Easily unlock Overwatch League's Zarya Alien skin with 2x token drops - Dexerto

Easily unlock Overwatch League’s Zarya Alien skin with 2x token drops

Published: 26/Jun/2020 22:05

by Michael Gwilliam


Overwatch League’s new Sinatraa MVP skin has been a hot item since releasing on June 16, but fans won’t be able to get it past June 30. Luckily, the league is giving players an easy way to unlock it with double token drops.

The special Zarya Alien skin costs 200 tokens, which can either be purchased for real world currency or earned. By watching Overwatch League on their website or app and signing into your Blizzard account, you can earn five tokens for each hour you watch.

The big bonus, however, comes for this weekend’s matches as OWL is going to be doubling the amount earned with each hour now awarding players 10 tokens.

With a whopping fourteen matches on the docket this weekend starting with the Asian region for night owls/early risers in North America, there’s no shortage of tokens to be earned.

Matches in the Overwatch League are played in a first-to-three format, so their length differs depending on how long the series goes. That said, nearly every match ends up being over an hour with some well exceeding two.

When the weekend’s matches are all said and done, you should have enough tokens to purchase the limited time Alien skin, and maybe even get yourself a team skin while you’re at it with any leftovers.

Just follow these steps once matches begin: First, create or log in to your Blizzard account on the Overwatch League site or the Overwatch League app. From there, view a live stream of a match and collect your free tokens.

Sinatraa's Zarya alien skin
Blizzard Entertainment
The Zarya Alien skin costs 200 league tokens.

This weekend’s matches will be played without hero pools as the final standings for the Summer Showdown are set.

The high profile match of the weekend will see the May Melee victors and reigning OWL Champions San Francisco Shock take on the Philadelphia Fusion on Sunday, June 28.


Blizzard changes Overwatch Priority Pass again to stop system abuse

Published: 16/Jan/2021 2:04

by Andrew Amos


Blizzard has implemented more changes to their Overwatch Priority Pass program to stop players from abusing the system to get their preferred role more often.

The Priority Pass system in Overwatch has been a successful addition so far. Giving players the option to jump the queue for high-traffic roles by sacrificing a few games has helped tackle the game’s long queue times.

However, it hasn’t been without its flaws. Game quality has been pulled into question, with people playing off-role for these passes. Also, people have been abusing the current system to just stack passes quickly by intentionally losing.

The Priority Pass system in Overwatch
Blizzard Entertainment
Priority Passes have been a hit with Overwatch players, but it’s not perfect.

Blizzard are looking to crack down on the latter issue with their latest changes to Priority Pass on January 15.

“Our data indicates that the Priority Pass is functioning as intended, generally providing shorter queue times for those who use them. The goal of the Priority Pass is to improve player experience and get players into matches quicker,” community manager Josh Nash told players.

“In the same vein, we don’t want this feature to have a negative impact on the quality of matches for yourself or others. We want to do our part to discourage players from intentionally losing and ruining matches for the sake of earning priority passes.”

If you lose a match while playing for passes, you’ll only gain one pass instead of two. This will stop players from just inting their games for the ticket.

Blizzard are also refunding passes to players if they queued up for a role using Priority Pass, but then had to wait longer than the estimated time for it.

Oni Genji Overwatch skin
These changes mean you won’t burn through your passes as quickly.

These changes are active immediately, so you can make use of them straight away. Blizzard are continuing to tweak the system as time goes on, and are “ looking into how we can better communicate when you are rewarded passes after playing a match.”