Clever Overwatch trick allows Reaper to fool the enemy team with ease - Dexerto
Overwatch

Clever Overwatch trick allows Reaper to fool the enemy team with ease

Published: 26/Mar/2020 4:58

by Brad Norton

Share


Reaper’s Shadow Step is leaving enemies shocked due to a hilarious new strategy that could easily win your next team fight in Overwatch.

As one of the more effective flankers in Overwatch, Reaper is able to leave enemy teams confused more often than not. However, this over the top strategy might leave your opposition more than a little miffed.

Advertisement

Rather than rushing into the heat of combat, this risky play could win your next team fight in a genuinely creative way.

Blizzard Entertainment
Blizzard
Reaper just got a whole lot more creative thanks to this play.

With time dwindling away throughout a March 25 match on Nepal, Reddit user ‘SuperXDemon’ was left with just one final attempt to flip the objective in their favor.

Advertisement

Pushing onto the capture point in the midst of their console game, they could have easily dashed into the center of the enemy team and activated their Ultimate for a quick kill or two.

Instead of playing in the more typical manner, however, they amusingly stepped off of the point altogether, risking life and limb in the process. 

Dipping to less than half health, their strategy paid off in the blink of an eye as a pre-existing Shadow Step teleported them back onto the point for a triple kill.

Advertisement

What Do You Think Of My Reaper Trick? from Overwatch

Fully expecting to see Reaper’s icon in the kill feed after embarrassingly falling off of the map, the enemy team were left baffled as the undead hero was actually one step ahead all along.

While the play certainly risked not only their life but also the entire map, there’s no denying that the creative strategy paid off in the long run.

This tactic can be repeated across a wide range of maps with similar chasms, so expect to see Reaper’s at all levels trying this trick for themselves too.

Advertisement
Blizzard
While the trick was able to win a fight on Nepal, Reaper’s could use this strategy across a number of maps.

If you’re looking to try out the fresh tactic in your next match, be sure to keep all of your abilities at the ready since this fight-winning ult needs quite a bit of prep time.

It’s only a matter of time before multiple Reaper’s are wrecking shop throughout Overwatch as well, due to Echo’s powerful new Ultimate that will soon be making its way to the live servers.

Advertisement
Overwatch

Jeff Kaplan reveals his ideal competitive Overwatch meta

Published: 8/Oct/2020 3:13

by Theo Salaun

Share


Blizzard Entertainment’s Vice President and Overwatch’s beloved Game Director Jeff Kaplan has revealed what he thinks is the ideal competitive meta for the expansive title.

Overwatch exists in many forms, from its highest ranks to its lowest, but the game’s competitive meta at the professional level has also varied greatly since the original release back in May 2016. 

Advertisement

In the olden days, teams prioritized dive compositions led by Winston’s jumps and Tracer’s blinks. Then, in 2019, fans around the world either groaned or cheered as the divisive GOATS meta took center-stage, featuring a hefty squad built entirely with tanks and supports. 

Now, Kaplan is explaining his perspective on the game’s ideal state, following criticisms he levied back in July against the game’s double-shield reliance. Examining the game’s departure from a static, Orisa and Sigma-dependent environment, he dissects his compository ideology. 

Advertisement
Brigitte stuns Junkrat on Volskaya
Blizzard Entertainment
Barriers have held an uncomfortably powerful role in Overwatch for a long time.

As discussed in an interview with the Loadout, Kaplan is both aware of the professional scene’s interests and the casual base’s tendencies. Coupling those factors, he believes the game is at its best when there is some blend of high skill caps and diverse team compositions.

“The most ideal, healthiest state of the game is when the meta is somewhat fluid, when the meta is more map dependent or team match up dependent than it is static. We’ve all seen those moments when the meta has been completely static and all six players will just play the same six heroes every time. I think that’s fun from a mastery standpoint, but I think it’s a lot more exciting for viewers when creativity and curiosity come into play,” he said.

When Kaplan refers to a “static” meta, the simplest example is 2019’s GOATS, where three healers (Brigitte, Lucio, and Moira) were coupled with three tanks (D.Va, Reinhardt, and Zarya) and would barrel into opponents.

Advertisement

It took tremendous teamwork to be pulled off successfully against other professional teams, but many fans considered it more tedious than entertaining after months of gameplay.

In its current state, Overwatch is not completely balanced, but there is a degree of variety to it. That diversity seen in the Overwatch League spans downward into the casual ranks. Kaplan indicates that this is in line with his department’s hopes.

“I think most of our players would say in the ideal meta, all our heroes would be viable in some way competitively. I think as a competitive goal from a game designing and game balancing perspective that is extremely challenging, but it’s obviously what we strive to achieve.”

Advertisement

While he assures that Overwatch would be completely balanced in an ideal world, in the meantime, his team would at least like to push toward a game that varies to some extent based on coaching, player preference, and map.

It remains to be seen if current and upcoming patches can accomplish that, but Kaplan’s emphasis on “fluidity” is a welcome driving force.

Advertisement