Wild Rift patch 3.5a notes: release date, champion buffs, and more

Wild Rift patch notes 3.5aRiot Games

The upcoming Wild Rift patch 3.5a notes primarily look to buff weaker picks in the meta, providing them the extra power to keep up with their contemporaries.

Wild Rift patch 3.5a is on the smaller end of updates, serving as a supplementary balance pass rather than a massive game changer.

These changes should help round out the play environment for many players, while not drastically pushing the overall meta forward. The previous patch 3.5 focused on such changes.

When did Wild Rift patch 3.5 release?

The most recent patch launched on December 1, two weeks after Wild Rift patch 3.5. Therefore, the game is currently still in the base 3.5 update, with the new change coming up very soon. Riot released early patch notes, highlighting the changes preemptively.

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But keep in mind, they may add more changes outside of the ones they previewed. We’ll keep you posted here on all the latest.

What is changing in Wild Rift patch 3.5a?

Kayn and Varus massively buffed

Kayn has been struggling since his debut in Wild Rift. The champion’s damage and utility simply aren’t strong enough to contest key early-game fights. Therefore, Riot decided to buff the struggling champion. As for Varus, he hasn’t struggled too much in Wild Rift, but definitely isn’t in a very powerful position.

These changes should help Varus play against other top-tier picks, granting more pick relevance.

Aatrox nerfed

One of the newest champions in Wild Rift, Aatrox, released in way too strong of a state, warranting some major nerfs to his kit. His damage, healing, and cooldowns were nerfed across the board, and should therefore help mitigate some of his game breaking strengths.

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Wild Rift patch 3.5a notes

Champion changes

Darius

Hemorrhage (P)

  • deals 200% dmg to monsters

Diana

Base stats

  • Base health 570 → 600

Lunar Rush (3)

  • Cooldown: 22/20/18/16s → 18/16/14/12s

Fizz

Playful / Trickster (3)

  • Base damage: 75/140/205/270 → 80/150/220/290

Kayn

Base stats

  • Base attack damage: 66 → 70

The Darkin Scythe (P)

  • Passive gain amount: Game time + 15 → Game time + 25

Reaping Slash (1)

Bonus attack damage ratio: 65% → 60/65/70/75%

Shadow Step Shadow Assassin (3)

  • Cooldown: 9s → 8s
  • bonus movement speed: 65% → 75%

Umbral Trespass Darkin (4)

  • Base damage: 10% target maximum health → 15% target’s maximum health
  • base health: 7% target’s maximum health → 10% target’s maximum health

Rengar

Battle Roar (2)

  • Base damage: 50/90/130/170 → 60/100/140/180
  • Damage taken as healing: 50% → 60%
  • Empowered damage taken as healing: 50% → 60%

Shen

Twilight Assault (1)

  • deals 200% damage to monsters
  • Monster cap: 125/150/175/200 → 250

Varus

Living Vengeance (P)

  • Champion kill or assist attack speed increase: 40% → 60%
  • Non-champion kill attack speed increase: 20% → 30%

Hail of Arrows (3)

  • Bonus attack damage ratio: 60% → 90%

Veigar

Base stats

  • Base attack damage: 52 →58
  • Base mana regeneration 12 → 16

Warwick

Infinite Duress (4)

  • Width: 100 → 150
  • Bugfix: Warwick will now only heal for 100% of damage dealt by his ultimate, not 100% of all damage deal during his ultimate

Aatrox

Base stats   

  • Attack Speed per level: 2.2% → 1.2%

Deathbringer Stance (P)

  • Maximum monster damage: 100 → 50

The Darkin Blade (1)

  • Sweet spot damage bonus: 60% → 50%
  • Cooldown: 12/10/8/6s → 13.5/11/8.5/6s

Umbral Dash (3)

  • Base healing ratio: 21/24/27/30% → 19/21/23/25%
  • Enhanced healing ratio: 29/36/43/50% → 24/31/38/45%

Gwen

Base stats

  • Base Attack Damage: 64 → 58 

Skip ‘n Slash (3)

  • Cooldown: 12/11/10/9s  → 16.5/14/11.5/9s
  • Cooldown refund: 35/40/45/50% → 50%

Irelia

Ionian Fervor (P)

  • Monster mod: 50% → 0%
  • Base damage: 10~66 → 14~70 

Kha’Zix

Base stats

  • Base Attack Damage: 58 → 54 

Taste Their Fear (1)

  • Cooldown: 4s → 5/4.5/4/3.5s

Olaf

Undertow (1)

  • Damage: 70/130/190/250 → 60/120/180/240
  • Inflict 20% armor reduction for 4 seconds on enemy champions.

Reckless Swing (3)

  • Deal 50% damage to monsters

Rammus

Soaring Slam (4)

  • Slow per hit: 12/14/16% → 10/12/14%
  • Maximum slow: 60/70/80% → 50/60/70%
  • Base damage: 100/175/250 → 75/150/225

Soraka

Base stats

  • Health per level: 115 → 104 

Thresh

Flay (3)

  • Cooldown: 10.5/10/9.5/9s → 12/11/10/9s

Gameplay changes

Navori Quickblades

  • Cost: 2800g → 3000g

Minions

Movement Speed Growth 

  • Old: 330 at 7 minutes → 420 at 15 minutes
  • New: 330 at 7 minutes → 450 at 16 minutes

Nexus

  • [NEW]: After 15 minutes, the Nexus will no longer gain health regeneration when out of combat.

Siege Minions

  • Health growth per 25 seconds: 20 → 25
  • [NEW]: Siege minions will now gain 5 MR every 30 seconds starting at 12 minutes. This maxes out at 50 MR at 17 minutes.

Super Minions

  • Health growth per 25 seconds: 45 → 55