Not only was Long A different to how the designer had intended it, it felt "super awkward" and "detrimental". Well Dave, considering the fact that Dust 2 is now synonymous with Counter-Strike, we think it all turned out okay in the end!Dust 2 fact: Long A exists purely because I ran out of world space. Wanted to build out further but couldn't, so went long instead!
— Dave Johnston (@johnsto) February 2, 2017
It felt super awkward at the time - even detrimental to the map - but somehow worked out well. No idea how!
— Dave Johnston (@johnsto) February 2, 2017
Absolutely, it completely changed the map - and for the better. It could have been another mideast.bsp monstrosity were it not for this. https://t.co/O2VINf5kna — Dave Johnston (@johnsto) February 2, 2017
(theoretically I could have shifted the entire map to free up space, but didn't fancy having to realign textures, despite texture lock!)
— Dave Johnston (@johnsto) February 2, 2017
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