What is Ability Haste in League of Legends? Stats, items, more - Dexerto
League of Legends

What is Ability Haste in League of Legends? Stats, items, more

Published: 30/Sep/2020 0:30 Updated: 28/Nov/2020 18:21

by Andrew Amos

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Riot has shared the first details of League of Legends pre-season 11 item rework. While there’s a number of changes going through, none are bigger than the CDR rework. The new stat will be called Ability Haste and work differently to how cooldown reduction does nowadays.

Want to recreate URF in your regular Summoner’s Rift games? It could be possible, thanks to the CDR rework coming soon to League of Legends.

Cooldown reduction is out, and Ability Haste is in, offering players a new way to increase the amount of spells they can cast. It’s uncapped, unlike CDR, meaning you can get as much of it as you want and not be negatively affected. However, it works differently to its predecessor.

Karthus in League of Legends
Riot Games
CDR is being replaced in League of Legends Season 11.

How does Ability Haste work?

Ability Haste is coming into League of Legends to replace cooldown reduction (CDR). It’s not going to co-exist alongside it, but rather completely overhaul how it affects champions’ abilities.

It will work on a linear scale, like armor and magic resist do nowadays. The stat will be a flat value that directly affects how often you can cast spells. For every 1 Ability Haste, you’ll be able to cast spells 1% more often.

It will be uncapped, meaning you can build as much of it as you want. You’ll never be able to reach zero-second cooldowns on your abilities, but you’ll have the chance to get upwards of 50% cooldown reduction unlike the hard 40% cap now.

How is it different from CDR?

There’s a few key differences between cooldown reduction and Ability Haste. The biggest difference is that the two stats scale differently.

Ability Haste works linearly, meaning at all values it’ll have the same impact. CDR works exponentially, meaning that as you get more CDR it becomes more valuable. This key distinction means that it’ll be easier to calculate the power of the new stat versus CDR.

As we mentioned earlier, Ability Haste will be uncapped. While you won’t be able to hit 100% CDR ⁠— it’s mathematically impossible ⁠— you can definitely get some crazy values going. At 66, you’ll break through the current CDR cap. 100 will be the equivalent of 50% CDR. If you really want to focus on casting fast, you’ll be able to.

The less “oppressive” nature of Ability Haste also means we might see it on more items than we did CDR too. CDR is a finicky stat that’s hard to keep balanced due to its raw power. However, with Ability Haste, it should be a bit easier to keep its power in check.

Corki in League of Legends
Riot Games
Almost every champion in League builds CDR in some capacity, and it’ll be no different with Ability Haste.

What items give Ability Haste in League of Legends?

It’s unclear what items exactly will have Ability Haste on them come Season 11. We can assume that every item with CDR ⁠— or CDR components ⁠— will make the switch. However, with Riot looking to remove or drastically rework over half of the items, the shop could look very different.

Here’s a list of all items that currently give Ability Haste in League of Legends:

  • Sunfire Aegis
  • Frostfire Gauntlets
  • Berserker Suit
  • Duskblade of Draktharr
  • Prowler’s Claw
  • Liandry’s Anguish
  • Everfrost
  • Hextech Rocketbelt
  • Axamuk’s Folly
  • Night Harvester
  • Trinity Force
  • Goredrinker
  • Stridebreaker
  • Divine Devourer
  • Shurelya’s Battlesong
  • Locket of the Iron Solari
  • Moonstone Renewer
  • Navori Quickblade
  • Cosmic Drive
  • Serylda’s Grudge
  • Chempunk Chainsword
  • Chemtech Fumigator
  • Ixtali Wardstone
  • Ixtali Wardstone Upgrade
  • Essence Reaver
  • Gargoyle Stoneplate
  • Spirit Visage
  • Frozen Heart
  • Randuin’s Omen
  • Ravenous Hydra
  • Black Cleaver
  • Death’s Dance
  • Zeke’s Convergence
  • Knight’s Vow
  • Mikael’s Blessing
  • Muramana

Ability Haste will be launched in pre-season 11 as part of the new League of Legends item rework. Riot are also eyeing off major changes to Grievous Wounds and Tenacity. You can read about the overhaul here.

League of Legends

Riot dev responds to broken League damage bug with Ravenous Hydra

Published: 28/Nov/2020 18:15

by Daniel Cleary

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A Riot Games developer has responded to a bizarre bug in League of Legends, which is preventing the Ravenous Hydra from working with certain champions’ abilities in-game.

Riot Games introduced plenty of changes in the 2021 preseason patch such as completely revamping the League Item Shop and items to improve the game’s experience before Season 11 kicks off.

Ravenous Hydra is one of the items that has remained in League, but it received some updated stats amid the changes. The item still provides players with lifesteal, in the form of Omnivamp, but Riot has now removed the Crescent Active and added 20 Ability Haste in its place.

However, one thing that has not changed much is the item’s passive ability Cleave, which allows basic attacks and abilities to trigger extra damage, which varies based on the distance between targets.

Urgot's splash artLeague players called for a Ravenous Hydra fix after a glitch was found with champions like Urgot.

There are some champions with abilities that had unique interactions with this item, such as Aphelios’ Severum Q, but players have now noticed a bug, which stops it from working correctly with certain champions.

The issue was raised with League dev Riot Phlox, with one Redditor explaining that champions with multi-hit abilities, like Urgots W, Renekton W, and Warwick’s Ult seem to be where the problem lies.

Riot Phlox responded to the bug, revealing that they are now aware of the unusual damage glitch with Ravenous Hydra and that it would be passed on to the League Dev team.

“I’ll pass this along so we can make sure there are eyes on it, thanks!” the League dev responded, confirming they would soon be working on it.

However, he also revealed that he was unsure just when a fix might be issued for this broken damage bug, adding that they “can’t give a timeframe.”

While it is unclear when the patch will arrive in League of Legends, this will still come as good news to Urgot mains, and those who play similar champs, after they were quite vocal on this issue, as it will soon allow them to have more build options in-game.