Ex-Overwatch caster DoA reveals how OWL staff really felt about Pepe ban - Dexerto

Ex-Overwatch caster DoA reveals how OWL staff really felt about Pepe ban

Published: 4/Aug/2020 21:44

by Michael Gwilliam


Former Overwatch League commentator Erik ‘DoA’ Lonnquist revealed that the decision to ban Pepe from events – and even fine players for posting Pepe memes – was mocked internally.

During an interview with Richard Lewis on August 2, the two discussed player discipline and some of the decisions the league made that may have negatively affected broadcast talent.

Citing the signing of female off-tank Se-yeon ‘Geguri’ Kim, Lewis pointed out that fans wanted to show their support of her by bringing Pepe the frog memes to games, as the Shanghai Dragons player’s name means ‘frog.’

However, the league banned fans from bringing Pepe signs into the studio and demanded players not to post Pepe memes on social media.

(Segment begins at 43:40 for mobile viewers)

“If I was working on a broadcast and executives were doing stuff like that, I’d probably walk, frankly,” Lewis remarked. “How can I look at the audience? How can I interact with the fans and be like, ‘Yeah, we pulled your completely harmless sign that you probably spent hours making to bring to the studio.’”

“That’s one of the problems that the league ran into. You have these decisions being made that kind of make the league look a little bit out of touch,” DoA responded. “The term boomer and zoomer are way overused, but banning Pepe was kind of a boomer move.”

Lonnquist went on to explain how, in his research, he found that Pepe is not a racist symbol as some outlets would lead people to believe.

Geguri enters the Blizzard Arena as part of the Dragons roster

“For the league to do that, it just shouts to the community that they don’t get it,” he added. “For us, being representatives of that broadcast, what are we supposed to do? We know that Pepe isn’t really a racist meme, it’s just a meme that was part of this prank campaign.”

According to DoA, most staff were not too happy with the league’s decision. “So, of course, we’re going to make jokes about it and stuff like that. And man, it was nothing but jokes and mocking that decision behind the scenes.”

Lonnquist further added that internally, “very, very few people” agreed with that decision.

As the league wraps up its third season in the coming months and season four begins (hopefully) with new home events, it will be interesting to see if OWL rethinks its no-Pepe policy and lets fans finally bring signs back.


Overwatch Oct 28 update makes Sombra more consistent than ever

Published: 29/Oct/2020 1:26 Updated: 29/Oct/2020 2:08

by Brad Norton


The October 28 Overwatch update has arrived and the latest patch comes with a ton of critical bug fixes, many of which will give Sombra mains a huge sigh of relief.

Blizzard has been on a hot streak with major quality of life improvements over the past few days. On Oct. 20, it was Wrecking Ball and Lucio that received some much-needed changes. A few days later, on Oct. 22, multiple heroes had their health adjusted.

Now, it’s time for Sombra players to rejoice as the latest update is almost entirely for them. While a ton of bug fixes were in focus this time around, it’s clear that Sombra was Blizzard’s top priority for this patch.

If you’ve been avoiding the hero, now is the time to jump back in with your favorite hacker. Here’s everything there is to know about the latest Overwatch update.

Overwatch Sombra Translocator
Sombra’s Translocator was at the top of the list in the latest Overwatch patch.

Sombra is the only hero that received changes in the October 28 patch notes. Everything else on the list purely focused on general bug fixes. Two main changes for the Damage dealer should make her life easier than ever.

First up, a rare Translocator bug was squashed. Seemingly at random, her teleporting ability could go on its full six-second cooldown if it was destroyed while being used. As with most abilities in Overwatch, if they’re taken out the split moment in which they’re triggered, the game often refunds them right away. Sombra’s translocator should now function just the same.

Moreover, if you’re invisible with the hero, you can now rely on her intel more than ever before. Sombra is supposed to be notified when an enemy spots her while cloaked. That hadn’t been the case from time to time due to a pesky bug. Though the brand new update has completely fixed this issue. 

No matter where you are or how many opposing players spot you, you will now be properly alerted when enemies are onto the case.

Sombra gameplay
Sombra-mains will have a far simpler time while invisible moving forward.

Among the other changes were plenty of fixes for the Workshop mode. Funnily enough, if Sombra is more than double her normal size for whatever reason, she’ll be detected properly in that form too.

The full list of changes in the October 28 patch can be found below.



  • Fixed a bug that would cause colorblind friendly names for duel and elimination game modes to not appear properly



  • Fixed a rare bug where Sombra’s translocator could be on cooldown after use if it was shot at the same time it was used
  • Fixed a bug that would cause Sombra to not receive a detect notification when being seen or receive a detect notification without being seen by an enemy


  • Fixed a bug where Workshop Setting Combo failed to paste when using the non-default option
  • Fixed a bug where presets/codes would fail to import when created using older versions of Workshop Setting Int/Real/Toggle
  • Fixed a bug where Player Stat and Player Hero Stat would not work in the Conditions of a Rule
  • Fixed a bug where having a high number of dormant Conditions and Actions would have a worse impact on server load than usual
  • Fixed a bug where an expensive Condition in a Wait Until action could continue to affect server load after the action finished
  • Fixed a bug where multiple Start Camera or Start Facing actions on the same player could interfere with each other, causing some not to work
  • Fixed a bug that caused Sombra to not be detected properly when scaled over twice as large