The creator of Dust 2, one of the most iconic maps in FPS history, has explained that he intended for it to look totally different. Dave Johnston, the man behind the creation of Dust 2 during CS 1.6, took to Twitter to state that the area of the map known as "Long A" only exists due to running out of "world space". Johnston had intended to build the map further out but was limited by the amount of space permitted by the game engine.
Not only was Long A different to how the designer had intended it, it felt "super awkward" and "detrimental". Well Dave, considering the fact that Dust 2 is now synonymous with Counter-Strike, we think it all turned out okay in the end!
Dust 2 fact: Long A exists purely because I ran out of world space. Wanted to build out further but couldn't, so went long instead!— Dave Johnston (@johnsto) February 2, 2017
It felt super awkward at the time - even detrimental to the map - but somehow worked out well. No idea how!— Dave Johnston (@johnsto) February 2, 2017
Absolutely, it completely changed the map - and for the better. It could have been another mideast.bsp monstrosity were it not for this. https://t.co/O2VINf5kna — Dave Johnston (@johnsto) February 2, 2017
(theoretically I could have shifted the entire map to free up space, but didn't fancy having to realign textures, despite texture lock!)— Dave Johnston (@johnsto) February 2, 2017