The upcoming Wild Rift patch 3.5a notes primarily look to buff weaker picks in the meta, providing them the extra power to keep up with their contemporaries.
Wild Rift patch 3.5a is on the smaller end of updates, serving as a supplementary balance pass rather than a massive game changer.
These changes should help round out the play environment for many players, while not drastically pushing the overall meta forward. The previous patch 3.5 focused on such changes.
When did Wild Rift patch 3.5 release?
The most recent patch launched on December 1, two weeks after Wild Rift patch 3.5. Therefore, the game is currently still in the base 3.5 update, with the new change coming up very soon. Riot released early patch notes, highlighting the changes preemptively.
But keep in mind, they may add more changes outside of the ones they previewed. We’ll keep you posted here on all the latest.
Here's a "First Look" at the balance changes for patch 3.5a coming next Wednesday. Please note that this may not be the full list of notes and is not final. Context and the more complex changes will come with the full patch notes. pic.twitter.com/QyXygCFbTE
— League of Legends: Wild Rift (@wildrift) November 26, 2022
What is changing in Wild Rift patch 3.5a?
Kayn and Varus massively buffed
Kayn has been struggling since his debut in Wild Rift. The champion’s damage and utility simply aren’t strong enough to contest key early-game fights. Therefore, Riot decided to buff the struggling champion. As for Varus, he hasn’t struggled too much in Wild Rift, but definitely isn’t in a very powerful position.
These changes should help Varus play against other top-tier picks, granting more pick relevance.
Aatrox nerfed
One of the newest champions in Wild Rift, Aatrox, released in way too strong of a state, warranting some major nerfs to his kit. His damage, healing, and cooldowns were nerfed across the board, and should therefore help mitigate some of his game breaking strengths.
Wild Rift patch 3.5a notes
Champion changes
Darius
Hemorrhage (P)
- deals 200% dmg to monsters
Diana
Base stats
- Base health 570 → 600
Lunar Rush (3)
- Cooldown: 22/20/18/16s → 18/16/14/12s
Fizz
Playful / Trickster (3)
- Base damage: 75/140/205/270 → 80/150/220/290
Kayn
Base stats
- Base attack damage: 66 → 70
The Darkin Scythe (P)
- Passive gain amount: Game time + 15 → Game time + 25
Reaping Slash (1)
Bonus attack damage ratio: 65% → 60/65/70/75%
Shadow Step Shadow Assassin (3)
- Cooldown: 9s → 8s
- bonus movement speed: 65% → 75%
Umbral Trespass Darkin (4)
- Base damage: 10% target maximum health → 15% target’s maximum health
- base health: 7% target’s maximum health → 10% target’s maximum health
Rengar
Battle Roar (2)
- Base damage: 50/90/130/170 → 60/100/140/180
- Damage taken as healing: 50% → 60%
- Empowered damage taken as healing: 50% → 60%
Shen
Twilight Assault (1)
Subscribe to our newsletter for the latest updates on Esports, Gaming and more.
- deals 200% damage to monsters
- Monster cap: 125/150/175/200 → 250
Varus
Living Vengeance (P)
- Champion kill or assist attack speed increase: 40% → 60%
- Non-champion kill attack speed increase: 20% → 30%
Hail of Arrows (3)
- Bonus attack damage ratio: 60% → 90%
Veigar
Base stats
- Base attack damage: 52 →58
- Base mana regeneration 12 → 16
Warwick
Infinite Duress (4)
- Width: 100 → 150
- Bugfix: Warwick will now only heal for 100% of damage dealt by his ultimate, not 100% of all damage deal during his ultimate
Aatrox
Base stats
- Attack Speed per level: 2.2% → 1.2%
Deathbringer Stance (P)
- Maximum monster damage: 100 → 50
The Darkin Blade (1)
- Sweet spot damage bonus: 60% → 50%
- Cooldown: 12/10/8/6s → 13.5/11/8.5/6s
Umbral Dash (3)
- Base healing ratio: 21/24/27/30% → 19/21/23/25%
- Enhanced healing ratio: 29/36/43/50% → 24/31/38/45%
Gwen
Base stats
- Base Attack Damage: 64 → 58
Skip ‘n Slash (3)
- Cooldown: 12/11/10/9s → 16.5/14/11.5/9s
- Cooldown refund: 35/40/45/50% → 50%
Irelia
Ionian Fervor (P)
- Monster mod: 50% → 0%
- Base damage: 10~66 → 14~70
Kha’Zix
Base stats
- Base Attack Damage: 58 → 54
Taste Their Fear (1)
- Cooldown: 4s → 5/4.5/4/3.5s
Olaf
Undertow (1)
- Damage: 70/130/190/250 → 60/120/180/240
- Inflict 20% armor reduction for 4 seconds on enemy champions.
Reckless Swing (3)
- Deal 50% damage to monsters
Rammus
Soaring Slam (4)
- Slow per hit: 12/14/16% → 10/12/14%
- Maximum slow: 60/70/80% → 50/60/70%
- Base damage: 100/175/250 → 75/150/225
Soraka
Base stats
- Health per level: 115 → 104
Thresh
Flay (3)
- Cooldown: 10.5/10/9.5/9s → 12/11/10/9s
Gameplay changes
Navori Quickblades
- Cost: 2800g → 3000g
Minions
Movement Speed Growth
- Old: 330 at 7 minutes → 420 at 15 minutes
- New: 330 at 7 minutes → 450 at 16 minutes
Nexus
- [NEW]: After 15 minutes, the Nexus will no longer gain health regeneration when out of combat.
Siege Minions
- Health growth per 25 seconds: 20 → 25
- [NEW]: Siege minions will now gain 5 MR every 30 seconds starting at 12 minutes. This maxes out at 50 MR at 17 minutes.
Super Minions
- Health growth per 25 seconds: 45 → 55