Wild Rift closed beta adds six new League champions to mobile clone - Dexerto
League of Legends

Wild Rift closed beta adds six new League champions to mobile clone

Published: 16/Sep/2020 1:50

by Andrew Amos


League of Legends: Wild Rift’s closed beta is finally here. To celebrate the occasion, Riot has added not one, but six popular League champions from the roster into the mobile clone ahead of the test starting on September 16 in select regions.

Not every League of Legends champion is available in Wild Rift off the bat. In fact, in the regional alpha in June, only 36 champions were available. However, ahead of the game’s closed beta, that number will be bumped up to 42.


Riot is adding six new champions as part of the League of Legends: Wild Rift closed beta, which launches on September 16 in select regions.

Varus in Wild Rift
Riot Games
Varus is one of six champions being added to Wild Rift in the closed beta.

Riot revealed Amumu, Dr. Mundo, Jarvan IV, Singed, Sona, and Varus as the next six League champions to be ported to the mobile clone, in an announcement on September 15.


These six champions make a lot of sense to be ported over to the mobile game. For starters, most of them aren’t incredibly mechanically intensive. They don’t have button-mashing combos that could be difficult to execute on a phone.

All champions like Singed and Dr. Mundo need to do is run at their enemies. Varus might have a few skillshots in his arsenal, but nothing hard. They also fill some holes in the champion roster, which was lacking tankier champions, as well as supports, which Sona fills nicely.

However, they might work slightly differently to how you experience them on Summoner’s Rift currently in League of Legends. Some “purely passive abilities” will have more exciting interactions to make for “memorable, galaxy-brain, heart-racing outplays.”


“[We wanted to] keep the feel of the champion intact, while also giving [players] more control and agency over how they play,” design lead Brain ‘Feralpony’ Feeney told players back in March.

Riot revealed there are, obviously, many more champions still in development. After all, League has 151 with the release of Samira on Patch 10.19. However, whether they’ll add some new ones throughout the beta test remains to be seen.

Curious about how you can get your hands on the Wild Rift closed beta? It’s only available in select regions for now, but you can find out all the info right here.


Jeff Kaplan reveals his ideal competitive Overwatch meta

Published: 8/Oct/2020 3:13

by Theo Salaun


Blizzard Entertainment’s Vice President and Overwatch’s beloved Game Director Jeff Kaplan has revealed what he thinks is the ideal competitive meta for the expansive title.

Overwatch exists in many forms, from its highest ranks to its lowest, but the game’s competitive meta at the professional level has also varied greatly since the original release back in May 2016. 


In the olden days, teams prioritized dive compositions led by Winston’s jumps and Tracer’s blinks. Then, in 2019, fans around the world either groaned or cheered as the divisive GOATS meta took center-stage, featuring a hefty squad built entirely with tanks and supports. 

Now, Kaplan is explaining his perspective on the game’s ideal state, following criticisms he levied back in July against the game’s double-shield reliance. Examining the game’s departure from a static, Orisa and Sigma-dependent environment, he dissects his compository ideology. 

Brigitte stuns Junkrat on Volskaya
Blizzard Entertainment
Barriers have held an uncomfortably powerful role in Overwatch for a long time.

As discussed in an interview with the Loadout, Kaplan is both aware of the professional scene’s interests and the casual base’s tendencies. Coupling those factors, he believes the game is at its best when there is some blend of high skill caps and diverse team compositions.

“The most ideal, healthiest state of the game is when the meta is somewhat fluid, when the meta is more map dependent or team match up dependent than it is static. We’ve all seen those moments when the meta has been completely static and all six players will just play the same six heroes every time. I think that’s fun from a mastery standpoint, but I think it’s a lot more exciting for viewers when creativity and curiosity come into play,” he said.

When Kaplan refers to a “static” meta, the simplest example is 2019’s GOATS, where three healers (Brigitte, Lucio, and Moira) were coupled with three tanks (D.Va, Reinhardt, and Zarya) and would barrel into opponents.


It took tremendous teamwork to be pulled off successfully against other professional teams, but many fans considered it more tedious than entertaining after months of gameplay.

In its current state, Overwatch is not completely balanced, but there is a degree of variety to it. That diversity seen in the Overwatch League spans downward into the casual ranks. Kaplan indicates that this is in line with his department’s hopes.

“I think most of our players would say in the ideal meta, all our heroes would be viable in some way competitively. I think as a competitive goal from a game designing and game balancing perspective that is extremely challenging, but it’s obviously what we strive to achieve.”


While he assures that Overwatch would be completely balanced in an ideal world, in the meantime, his team would at least like to push toward a game that varies to some extent based on coaching, player preference, and map.

It remains to be seen if current and upcoming patches can accomplish that, but Kaplan’s emphasis on “fluidity” is a welcome driving force.