causing some not to work
  • Fixed a bug that caused Sombra to not be detected properly when scaled over twice as large