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Archive • Oct 11, 2016

CSGO Beta Update Includes Improved Inferno (Images & Twitter Reaction)


A new BETA branch of CS:GO, version has been released, complete with a fresh looking Inferno. The map was removed from the core competitive playlist in order to make adjustments to how it was played, with old school map, Nuke, replacing it. According to HLTV, the map has had a refresh that includes improvement on the poor visibility on A bombsite, the narrow chokepoint at Banana and the removal of clunky car models which was impeding gunfights.

The update also includes more changes to crouch spamming in mid-air and a Windows 10 update to help those with limited tech knowledge. It's not been released when the update will officially go live on the actual game. A number of high profile figures have weighed in on the Inferno topic and whether it should be reintroduced.


Update notes below images

inferno inferno 3 inferno 4 inferno 5 inferno 6 inferno 7 inferno 8 inferno 9 inferno 10 inferno 11 inferno 12 inferno 13 inferno 14 inferno 15 inferno 16 inferno 17 inferno 18 inferno 19 inferno 20 inferno 21 inferno 22 inferno 23

    Updates for CS:GO Beta Version Maps
  • A revised version of de_inferno is available in the Beta depot. Check it out and send us your feedback!
  • Added a 0.4 second cooldown to the crouch button to reduce the visual noise from spamming crouch in the air.
    • This is tunable via the convar sv_timebetweenducks.
  • Fixed a case where a player’s crouch state did not match the state of the +duck key. The most noticeable case was when taking over a bot that was crouching.
  • Adjusted bomb plant animation when planting the bomb while already crouched.
  • Fixed a bug where molotovs/incendiary grenades did not generate flames when they exploded on the corner of a ledge.
  • Reduced viewmodel rotational effect when pointing a weapon at near-vertical angles
Xbox Game DVR
  • Added a performance recommendation for Windows 10 users explaining how to disable Game DVR if it is enabled.
User Interface
  • Sniper scopes are much more responsive to your actual accuracy; the blur is driven by your current inaccuracy.
    • NOTE: There are no gameplay changes to scoped accuracy. The display now more-correctly represents your current inaccuracy.
  • Crosshair blur fidelity improved.
  • New console variable cl_crosshair_sniper_show_normal_inaccuracy (default 0) includes standing inaccuracy and spread in your sniper crosshair blur.
  • Gameplay convars for community servers & workshop maps:
    • weapon_air_spread_scale (default 1): Games that focus on air combat can set this to a lower value to improve weapon accuracy for players in the air.
    • sv_enablebunnyhopping (default 0): Disables the air-velocity clamping to 110% of maximum running speed.
    • sv_autobunnyhopping (default 0): Holding +jump causes players to automatically re-jump at the exact landing tick.

Source - HLTV