Overwatch

5 locations we’d love to see made into Overwatch 2 maps

Published: 4/Jan/2021 17:32

by Lauren Bergin

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With Overwatch 2 seemingly dropping sometime this year, the hype around the sequel to Blizzard’s iconic FPS is rising. Here’s 5 maps we’d like to see in the new instalment. 

One of Overwatch’s best features is the fact that its heroes hail from all different corners of the globe. The game’s diverse character roster means that you also get to explore a whole host of cool maps that are designed with a certain region in mind.

The newest Free For All Deathmatch map, Kanezaka, has breathed new life into the game’s global entourage, and has sparked a lot of discussion within the Overwatch community as to which cities and regions they’d like to see in the future.

Here are our top 5 contenders for future maps that we want to see in Overwatch 2.

Krakow, Poland

Overwatch 5 Maps we want in Overwatch 2Krakow’s St. Mary’s Basilica offers a whole range of angles to snipe out the competition from.

In recent years the iconic Polish city of Krakow has become the jewel of central Europe’s crown. Rich in history, boasting beautiful architecture and a vibrant cosmopolitan culture, the city has grown in popularity over the years.

As of yet, the only Eastern map to be included in Overwatch is Volskaya Industries, a grim looking robotics plant in the heart of the Russian countryside. While automatically associated with Zarya, Overwatch’s strongwoman, the map’s steel facade is hardly a representative of the whole of the East.

We can imagine Sombra escorting the payload through the pebbled alleyways of a futuristic Krakow, whose Old Town’s main square makes for the perfect skirmishing ground while snipers can pick off enemies from the gothic turrets of St. Mary’s Basilica.

All of these features make Krakow a pretty sound competitor for a map position in the new instalment of the series.

The Scottish Highlands

Overwatch 5 Maps we want in Overwatch 2Steeped in mystery, the Scottish Highlands would be a very different style of battleground.

If there’s one place that’s steeped in mystery and romantic imagery, it’s the Highlands of Scotland. Lush green pastures are framed by stunning views of grassy hills, and if you’re lucky you might even see a wild haggis running around (okay, maybe not.)

While Overwatch doesn’t yet have a Scottish hero, the only representation of the United Kingdom is King’s Row, whose gothic style city has very different vibes from the countryside that the North is so renowned for.

Bastion would love a highland location, allowing Ganymede to fly high into the crisp blue skies. The Highlands once again would offer a great Assault map, with one position being marked by a stone standing circle, and the other by a beautiful loch.

Only time will tell if we see a very different style of map in the game’s highly anticipated sequel, but the Highlands would offer a unique location and stand alone style of gameplay.

Bali, Indonesia

Overwatch 5 Maps we want in Overwatch 2The beautiful island paradise of Bali could become a paradise for skirmishes!

While it’s one of the world’s most attractive tourist destinations, a Balinese map would offer players something totally new.

Just as Ilios’ Lighthouse map is set against a dazzling costal background, Bali would have the same holiday vibes but offer a more unique, unexplored location.

Lucio would feel right at home in the comfort of the Indonesian sunlight, and it’s no stretch of the imagination to picture him booping enemies into the beautiful blue seas. This map could easily be spread over three different locations though: a holiday style hotel, then deep into the surrounding rainforest and, finally, dodging attacks on the beach.

Ana has always dreamt of a beach location, and a Balinese style map could give her, as well as players, everything that she’d want and more!

Atlantis

5 maps we want to see in Overwatch 2 AtlantisEver fancied playing Overwatch under the sea? This map would be an awesome new addition.

Overwatch is renowned for its fantastical settings and characters, so it would be pretty cool to see how the sequel would grapple with an idea such as Atlantis.

Representing the polar opposite Horizon Lunar Colony, and Atlantean map would dive deep into the bowels of the ocean to explore the once proud city.

It’s not hard to imagine D.Va creating some underwater devices to cause havoc with, and a map like this would make the perfect Hybrid map. Taking a point in a ruined palace could be a great way to start off the map, followed by trying to escort an Overwatch submarine into the heart of the fallen kingdom, or even to the surface where you’ll be whisked away to safety!

So sure it’s a little surreal, but we all love Overwatch’s craziness and unpredictability, so a map like this would fit right in.

Rovaniemi, Finland

Rovaniemi 5 Overwatch 2 maps we want to seeThis quaint little city offers a whole host of potential map designs.

Despite being two of the most iconic Overwatch heroes, Brigitte and Torbjorn have been neglected when it comes to maps. The Swedish father-daughter-duo don’t have a place to call home in the Overwatch universe, so we thought a Scandinavian themed map would be the perfect fit.

The closest map we have to a winter theme is Nepal’s Shrine or Village maps, so considering Scandinavia is halfway across the globe from its wintery counterpart, it would make a lot of sense to have some Northern European representation.

Rovaniemi is the metaphorical North Pole, hosting Santa’s Grotto and a whole host of tiny little cities. Brigitte and Torbjorn would fit right in on their neighbours territory, and the city centre atmosphere offers a whole host of possible map types. From controlling specific areas to escorting a payload throughout the frosty streets, this map could be anything and everything.

Whether implemented as a seasonal map or having it available all year long, Rovaniemi would let Scandinavia make its mark on the Overwatch world stage in style.


So these are the five maps that we’d love to see in Overwatch 2. We’ve tried to hit every corner of the globe, ever climate and culture and, most importantly, prove to you why we’d think they’d be a fun map!

Have you been dreaming about seeing a specific country or city represented in the newest instalment of the Overwatch franchise? Let us know on Twitter or Facebook. In the meantime though, keep up to date with all of the Overwatch 2 news with Dexerto.

Cyberpunk 2077

Cyberpunk 2077 report reveals scrapped features: 3rd person, wall-running, more

Published: 16/Jan/2021 13:09 Updated: 16/Jan/2021 13:17

by Joe Craven

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A new Cyberpunk 2077 report has revealed a number of major features that were cut in the development process by CD Projekt Red. 

Cyberpunk 2077 released back in December of 2020 and, over a month later, it’s still fairly difficult to ascertain a definitive community response.

The game’s release on PC and next-gen widely delivered the experience that fans expected, but many players still using PS4 and Xbox One consoles were left massively disappointed with invasive bugs and texture issues. As such, CD Projekt offered unprecedented refunds to the affected players.

However, on January 15, Bloomberg‘s Jason Schreier revealed that the game could have looked massively different, and some major features were cut during the development process.

Cyberpunk 2077 with logo
CD Projekt Red
Cyberpunk 2077 has been a mixed bag for a lot of players.

Most notably, Schreier revealed that, up until 2016, it was conceived as a third-person game. Given the perspectives we got when it launched in December, a third-person view of Night City seems difficult to imagine. The obvious reference for comparison here is GTA V, which released in third person way back in 2013, before adding an optional first-person perspective.

“If you’re wondering just how much Cyberpunk 2077 changed over the past decade: well, up until 2016, it was a third-person game,” Schreier said. The Bloomberg reporter then revealed a number of major features that were cut, including a wall-running mechanic, flying cars and car ambushes.

“Features that were originally envisioned (wall-running, flying cars, car ambushes) were cut along the way (not atypical in game development),” he commented.

It should be noted that flying cars aren’t totally removed, as you can still be taxied in them, but they can’t be driven (piloted?) or owned, unlike road vehicles.

He also explained that the police system in Cyberpunk was added at “the last minute”. Many fans have made the comparison to GTA, and concluded that GTA’s open-world environment is better realized.

Schreier puts this down to trying to emulate the GTA series, albeit with a fraction of their resources. It is also stated that CD Projekt’s management hurried the game’s development and pushed for a 2020 release, despite the scale of the game. Reports state that the game’s developers believed it would be released in 2022.

Whether CD Projekt (and, indeed, their management) learn off the back of Cyberpunk’s issues remains to be seen, but fans can still get excited about the remainder of the game’s life-cycle.