The latest Overwatch PTR update has arrived with some significant hero changes.
Most notable are the changes to Roadhog, who has received buffs across most of his kit. Other hero changes include less significant buffs to Mercy, Reaper, and Symmetra.
While not an overhaul in any way, improvements including the spread on Roadhog’s Scrap Gun and the way his Chain Hook handles should make Roadhog significantly more viable, after having been out-of-meta for some time.
Meanwhile, Blizzard has also standardized jump height across all heroes. Previously, certain heroes could make certain jumps by simply standing and crouching mid-jump, where others couldn’t make the jump at all.
Now, all heroes will have the same jump height for both standing and running jumps, with the latter producing a greater height. In theory, this should mean that all heroes can make any jump that requires the maximum height by running and crouching mid-air.
The other big change is to audio, with Blizzard adding support for Windows Spatial Audio. Finally, the patch includes the usual host of bug fixes.
The full patch notes can be read below.
Developer Comments: Since launch, we’ve supported Dolby Atmos for players who use headphones, and we’re now expanding this support to include the Windows 10 implementation for spatial audio. Spatial audio is configured in the Windows 10 sound settings and will take priority over the settings in the game client. This will allow for more options, including settings for Windows Sonic Headphones, Dolby Atmos for Headphones, and Dolby Atmos for Home Theater.
Developer Comments: Mercy’s ultimate was charging a bit too slowly after her base healing was reduced in a previous update. These changes should restore some of her ultimate’s strength and let it build up more quickly.
Developer Comments: Reaper’s specialty is fighting at a very close range. The more consistent spread pattern and increase in healing from his passive ability will make him more capable of standing toe-to-toe with his enemies.
Developer Comments: Roadhog is receiving several large changes to make his abilities more consistent. His Chain Hook had issues with breaking when enemy targets jumped or fell behind environment collision. It will now slow them down in the air more when the hook lands, and wait less time before it starts reeling them in. Since Chain Hook’s cooldown now begins immediately upon use, so it no longer varies based on Roadhog’s distance to the hook target. We’ve also moved some of the projectiles closer to the center of the spread pattern on his Scrap Gun, which gives him a more consistent damage output for its primary and alternate fire. Previously, there was a long-standing bug that caused close-range targets to fly much further than expected. After this bug was fixed, we still wanted to keep some of the knockback burst it provided, so we’ve increased the overall velocity cap to maintain some of that functionality.
Developer Comments: It’s still difficult to use Symmetra’s Photon Projector beam effectively, even after its range was increased. By speeding up the primary fire charge rate, it takes less time to ramp up to its full damage potential and will be a stronger option when she’s presented with targets to charge up on.
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