Crazy Lucio rollout gives Overwatch players full Route 66 tour - Dexerto

Crazy Lucio rollout gives Overwatch players full Route 66 tour

Published: 2/Feb/2020 0:27

by Bill Cooney


A new Lucio rollout gives Overwatch players a nice tour around Route 66 while somehow not touching the ground throughout the whole ride.

Lucio rollouts are nothing new, players have been using them to leave slower heroes in the dust for years now, but once in a while a really good one will come along that just compels you to stop and watch.

There are the more practical rollouts that involve getting to the point or a choke as quickly as possible, but the one posted by Reddit Lucio Puffis_Senpai definitely falls more into the ‘scenic’ category.

Blizzard EntertainmentWall Ride can take Lucio to places other heroes will probably never see.

In the clip, Puffis starts out in the Diner before hopping to the crashed train cars to their left, which takes them up towards the rocks and terminal velocity with Lucio.

After zooming over Big Earl’s, the support hero hits the high passage to the right of the first checkpoint and turns to fly past the motel sign and into the doorway to the third stage in a flash.

After more calculated hopping and creative use of the floating platforms above the map, Lucio heads back out through the map towards the Diner.

After all is said and done, they fly back over Big Earls before landing safely in the Diner, all without having touched the ground (as far as we can tell at least).

During the return trip, the amount of speed that Puffis has managed to build up is really apparent and brings to mind one of our favorite Lucio videos of all time from Overwatch meme master ThatPunchKid on YouTube.

This rollout might not be that useful during a game, but it wouldn’t be too bad to try while you’re waiting for a match in Skirmish mode if that’s what you choose to do.

Finally, like any good Lucio rollout, Puffis didn’t Amp it Up once during the run, which is essential to remember, otherwise you won’t be able to heal or boost your team when you reach them.


Blizzard changes Overwatch Priority Pass again to stop system abuse

Published: 16/Jan/2021 2:04

by Andrew Amos


Blizzard has implemented more changes to their Overwatch Priority Pass program to stop players from abusing the system to get their preferred role more often.

The Priority Pass system in Overwatch has been a successful addition so far. Giving players the option to jump the queue for high-traffic roles by sacrificing a few games has helped tackle the game’s long queue times.

However, it hasn’t been without its flaws. Game quality has been pulled into question, with people playing off-role for these passes. Also, people have been abusing the current system to just stack passes quickly by intentionally losing.

The Priority Pass system in Overwatch
Blizzard Entertainment
Priority Passes have been a hit with Overwatch players, but it’s not perfect.

Blizzard are looking to crack down on the latter issue with their latest changes to Priority Pass on January 15.

“Our data indicates that the Priority Pass is functioning as intended, generally providing shorter queue times for those who use them. The goal of the Priority Pass is to improve player experience and get players into matches quicker,” community manager Josh Nash told players.

“In the same vein, we don’t want this feature to have a negative impact on the quality of matches for yourself or others. We want to do our part to discourage players from intentionally losing and ruining matches for the sake of earning priority passes.”

If you lose a match while playing for passes, you’ll only gain one pass instead of two. This will stop players from just inting their games for the ticket.

Blizzard are also refunding passes to players if they queued up for a role using Priority Pass, but then had to wait longer than the estimated time for it.

Oni Genji Overwatch skin
These changes mean you won’t burn through your passes as quickly.

These changes are active immediately, so you can make use of them straight away. Blizzard are continuing to tweak the system as time goes on, and are “ looking into how we can better communicate when you are rewarded passes after playing a match.”