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Archive • Feb 02, 2017

Dust 2 Was Supposed to Look Very Different

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The creator of Dust 2, one of the most iconic maps in FPS history, has explained that he intended for it to look totally different. Dave Johnston, the man behind the creation of Dust 2 during CS 1.6, took to Twitter to state that the area of the map known as "Long A" only exists due to running out of "world space".

Johnston had intended to build the map further out but was limited by the amount of space permitted by the game engine. Not only was Long A different to how the designer had intended it, it felt "super awkward" and "detrimental". Well Dave, considering the fact that Dust 2 is now synonymous with Counter-Strike, we think it all turned out okay in the end!

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