Overwatch

3 Overwatch abilities we want reworked for Overwatch 2

Published: 10/Sep/2020 0:21

by Michael Gwilliam

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Overwatch is filled with abilities that many consider unfun to play with or against. With the developers hard at work on Overwatch 2, there’s plenty of room for some tweaking of these obnoxious moves to make the sequel much better.

The two aspects to consider why an ability should be reworked are simple: either they get far too much value or are simply underpowered.

Abilities that get too much value often have very little counterplay and/or have a high success rate, such as a team fight winning percentage.

However, on the underpowered front, the opposite is normally the case, which leads us to the first entry on the list.

Soldier 76 in Overwatch
Blizzard Entertainment
Soldier 76’s ultimate needs some changes.

Soldier 76’s Tactical Visor

While an auto aim ultimate may sound good on paper, the unfortunate reality with Soldier 76 is that it simply doesn’t do enough damage quickly enough, gets shut down by barriers and doesn’t even headshot.

Players with good aiming can get more value without Tactical Visor simply because they can land headshots and deal double damage. These aspects render the ultimate rather useless, especially in higher ELOs.

One solution to this problem could be if Tactical Visor did more damage against barriers ,or even granted him three additional Helix Rockets during its duration for a bit more firepower. Even something with Helix Rockets locking onto enemies could keep the whole spirit of the ultimate alive while morphing it into something better.

Sombra emotes on King's Row
Blizzard Entertainment
Sombra’s whole kit is frustrating, but EMP is the worst.

Sombra’s EMP

EMP is probably the single most obnoxious ultimate in the game. While efforts have been made to make it easier to counter by increasing its cast time, its power is still through the roof.

With the ability to remove barriers, strip heroes of shield health, shut down abilities mid-animation and keep anyone caught in it from being able to do anything, there’s a reason it has a high fight win rate. Even San Francisco Shock coach Dae-hee ‘Crusty’ Park told Dexerto he thinks EMP is too strong.

In order to keep EMP strong while making it less oppressive, perhaps EMP’s effects should be limited to a certain area. If players exit its range, they should regain their shield health and be able to use abilities again. With this change, EMP’s duration could even increase slightly.

Widowmaker scopes in on Volskaya
Blizzard Entertainment
“How is this balanced?” – Chipsa

Widowmaker’s Scoped Shots

There is nothing more frustrating than being killed in one shot from across the map. It’s oppressive, hardly balanced and makes it so the best way to counter Widow another Widow.

The hard thing about changing this is being a sniper is the hero’s complete identity, so if she’s unable to land big headshots, her value drops in a big way.

Solving this problem is quite difficult. A way to make Widowmaker less oppressive could be requiring her to first hit a body shot on an enemy before her headshots can deal their maximum damage. To compensate, a fully charged body shot could reveal an enemy’s location on the map – similar to how Hanzo’s Sonic Arrow works when he hits a foe with it.

Hopefully, at least one of these abilities gets looked at by Blizzard ahead of Overwatch 2‘s release – whenever that is.

Overwatch

Overwatch players discover Reinhardt is “broken” with new hammer buff

Published: 4/Dec/2020 23:18

by Michael Gwilliam

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A new buff to Reinhardt on the Overwatch Experimental Card may be a bit too strong after players did some testing with his hammer.

The December 3 Overwatch patch brought in some big changes to three different heroes with Baptiste getting a nerf to Immorality Field, D.Va’s health getting reconfigured and Reinhardt seeing an increase to his hammer swing damage.

With his swing damage improved from 75 damage to 85, these has opened up some new damage breakpoints when factoring in Mercy and Zenyatta damage boosts.

The key thing to keep in mind with most Overwatch buffs is how they are influenced by other modifiers. With most heroes being at 200 HP, the sooner your damage can exceed that, the better.

Reinhardt on Hollywood
Blizzard Entertainment
Reinhardt’s damage got a nice buff.

In the case of Reinhardt, his damage increase from 75 to 85 may not seem too insane until you start to factor in damage boosts. Mercy’s damage boost amplifies a hero’s attacks by 30% while Zenyatta’s Discord Orb makes it so any hero who is discorded takes 30% extra damage.

Previously, with 75 damage, one swing by Reinhardt while damage boosted or attacking a discorded target would deal 97.5. Now, however, when factoring in the 10 additional damage, that number becomes 110.5.

All it takes now is just two swings onto a 200 HP hero for Reinhardt to delete them, making the buff extra strong when he’s paired with a Mercy or Zenyatta.

Plus, there are a couple of extra elements to factor in. Reinhardt’s hammer deals cleave damage, which means that he can hit multiple enemies with a single blow. If he’s damage boosted by Mercy, he could take down teams with ease.

Not only that, but the Experimental patch also gave Reinhardt 50 extra health, meaning he has a bit more room to swing and live to tell the tale. This doesn’t even include the additional ultimate charge he will generate by doing more damage.

As you can see in the short clip, with the boost, Reinhardt can delete the 200 HP practice range bot in just one second, prompting Jon to caption the video: “Rein is broken.”

Reinhardt holds shield up
Blizzard Entertainment
Reinhardt is a much more deadly tank with these buffs.

Others agreed. “Buffing Rein and D.Va when they don’t need it instead of nerfing overpowered heroes isn’t good man,” a user replied.

“I don’t think this is the answer we are looking for but I guess it’s better than what we got?” Florida Mayhem content creator Samito further chimed in referring to the state of the meta.

It will be interesting to see what the devs decide to do with these Reinhardt buffs and if they make it through to the live game after the experimental period ends.