Former Overwatch artist finally reveals reason behind Reaper's mask - Dexerto

Former Overwatch artist finally reveals reason behind Reaper’s mask

Published: 22/May/2020 12:01

by Connor Bennett


A former Overwatch developer has explained why Reaper has a mask in-game despite not having one in the comic book version of events.

Like other Blizzard titles, Overwatch is steeped in lore and backstory, giving fans the chance to explore their favorite characters on a different level – both inside and outside of the game.

One of the biggest routes for the lore has come via the Overwatch comics that started being published online in 2016. With the actual game not having a story mode, the comic has given Blizzard the chance to tell a story in different ways, but one question has always bugged players – why does Reaper wear a mask in-game when he doesn’t do so in the comics?

Reaper in Overwatch
Reaper can regularly be found in Overwatch games.

Now, former Overwatch artist Ahn Dang has explained why that is the case after posting some concept art for the character. One fan responded by stating that they always believed Reaper was fully inspired by the comic, leading to Dang’s answer.

“Yeah I changed it from the original comic because I didn’t think just a regular plain skull looked very cohesive in game,” Dang explained, finally pulling back the curtain and giving fans the answer they’d been after.

Other fans asked questions about the mask, while one quizzed Dang on whether or not it was done for the purposes of selling Overwatch across the globe.

“No, I gave him a mask cause it’s a masquerade lol,” she said in reference to the concept she had posted. “I mean, he has other skins where he has a more skull-like face, like the Hellfire or Mariachi skin.”

Obviously, some fans would like to see the in-game character fully mimic the comic book version, but that might could later down the line as another unique skin. 

For now, at least, the question has been answered and fans have something to point to as proof rather than any other theories that might be floating around.


Blizzard changes Overwatch Priority Pass again to stop system abuse

Published: 16/Jan/2021 2:04

by Andrew Amos


Blizzard has implemented more changes to their Overwatch Priority Pass program to stop players from abusing the system to get their preferred role more often.

The Priority Pass system in Overwatch has been a successful addition so far. Giving players the option to jump the queue for high-traffic roles by sacrificing a few games has helped tackle the game’s long queue times.

However, it hasn’t been without its flaws. Game quality has been pulled into question, with people playing off-role for these passes. Also, people have been abusing the current system to just stack passes quickly by intentionally losing.

The Priority Pass system in Overwatch
Blizzard Entertainment
Priority Passes have been a hit with Overwatch players, but it’s not perfect.

Blizzard are looking to crack down on the latter issue with their latest changes to Priority Pass on January 15.

“Our data indicates that the Priority Pass is functioning as intended, generally providing shorter queue times for those who use them. The goal of the Priority Pass is to improve player experience and get players into matches quicker,” community manager Josh Nash told players.

“In the same vein, we don’t want this feature to have a negative impact on the quality of matches for yourself or others. We want to do our part to discourage players from intentionally losing and ruining matches for the sake of earning priority passes.”

If you lose a match while playing for passes, you’ll only gain one pass instead of two. This will stop players from just inting their games for the ticket.

Blizzard are also refunding passes to players if they queued up for a role using Priority Pass, but then had to wait longer than the estimated time for it.

Oni Genji Overwatch skin
These changes mean you won’t burn through your passes as quickly.

These changes are active immediately, so you can make use of them straight away. Blizzard are continuing to tweak the system as time goes on, and are “ looking into how we can better communicate when you are rewarded passes after playing a match.”