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Walkthrough of the New Dust2 Map on CS:GO – Plus Update Notes on Audio Changes

A new update to Counter-Strike: Global Offensive’s Beta depot finally allows players to test the new and improved Dust2, and footage of the new map has been shared online.

After Valve’s teaser picture of Terrorist spawn on the 9th of October, the long-awaited Dust2 rework has finally been released.

Dust2 is a Counter-Strike: Global Offensive bomb defusal map that is well known throughout all fans of first-person shooting games. The map was known for its balance and optimal layout that allowed many different styles of play, as well as many different tactics and executes towards each of the map’s bombsites.

The new update aimed to retain the same tactical map that was so loved by the community but gives it a much-needed facelift.

Valve, the developer of CS:GO, has finally released the new Dust2 to players in the form of a public beta. The map is now available to download and try out by Right-clicking on CS:GO in your Steam library, going to Properties, then going to the Betas tab, and then selecting “1.36.0.7-rc1”.

Many Reddit users have combined forces to test the map and create an enormous feedback thread where they share any bugs they find with each other and the developers.

With the new map released to everyone, many walkthroughs have been posted on YouTube that offer a first look at the changes and the new style for those who have not been able to test it themselves.


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The new update also added many new unique sounds for jumping and landing, and for picking up weapons, grenades, and ammo.

The changes will be tested in the beta and any reported bugs and other issues will be resolved before it is pushed to the live build of the game.

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The following changes are in the “1.36.0.7-rc1” CS:GO Beta depot:

Gameplay:
– Updated version of de_dust2 added.
– Improved de_nuke bot navigation.

Audio:
– Unique jump landing sounds for all major surfaces.
– Unique sounds for picking up weapons, grenades and ammo.
– Unique bullet impact sounds for vehicles and barrels.
– re-balanced music kit volume to be more in-line with the overall game volume.
– Improved resolution and quality of HRTF algorithm.

Image credit: Valve


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